epic failing games


GI Joe (mostly controls) & Gyromancer (controls & more on-screen penalties than NHL Stanley Cup finals), as a future game designer/artist I plan on finding out who is responsible for the vehicle controls for GI Joe & verbally assault them as the controls on it just makes my head hurt trying to figure out how it works. Gyromancer is the combination of Square Enix & Pop Cap which in all thinking would be like combining chocolate & peanut butter, except for the fact of the peanut butter being shoved up your nose & the chocolate being launched at your head from 300 yards away. If it copied the first Puzzle Quest game & at least let you rotate the gem anti-clockwise it might have been saved from getting deleted on my 360. Sure you can rotate the 4 gem wheel anti-clockwise with the use of an item which you only get a few of so big penalty on gameplay there, especially when you're fighting some creature that puts 4+ skulls out on the field & sometimes locks those skull markers, get penalized more when you are rotating something & not getting a match, then get penalized even even more when you can't get to matching the skull gems (to cancel the damage from them) in 7 rotations in time & also penalizing you more by not really giving any way to heal your creatures after the fight apart from finding 1-2 shrines on the map which heals some of the lost HP.  
 
Gyromancer could be fixed if it used half of the controls to allow you to rotate another direction like every other version of Bejeweled, have turns with the enemy instead of just giving you time to turn gems for making a match or getting penalized. Yes basically make it like Puzzle Quest at least in the gameplay. Also I'm horrified that between Square Enix & Pop Cap, two companies that have made tons of games, neither one thought to make use of the freaking start button for the primary game menu, they spent too much time giving a puzzle game such USELESS features as a replay feature, pressing X to also replay the last move & multiple help buttons. How many times does someone playing Bejeweled grab someone nearby & start telling them of how completely awesome it was to match 3 gems??  Thought that Galatrix is a better game (that Gyromancer) which isn't saying much as that game quickly got rather boring compared to the first Puzzle Quest game which at least was more entertaining in story & simple, addictive gameplay.
Start the Conversation
2 Comments
Posted by fox01313

GI Joe (mostly controls) & Gyromancer (controls & more on-screen penalties than NHL Stanley Cup finals), as a future game designer/artist I plan on finding out who is responsible for the vehicle controls for GI Joe & verbally assault them as the controls on it just makes my head hurt trying to figure out how it works. Gyromancer is the combination of Square Enix & Pop Cap which in all thinking would be like combining chocolate & peanut butter, except for the fact of the peanut butter being shoved up your nose & the chocolate being launched at your head from 300 yards away. If it copied the first Puzzle Quest game & at least let you rotate the gem anti-clockwise it might have been saved from getting deleted on my 360. Sure you can rotate the 4 gem wheel anti-clockwise with the use of an item which you only get a few of so big penalty on gameplay there, especially when you're fighting some creature that puts 4+ skulls out on the field & sometimes locks those skull markers, get penalized more when you are rotating something & not getting a match, then get penalized even even more when you can't get to matching the skull gems (to cancel the damage from them) in 7 rotations in time & also penalizing you more by not really giving any way to heal your creatures after the fight apart from finding 1-2 shrines on the map which heals some of the lost HP.  
 
Gyromancer could be fixed if it used half of the controls to allow you to rotate another direction like every other version of Bejeweled, have turns with the enemy instead of just giving you time to turn gems for making a match or getting penalized. Yes basically make it like Puzzle Quest at least in the gameplay. Also I'm horrified that between Square Enix & Pop Cap, two companies that have made tons of games, neither one thought to make use of the freaking start button for the primary game menu, they spent too much time giving a puzzle game such USELESS features as a replay feature, pressing X to also replay the last move & multiple help buttons. How many times does someone playing Bejeweled grab someone nearby & start telling them of how completely awesome it was to match 3 gems??  Thought that Galatrix is a better game (that Gyromancer) which isn't saying much as that game quickly got rather boring compared to the first Puzzle Quest game which at least was more entertaining in story & simple, addictive gameplay.
Posted by floodiastus

Sounds to me like the difficulty in gyromancer is what got to you :)