DS Gaming Part II- Good Games Part I

My last two ds-themed blog posts have been on the subject of bad ds games, which I could write about for quite a while, seeing as the DS is generally the platform game devs put the shoveled out crap on, and yet it sells like crap of much greater value. In any case, this time, i'm writing about a good ds game. And it's not Pokemon.  
 

Something Something... Miles Edgeworth

 
 I may have fucked up the title to a fair measure, but my laziness does not stop the quality of this game. In case you didn't know, this one is by the people who made the Phoenix Wright games (which we're pretty good, imo). Basically, this game is Phoenix Wright 2.0 (or at least 1.5, if you aren't a huge fan). 
 
If you are familiar with the PW games of previous you will be right at home with this one, and it plays likewise. That being said, it actually improves in some spots over the tried-and-true method of PW. Here's the great innovation i'm talking about: You get to walk around. To a non-PW fan, this may sound like nothing at all, but to me, this was a huge thing. In previous games, one would navigate point-and-click style, while here you have a visual representation of everything in the room. I must say, it's pretty cool. 
 
All the animation is really slick. Even while conversations are held in-engine (instead of flashing to the normal PW conversation, seeing the person you're talking to close up, with funky animation a-plenty) it feels and looks pretty decent. 
 
As far as story, they really keep up appearances. The PW cases were all unique and much fun, and this carries out in much the same manner. One might think you would run out of interesting cases after a number of games, but this isn't the case. The new "walking around" also adds new angles to the gameplay for better storytelling, expanding what they can do as the case progresses.  
 
The characters in the game are as good as ever. Miles Edgeworth, for one, is a LOT more fun to play (for me, that is). My personality matches his much more closely than that of Phoenix Wright. I love Miles's no-nonsense-ness, and that everyone is not good enough for him. It really adds some interesting moments throughout. Also, some old characters from previous PW games make an appearance, so if you're a big fan of that security lady at the TV Studio from the first DS PW, you will be thrilled.   
 
There is also some great humor in here if you catch it. I had a few moments where I smiled, and even one or two where I laughed. This is rare. One great moment was the fat guy (who had made a previous appearance, but I can't remember which game it was) that made references to many good internet jokes, such as "In Soviet Russia, ________" and "Over 9000".  
 
All in all, if you liked PW games to begin with, this one is definitely for you. If not, it may not have enough changes to draw you in. I personally loved every minute of it. Highly recommended, but it's not a super-long game unfortunately.    
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Posted by Fripplebubby

My last two ds-themed blog posts have been on the subject of bad ds games, which I could write about for quite a while, seeing as the DS is generally the platform game devs put the shoveled out crap on, and yet it sells like crap of much greater value. In any case, this time, i'm writing about a good ds game. And it's not Pokemon.  
 

Something Something... Miles Edgeworth

 
 I may have fucked up the title to a fair measure, but my laziness does not stop the quality of this game. In case you didn't know, this one is by the people who made the Phoenix Wright games (which we're pretty good, imo). Basically, this game is Phoenix Wright 2.0 (or at least 1.5, if you aren't a huge fan). 
 
If you are familiar with the PW games of previous you will be right at home with this one, and it plays likewise. That being said, it actually improves in some spots over the tried-and-true method of PW. Here's the great innovation i'm talking about: You get to walk around. To a non-PW fan, this may sound like nothing at all, but to me, this was a huge thing. In previous games, one would navigate point-and-click style, while here you have a visual representation of everything in the room. I must say, it's pretty cool. 
 
All the animation is really slick. Even while conversations are held in-engine (instead of flashing to the normal PW conversation, seeing the person you're talking to close up, with funky animation a-plenty) it feels and looks pretty decent. 
 
As far as story, they really keep up appearances. The PW cases were all unique and much fun, and this carries out in much the same manner. One might think you would run out of interesting cases after a number of games, but this isn't the case. The new "walking around" also adds new angles to the gameplay for better storytelling, expanding what they can do as the case progresses.  
 
The characters in the game are as good as ever. Miles Edgeworth, for one, is a LOT more fun to play (for me, that is). My personality matches his much more closely than that of Phoenix Wright. I love Miles's no-nonsense-ness, and that everyone is not good enough for him. It really adds some interesting moments throughout. Also, some old characters from previous PW games make an appearance, so if you're a big fan of that security lady at the TV Studio from the first DS PW, you will be thrilled.   
 
There is also some great humor in here if you catch it. I had a few moments where I smiled, and even one or two where I laughed. This is rare. One great moment was the fat guy (who had made a previous appearance, but I can't remember which game it was) that made references to many good internet jokes, such as "In Soviet Russia, ________" and "Over 9000".  
 
All in all, if you liked PW games to begin with, this one is definitely for you. If not, it may not have enough changes to draw you in. I personally loved every minute of it. Highly recommended, but it's not a super-long game unfortunately.