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fuchikoma

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Downloadables

Disembodied games with a shelf life. Years from now, these services will be shut down, and my consoles will wear out - and that's it - the games will be gone for good. Still, they're cheap and many are excellent games, so I'll enjoy the long-term lease for now. :)

List items

  • Easy, but fun! Finished it, then 100% completion and trophies, then climbed leaderboards until I beat everyone on my friend list on almost every stage. Great game.

  • Horribly tedious. Learn by dying sneak attacks make it more memorization, not skill. Things like growing green biomass make this game such an RSI killer I physically cannot play it. How did a simple request for more difficulty go so wrong... it's like a mirror image of the first game.

  • First PJ game I played. Love it.

  • I thought Wipeout was good, XL/2097 was legendary, 3 was bad, Fusion was lame, Pure was not even like Wipeout (more like a bad F-Zero with those tiny pads) and crashed all the time... but then Pulse brought it all back - just in time to become WOHD! I totally beat XL, but hit a wall in HD - still, it feels much better than the games in between. Remember the movie "Hackers" and the Wipeout arcade concept they played? It looked prerendered and awesome - this looks 10x better and it's playable. The detail is absolutely unreal.

  • :/ Looked so promising

  • Feels pretty unique. A nice diversion from kill 'em alls

  • What is the point? I got this for free, but still can't get into it.

  • Stay weird, Takahashi

  • I've been into the coding demo scene since computers had 16 colours. This is great - it's like a cursed videotape that doesn't want to be seen, so you have to massage it and explore the nature of each scene to progress. When you've uncovered its secrets, you're rewarded with... an enigma.

  • Incredibly small, moderately funky. It's fun to fool with for 5 minutes.

  • Sequel to Mainichi Issyo, which I also had. Sony news in Japanese, courtesy of Toro and Kuro. Now it seems mostly about microtransactions...

    I hope there's a Mainichi Issyo for the Vita. It was fun on PSP.

  • Wow, this is as close as I can get to listing games for the PS Eye?

    Anyway, I have the Mesmerize pack - fun little toys for the Eye, not EyeToy.

    Tori Emaki is a strangely mesmerizing sumi-e bird herder. Have you been a flock of birds before? No? Well here you go.

  • Curious title, it feels like it's from the Neo Geo era or something. Still, fun little bullet hell shooter! There are surely better, but maybe not on PSN? (Do we have "まもるクンは呪われてしまった!?" I'd say it certainly feels more polished...)

  • I have the PSN version. This is the Bionic Commando to get! I never played the original back in the day, but this game needs no nostalgia - it's solid on its own!

  • I got 無限回廊 on PSN for the Welcome Back pack, though I've also played on PSP. Super cool concept. Very frustrating game. I do wish I could invert the colours on the PS3 version because it scorches my eyes out looking at an all-white screen. At least there's a dimmer.

  • A gorgeous Japanese garden by a traditional house on a hillside. Sounds idyllic. You can't actually go into the house. Can't actually do much of anything apart from drop items, and as a launch title, the detail is low.

    If you can use PS Home without constant disconnection: Grab the "Japanese Apartment" instead. It's cheaper, you can decorate and customize in great detail, go indoors, invite friends over, etc. The architecture is correct, and the detail is superb. I've got a Japanese table, some zabuton, an indigo tea set, tansu, bunch of photos hung up, a few sword racks, etc. It's great.

  • Got it on Wii. If your music is still screwed up (no drums, etc on new tracks) go back to the shop, and find the game, and download the update. Yeah, I guess on the Wii they don't tell you about those, but it IS fixed now.

    Pixel put such love into this game, I want to buy it again just to keep him going. It's like a love letter to 8 and 16-bit platformers - it feels like you remember them, but on close inspection, it's much better.

  • haha... wtf. Good party game if you have friends over. Don't count on replayability, but it's certainly Namco's brand of insanity.

  • Fun game with a nice aesthetic. So hard, I wrote off any future Bit.Trip games. Still, not badly done - I just don't like buying a whole game and seeing 5% of it (I think? Is there any way to tell how much progress you've made?)

  • Only game I've played by Warashi. Really fun little bullet hell shooter! Not too hard, and a fun grab-swing-throw mechanic that makes replays better. Good graphics and aesthetics if you like late-90s sci-fi anime girl style.

  • Wow, haha... This game is addictive. I don't care HOW good you are, it's hard enough too. Expect to hit a wall and never advance again, but until then, the madness ramps up quite reasonably. Great fun.

  • Did I just say Trials HD is too hard? This is... Well, actually it's pretty nice if you don't get worked up over it. You WILL die. LOTS. I like this new trend of easy deaths and quick restarts. This is a game that pulls you back because if you just try a little more, you'll make it a little farther each time. Great minimal aesthetic too. Bare bones.

  • Die. Die a million times. Then nail it, rejoice, and watch a couple dozen of your last selves whittle away on the hazards until the one champion remains. Now do it under the time limit! This is slick and polished, and tons of fun. Don't compare it to the "Meat Boy" flash game, which is horribly sloppy in comparison. One of the devs made Gish too, so automatic credit for that.

  • Funky, flashy, hard, but not repetitive! This is a great reboot.

  • No one will know what I mean, but this is like a Metroidvania with a dash of Crack Dot Com's "Abuse." Really fun game, kind of reminds me of wandering around in Duke Nukem 1 (2D.) Sometimes save points are in the dumbest places though - I got stuck for a week once because the save was right outside a room filled to the brim with guys who respawned when I saved, who would blow me away before they were even on the screen, making it practically unplayable.

  • Rez is classic, classy, and uh... classified as a rail shooter. That's a lot of class. This game doesn't even get old after a decade.

  • Ubisoft really nailed it, I think. I can actually say I wouldn't expect this level of polish and interactivity from a Japanese-made anime license game. It has rough spots too, but it's really well done and true to the series.

  • "You're looking a little sick."

    "Nah, it's just that I'm pale."

    "IMPALE?"

    "NO! NO WAIT! AUUUUUGH!"

    Suddenly... spikes everywhere!

  • Ok, I like bullet hell, but this is just uselessly hard. The SECOND stage is a dynamic physical occlusion maze. If you've played enough bullet hell games (like Castle Shikigami 2) you'll know what that means - narrow channels, moving blocks that crush you, waves of bullets and nowhere to dodge. To me, it means move on - the fun's over!

  • I have it. 'nuff said. I think it came with my 360. Mr. Pajitnov, I prefer Tetris - this is just too hardcore for this puzzler.

  • Fast paced lunar lander rescue missions! If that got your attention, grab the demo!

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