Yeah, that's a pretty big assumption. I wasn't expecting much of anything in particular except a "good game." What I got was the kind of thing I used to cobble together in HyperStudio in middle school. There are aesthetic elements that really seemed to draw people in, but I just wasn't feeling them, so all that was left was sloppy script, uneventful exploration and a difficulty curve that starts at 0, stays at 0 for a very long time, then spikes to 100 instantly. By all means, I'll take something different over more of the same, but polished, but there just wasn't much there to begin with. There are countless better games to simulate slowly walking around and backtracking while you do menial tasks for NPCs.
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