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frozenpixel

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frozenpixel

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Edited By frozenpixel

Now I feel extremely old.

If this style of combat intrigues you, some games to look into:

Baldur's Gate I & II; The more modern 3 that is in EA is like Divinity Original Sin I & II, which is turn based tactics combat.

Icewind Dale I & II; Just combat. What story?

Pillars of Eternity I & II

Wasteland 2 & 3

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frozenpixel

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The planetary and intergalactic logistic towers with drones and ships really are game changers on how you build your factories. Then when you get warp capable ships with a stable fuel production it changes again.

It goes from this little patch and vein makes one thing to an entire planet makes one thing.

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frozenpixel

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Edited By frozenpixel
@null_subject said:

In what universe did they help? Helped whom, exactly? How did you manage trans-dimensional communication?

Look at the live action director and crew. As well as Omnibus Japan/ Cogitowork, D1, Square Enix Co. HH didn't do everything dude. Kensei Fujinaga and Joe Kelly are ultimately responsible. So yes, HH helped.

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frozenpixel

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This looks rough/early, but still promising.

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Edited By frozenpixel

@null_subject: They didn't make The Quiet Man. They helped publish it along with Square.

edit: I guess they did help make it, lol.

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frozenpixel

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Pick up the purse Vinny!

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frozenpixel

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The teams knowledge of MMO history is about mine with wrestling.

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frozenpixel

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@bathala: Well there is Rage 2. I believe this was done by the American studio that did Just Cause 4.

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frozenpixel

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Makes me appreciate the subtle orange highlight Division 2 has for interactive objects.

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frozenpixel

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psst, you can swim; do not fear water this time.

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