Fracture's forum posts

#1 Posted by Fracture (202 posts) -

Had the developers not put so many terrible (IE everything to do with the deadly descents) levels in this game I'm betting the reviews would have been better. Nothing about those levels are fun at all.

#2 Edited by Fracture (202 posts) -

The main problem with this game is that on the cover of the box it says SSX, and it's not SSX. I know games need to evolve and change but this just the trick system from the SSX series bolted onto something so different that it might as well just be a different game. There's no outlandish locals like in the early SSX games. There's no Giant mountain like SSX3. There's a TON of content in the game that a lot of people actively dislike.

What makes matters worse is that the part of the game that I thought would be the fun part, the score chasing, just makes the game more frustrating. The bunny hop part of the game is plain stupid. It's basically gaming the system to the point that it doesn't resemble what the game seems to want you to do. The time between new combos screws you over if you want a massive score as you can't cost off to the next good jump, you have to do a bunch of sub tricks or goof with the shitty ground tricks to keep your combo going. Rewind at first seemed to be a good idea until you realize that is drains your score making the thing useless.

The main reason this isn't an SSX game is that in it's essence, SSX was about goofing off and getting a good enough score to get the medals and move on. Now your score is up against everyone online and unless your really really good that makes the game worthless to play. The only reason to keep playing is to keep score chasing and if your just not going to be one of the ones that can drive the narrow road to victory your games always going to tell you how much you suck every time you log in. I knew in the old games I wasn't the best SSX player in teh world, but at leas I was good enough that I was always having fun, and now I'm just irritated I have to restart teh same run 15 times before I eventually just pull the disc out and play something that's just always fun and not trying my patience.

#3 Posted by Fracture (202 posts) -

I'm thinking of putting some 8-bit daft punk remixes on there (Da Chip 1 & 2).

#4 Posted by Fracture (202 posts) -

I'm curious how much of the new stuff is eventually going to be ignored by people once they survive it. So far (to me) none of that new stuff is fun, and the race/trick events that have pieces of those survival level scattered throughout are even less fun.

#5 Posted by Fracture (202 posts) -

I actually just finished AC:Rev today myself. I have to somewhat agree although Ezio realizing who Desmond will be and how his ability to see Altier's memories might some day be seen by a later generation was quite cleaver.

That being said this game had 2 of my favorite AC moments. Ezio dressed as a minstrel and making fun of everything was hilarious and the developer transforming the horse cart battles (which I hated in every incarnation) into something truly exciting and something I wasn't expecting at the end of AC:R. But yes, everything involving Desmond just seems tacked on. Even the extra 5 or so stages just seemed like an odd mess with mechanics that seemed nonsensical and pointless, just to do something else.

also I didn't hate the tower defense stuff, although forcing it into the regular flow of the game was kind of dumb. Having that tower defense as something I could fire up when I wanted to do it would have been better as it was fun/interesting outside of the context they tried to put it in.

#6 Posted by Fracture (202 posts) -

Sounds like a good time

fracturedorb

#7 Posted by Fracture (202 posts) -

Japan never understood why the original Kid Icarus game was popular over here so they never made any sequels for it. Now they are FINALLY making one decades (yes DECADES) later and they are going to make sure no one likes it so that they won't be bothered for any more games.

Thumbs up?

#8 Posted by Fracture (202 posts) -

The things I want out of a handheld I get from my phone and from tables now. Power gaming on a device this small almost seems pointless to me now.

#9 Posted by Fracture (202 posts) -

Is that sort of thing able to stand up in court? It's not like I'm signing a no compete contract when being employed by a company. Seems like this is bullshit.

#10 Posted by Fracture (202 posts) -

Why does Capcom feel that in order to make their game better they need to overhaul them in ways that make little to no sense to people outside of hardcore players? None of these systems help anyone. The idea behind Parrying was that it would allow you to get out of a bad situation, but the timing is so precise that it's only useful to a small percentage of people overall that play it. The same can be said for Focus attacks, dash cancels, and the like.

I was really looking forward to this game as I liked both games, in the past. I liked Street Fighter 4 for a bit till it seemed like everyone else figured out all the twitch happy counter stuff and I got left in the dust. Now I have to remember to hit someone x times with such and such a move during a match to , aww forget it. I'll just go back to playing Street Fighter 2.