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fuchikoma

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fuchikoma

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#1  Edited By fuchikoma

Yeah, that's a pretty big assumption. I wasn't expecting much of anything in particular except a "good game." What I got was the kind of thing I used to cobble together in HyperStudio in middle school. There are aesthetic elements that really seemed to draw people in, but I just wasn't feeling them, so all that was left was sloppy script, uneventful exploration and a difficulty curve that starts at 0, stays at 0 for a very long time, then spikes to 100 instantly. By all means, I'll take something different over more of the same, but polished, but there just wasn't much there to begin with. There are countless better games to simulate slowly walking around and backtracking while you do menial tasks for NPCs.

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#2  Edited By fuchikoma

@Ubersmake: The Logitech F310 is like that... but it has no force feedback. The triggers aren't like the GameCube, but they're stiffer than the DualShock 3, so they seem to have greater range. (No final "click" either though.)

I know they make something comparable with rumble - maybe only wireless? Not sure - I had the same controller as you, but the cord broke, so I got this one... then fixed the cord.

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#3  Edited By fuchikoma

@HatKing said:

Am I alone in having enjoyed the game before all this crazy shit started coming up, but now that the game requires more research than a term paper, being afraid to get invested?

Nope. I enjoyed the platforming and discovery aspects. I wanted to beat it all on my own, but I stopped worrying about "spoiling" the solutions when I found one that requires extra hardware and software to decode (like, you literally cannot crack it with pencil and paper - it's a machine-readable glyph.) Now the extensive codebreaking aspect just sucks the fun out of the game. It feels like it can't be solved fairly, at least without tens of hours of boredom and misery. Really, to me this aspect is as fun as doing taxes for weeks.

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fuchikoma

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#4  Edited By fuchikoma

@Murdouken said:

The Xbox 360 Controller has built in support for many games that the PS3 one doesn't. You'll have a much easier time using the 360 one with modern games. Also, the button prompts on screen match the ones on the Xbox controller which is super nice. It sounds minor, but it really does improve games that I play with them.

The Logitech F310 is shaped a lot like a DS3, but the analog triggers are nice and stiff. It has 360 button labels and colors on the right, and a switch on the back to flip between DirectInput and XInput, so it should work with any PC game that supports any USB gamepad.

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fuchikoma

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#5  Edited By fuchikoma

Your PS3 should be alright... a shorting cord doesn't make more power run through it - at worst, the hard disk would have been powered on and off quickly as it shorted. It's never happened to me, but the system uses a standard PC power cord and I have dozens of the things, so I just grabbed one from the heap and used it instead.

This was an issue with MacBook Pros a few years ago - the "Magsafe" connector is just fine, but you know how the ends of a lot of USB and other cables have a sort of flexible sleeve near the end? That takes a huge amount of stress off the cord from bending, and they didn't use one because it looked cleaner... at least until the cord wore out and caught fire in many of them!

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#6  Edited By fuchikoma

Wait... Apple's traditionally really good with international character support...

Maybe you could get it engraved with (╯°□°)╯︵ ┻━┻ or maybe ಠ_ರೃ - or something like that.

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#7  Edited By fuchikoma

CAUTION:

THIS SIDE UP

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#8  Edited By fuchikoma

Dammit... Sony's quite reasonable to do this - you have to be fast and absolute in snuffing out exploits or your system may be cracked wide open. The hackers are reasonable to look for exploits - the system's capable of a lot, and it's awesome to unlock that. But consumers get caught in the middle and it often leads to everyone putting up with fewer features...

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fuchikoma

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#9  Edited By fuchikoma

That's pretty extreme. As someone who played vanilla WoW up to around level 21 or so, this would be a huge boost... into a game that wore out its welcome in a matter of weeks. It wasn't my first MMO so I just don't have the nostalgia for it.

Actually, I loved Ragnarok, my first MMO, and it went free to play but I still haven't come back. I've just had my fill of MMOs.

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#10  Edited By fuchikoma

@JazGalaxy said:

I wish I could wipe my dollars off hte total they made for this "game".

It's terrible and to call it a game is nearly deceptive advertising.

It looks beautiful, sure, and it's artistic approach is welcome. But it's artistic approach to what? To clicking on the environment and watching your character march across the screen, frequently without purpose or direction. It's not an evolution of gaming, it's a poor adventure game from 20 years ago with a great art style and modern music.

Can't agree more. I love different and experimental games. I'd rather play a bad original game than a good rehash. This was neither. It felt like the dialog was written in 5 minutes by a kid, and while the palette was nice, it was basically a point and click adventure without the content. Then I fought the triangle and it was like pulling teeth - especially since you retry almost-dead and can't do anything but fight it forever until you pass, but it's paced like a city council meeting. I kicked it to the curb. I wasted my money and enough of my time; I wasn't about to throw more after it.