Fracture's forum posts

#1 Posted by Fracture (157 posts) -

Yeah, Open world SSX with multiplayer would have been a lot more fun than what we got. I don't think the "Hundreds of Levels" really grabs people anymore like it used to. People don't want hundreds of anything, they want like 10 or twenty things that are awesome and are re-visitable (look at the Call of Duty games).

Look at games like Burnout Paradise for inspiration. There was So much to do in that town both offline and online that made the entire experience so much fun and it all sat in one level.

#2 Posted by Fracture (157 posts) -

That video just sort of cuts off about 1:37

#3 Posted by Fracture (157 posts) -

I'm not really clear. So when they split from WM who exactly got all the old video equipment? Did all that stuff go with Tested?

#4 Posted by Fracture (157 posts) -

fracturedorb

#5 Posted by Fracture (157 posts) -

Looks like I had a free code for the DLC waiting for me in my e-mail thanks to a contest I won. After a few runs down from the top I have to say it's a mixed bag. It defenatly like the old tricky courses. The fireworks, all the pipes, a million ramps, and the obligatory cool down section in the middle full of trees. However all of it feels, weird with the current trick system compared to how those older games worked. Now you can still get massive trick scores on this run, but with the new trick model being all about just spamming tricks left and right to get your combo meter up the tree section feels way out of place as it's just not how that feels it should work. The long slopes down to a jump also feel off with you having to hop all over the place you can't really get enough speed to get the big trick unless you do a board press all the way down the hill with (for me anyhow) seems to lead to me doing the same trick over and over once I leave the jump because my finger was on the board press button.

This is also the run where i finally had to turn off the pilot. Having him in your ear saying more tricks more tricks like a withdrawing crackhead was really annoying. I don't know if it's because they weren't expecting to ever have a run this long and all that more tricks crap is placeholder dialogue but it's irritating to hear after a while so he's on mute from now on (he honestly added very little to the game anyhow).

The new way they are doing the Global Events is kind of dumb in my opinion. I like the idea of the quick high stakes runs but to then have the other 7 or so mountains be totally empty seems stupid. I liked to come on, go the few hills I liked, and get a few events done and get off. Also some of the entry fees for the high roller drops are a bit much. To make that part worse, all the feedback on the EA forums seems to be that the people there (uber players) want like 5 million cred drops. I really hope they don't listen to them.

Anyhow, the new mountain is fun, and will give the game a bit more life but they still seem to be making some weird decisions in some key spots as relates to this game.

#6 Posted by Fracture (157 posts) -

If the dev wanted to make a tricky style sequel why didn't they just do that from the start instead of giving us this half eaten piece of cake?

#7 Posted by Fracture (157 posts) -

Also, the extra XP they are talking about right now is reserved for the 1.5 mill peaks.

#8 Posted by Fracture (157 posts) -

From EA:

Just a heads up we are pushing the latest GE settings out tonight. Probably very late, I'm guessing around 2am PST.

So starting tomorrow there will only be GE's on 3 ranges: a 'high-roller' range, a casual player range and Mt. Eddie.

There will only be @10 events per range, mostly on feature peaks to begin.

You should see a banner in the main menu that will take you directly to the highest entry drop on the high roller range.

The featured ranges will change every day, as will the events on Mt. Eddie.

Mt. Eddie will have a mix of cheap and high entry fee events, and always a low-level gear restricted event that should be useful for new characters who you haven't levelled up yet.

Not 100% sure but there may also be some extra XP floating around in GE's this week. If not, soon I hope.

That's all. Hope this works out well!

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This is a nice little fuck up. So this is something that probably sounded better in theory then in practice. I think the idea was to force people to stop playing on Serenity so much and move us around to different peaks. Except that the vast majority of the other peaks suck big time. So what you have (looking at today's drops) is a few people playing on a few peaks but no where near the amount of people that were playing the game before. The cheap drops have such a small handful of people on them that the prize payout isn't even worth entering. the free ones still have a few people but not enough to bother. The "high roller' drops are basically taking up the good drops and they want like 750k or 1.5 mill credits from you to join. This is kind of bullshit in my view and this was the wrong way to go with this. instead of admitting that what they did was shit, they made a DLC pack that is supposed to be better and then force you to either play it, or a few other peaks that people weren't all that interested in. Great job guys.

#9 Posted by Fracture (157 posts) -

I put in the code and got the red cubes. Went back to the 64 cube door and the red cube that's spinning still looks sort of incomplete. I still can see 3 yellow cubes in the tops of the cube there and nothing else in that room happens. I don't think I ever got a red cube thing from the security question room. I put the word together, those blocks disappeared and I got the anticube but never remember seeing any red cubes. Going back to that room does nothing. Was there something else I was supposed to have done there? Really don't want to have to start over.

#10 Edited by Fracture (157 posts) -

Not sure if this means anything or not but I went to the moon stage (room you needed 32 cubes to enter then go tot he moon gravity area) and went down instead of going up. Then rotate the screen twice and there's a picture on the back of one of the lower areas. Looks like a bunch of concentric circles with 4.. umm something. above them.