@dudacles: Thanks a ton for the lengthy reply! The feedback is great.
I agree with most of what you said, Rocket League is also one of my favorite games of all time. The depth allowed for by the analog and physics based nature of RL is what I am also aiming for here.
It is quite strange that you got such poor performance, although it may have to do with what browser you used. I have been targeting chrome, and for me and friends I have sent it to I get 60fps with a 1080 and friends with higher refresh rate monitors are getting 140fps.
I think your feedback about the controls being difficult might be possible to address with some training modes that I am thinking of implementing. As you can see from the trailer I have gotten quite good at it, so it is definitely possible to learn how to play it well, the question is if people will be willing to invest the time in order to do it.
With regards to the weight of the ball and so on, there are many parameters to play with in the physics settings, although in the final game this obviously shouldn't be up to the user to find good settings.
I think the issue of shadows not being changable is an issue I also had when trying in firefox, but as I said and should have mentioned before I am targeting chrome and will optimize for other browsers later. Would be awesome if you could check and see if it works better in chrome! The phong lighting setting is currently broken, that's the one that caused the lock-up.
Would you mind letting me know your other specs if you have time to test it in chrome and it still performs badly? If you don't have time of course I already appreciate the response.
Thanks!
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