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Foozlekiller

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Foozlekiller

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#1  Edited By Foozlekiller

Proof.

Picture of Xbox. Picture of envelope or other packing material. Copy of game in your hand.

Proof.

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Foozlekiller

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#2  Edited By Foozlekiller

Beating a dead horse here, but notice how the embargo has been lifted WAY BEFORE the game comes out and is (or will be) 90+. Compare that to Assassin's Creed 3 and its 12pm day of embargo and overall 85.

Isn't it reasonable to think that embargo dates and times = developer's faith in their product?

Good for Microsoft and 343. Glad they were able to put out a seemingly solid game.

(P.S. This is not an "I only buy 90+ metacritic games!!!!111!11!". Reviews do matter (because you wouldn't buy a game with an average review of 10), but not the point here.)

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Foozlekiller

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#3  Edited By Foozlekiller

@MrOldboy said:

Its all about expectations. Even reviewers get caught up in hype sometimes. Sometimes they are so excited for a game based on the coverage they've provided during development that they cant help but think the game is great. Sometimes they expect so much and the slight flaws drag a score down a ton in relation to those same types of flaws in other reviews.

Scores are still important though, they still drive sales. They get people paid. Whether we like it or not, they are important to the industry. The most important thing they might do for the more enthusiast crowd is validation. This thread was created because of this. We want validation that what we like is actually great and what we hate is actually bad. That's why these reviews exist, we already know if we are probably going to buy a game, we just need that extra push at the end to validate that preorder we made.

I'll admit I also do this. I preordered Forza Horizon, I bought Dishonored and Xcom. I knew I would before any reviews came out. I still check the reviews, metacritic, etc to make sure that I spent my money well, at least how I define well.

Found the article about the power of reviews and metacritic: http://penny-arcade.com/report/editorial-article/the-power-of-review-scores-why-critics-have-more-control-than-we-think1

"Reviews are powerful things, and perhaps, from a purely business perspective, bonuses based on Metacritic scores are more rational than we thought. When a high score has this much power to shape the sales and success of games, why not reward teams that can deliver high scores, which are shown to lead to higher sales? It’s a cynical point of view, but the numbers speak for themselves. When reviewers sit down to craft that number, they’re wielding an incredible amount of power."

The reason I made the (accurate) prediction in the first place had a lot to do with the $$$ side of things. Review scores matter. As PA points out, they wield an incredible amount of power. If I were a Developer/Publisher AND if I were concerned about the quality of my game it seems reasonable to assume that I would want to make an embargo last as long as possible. If I were confident in my game, I would want to lift it ASAP for publicity sake. That was my main point. I guess I sounded like a Troll. Meh.

And sometimes bugs and glitches don't kill review scores: Skyrim = 96 (http://www.metacritic.com/game/xbox-360/the-elder-scrolls-v-skyrim)

It's all about the money. I am not saying basing purchases on review scores is right or wrong... It is just a fact that most people have limited resources ($ and time) and don't want to waste it on "bad" game when there could be another game they feel is more valuable out there.

And let's be honest. Before dropping $60, you want to make sure it won't be another Atari E.T. =)

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#4  Edited By Foozlekiller

What an active forum. I never expected this many replies.

There must be something in the water here.

Thanks for the warm welcome GB.

** Again. I'm not hating on or necessarily judging the quality of AC3. Only speculating on a possible reason for review delays. When it really comes down to it... I am all for reviewers having to purchase their own copy of the game and reviewing it from that point forward. I could see how the "swag" would bias me towards a favorable review due to the possibility of future "swag". This would delay reviews, but it could also put reviewers in the same position as we "normal" folks. (a.k.a. putting money on the line)**

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Foozlekiller

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#5  Edited By Foozlekiller

@Brodehouse said:

@mordukai ??? Growing trend? It's like the way it's been forever. We got people mad when reviews go up early, people mad when reviews come out on time, and people mad when reviews are late (or not at all). I think people should just get less mad in general.

Just to clarify. I hope it didn't come across that I was mad. Just suspicious. We've just seen so many "good" reviews come out early or right on time.

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#6  Edited By Foozlekiller

@Bell_End: Crap!

Is it too late to delete this! Heh.

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#7  Edited By Foozlekiller

@ShinjiEx: LOL.

Well there we have it. 10/10!

80 isn't bad. It just won't give the devs bonuses. There was an article recently that stated that a game that made sub 90 makes a significant amount less money. I'll try to find it.

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#8  Edited By Foozlekiller

I'm calling it now.

Assassin's Creed 3 will get sub 90 on Metacritic.com. If I had balls, I'd say sub 85.

I just had to make this announcement public somewhere! Good to be a newbie at Giant Bomb.