The thing to keep in mind with the Duels games vs the paper or MTGO is that while Duels doesn't let you make a deck from scratch, it also doesn't cost you a few thousand dollars to make a competitive deck. The limitations of the deckbuilding ensure that everyone else is playing with the same middle of the row deck/cards that you are, and they aren't going to get any more out of the game than you are if they buy 40 copies of it.
Is it perfect? No, but it's more balanced than the paper game and $10 get's you a fun experience on here you can play over and over. You get access to 10 decks and a bit of customization for them. In paper $10 barely get's you one deck and if you take that to a place where Magic players gather to play, your just going to lose all night long against other people that have invested WAY more money in the game then you have.
Duels gives you that magic feel without that "mugged" feeling afterwards.
Yeah, Open world SSX with multiplayer would have been a lot more fun than what we got. I don't think the "Hundreds of Levels" really grabs people anymore like it used to. People don't want hundreds of anything, they want like 10 or twenty things that are awesome and are re-visitable (look at the Call of Duty games).
Look at games like Burnout Paradise for inspiration. There was So much to do in that town both offline and online that made the entire experience so much fun and it all sat in one level.
Looks like I had a free code for the DLC waiting for me in my e-mail thanks to a contest I won. After a few runs down from the top I have to say it's a mixed bag. It defenatly like the old tricky courses. The fireworks, all the pipes, a million ramps, and the obligatory cool down section in the middle full of trees. However all of it feels, weird with the current trick system compared to how those older games worked. Now you can still get massive trick scores on this run, but with the new trick model being all about just spamming tricks left and right to get your combo meter up the tree section feels way out of place as it's just not how that feels it should work. The long slopes down to a jump also feel off with you having to hop all over the place you can't really get enough speed to get the big trick unless you do a board press all the way down the hill with (for me anyhow) seems to lead to me doing the same trick over and over once I leave the jump because my finger was on the board press button.
This is also the run where i finally had to turn off the pilot. Having him in your ear saying more tricks more tricks like a withdrawing crackhead was really annoying. I don't know if it's because they weren't expecting to ever have a run this long and all that more tricks crap is placeholder dialogue but it's irritating to hear after a while so he's on mute from now on (he honestly added very little to the game anyhow).
The new way they are doing the Global Events is kind of dumb in my opinion. I like the idea of the quick high stakes runs but to then have the other 7 or so mountains be totally empty seems stupid. I liked to come on, go the few hills I liked, and get a few events done and get off. Also some of the entry fees for the high roller drops are a bit much. To make that part worse, all the feedback on the EA forums seems to be that the people there (uber players) want like 5 million cred drops. I really hope they don't listen to them.
Anyhow, the new mountain is fun, and will give the game a bit more life but they still seem to be making some weird decisions in some key spots as relates to this game.
This is a nice little fuck up. So this is something that probably sounded better in theory then in practice. I think the idea was to force people to stop playing on Serenity so much and move us around to different peaks. Except that the vast majority of the other peaks suck big time. So what you have (looking at today's drops) is a few people playing on a few peaks but no where near the amount of people that were playing the game before. The cheap drops have such a small handful of people on them that the prize payout isn't even worth entering. the free ones still have a few people but not enough to bother. The "high roller' drops are basically taking up the good drops and they want like 750k or 1.5 mill credits from you to join. This is kind of bullshit in my view and this was the wrong way to go with this. instead of admitting that what they did was shit, they made a DLC pack that is supposed to be better and then force you to either play it, or a few other peaks that people weren't all that interested in. Great job guys.