Gaff's forum posts

#1 Edited by Gaff (1745 posts) -

@sergio: I don't think the word "legitimate" fits well in your post? It implies certain things about the attacks that are making me very uncomfortable.

#2 Posted by Gaff (1745 posts) -

Counterpoint:

#3 Posted by Gaff (1745 posts) -

@flyingroman: Well...

More and more outlets have started to outsource their writing to freelancers because: A) it's a lot cheaper and B) video game journalism as a whole has moved toward more video content. It's expensive to keep writers around on the payroll when the majority of your traffic comes from your video content.

On the other side of things, video game publishers and developers are starting to use social media and Youtube to directly speak to their audiences. And of course the audience is flocking towards them because, ewww, "opinions and context are gross", "video games journalists are biased anyways". Oh, and don't forget Youtubers.

This trend can be seen with the demise of print magazines (the old EGM, GamePro, Nintendo Power, OPM and such), multiple gaming websites being either shutdown or downsized (1UP, Gametrailers, G4, Rev3, and many, many more).

That's the business side of things.

And now the readership side of things. A majority of readers of video games sites are male. Heck, you can have a look at the recent survey for GB at http://www.podsurvey.com/bomb/thanks. A majority of people interested in video games journalism are male. We could guess whether the audience reflects the writers or vice versa, but these are the facts. Also, judging by this panel hosted by Gamespot's very own Mary Kish, a vocal minority is very unfriendly towards dissenting voices (as if the recent weeks haven't proven that already).

So, on one side there's a shrinking demand for fulltime writers and a vocal hateful minority in the readership. Both factors not very conducive to hiring different voices.

Then again: "All this talk about video games journalism is boring, start talking about games already!".

#4 Posted by Gaff (1745 posts) -

@joshthevaliant: IIRC, #IDARB is integrating into their game design. And so far I haven't seen the #IDARB guys struggle with their sudden internet fame, nor snapping at the endless tweets from their fans and detractors :)

#5 Posted by Gaff (1745 posts) -

I sometimes wonder if today's culture of social media and and exposure is completely antithetical to the nature of people in game development. These are people who just like games and like making them, not dealing with customer support, PR, press and the general shittiness of the internet.

#6 Posted by Gaff (1745 posts) -

I would love to see Vinny back in QLs, but I think he may have more pressing matters now!

#7 Posted by Gaff (1745 posts) -

@homelessbird: IIRC there were a lot of audio issues: half of the first segment (Smash Brothers) was too echo-ey and noisey, and the later segments were only outputting sound through the left channel.

#8 Posted by Gaff (1745 posts) -

Here. We. Go.

#9 Edited by Gaff (1745 posts) -

Strangely conflicted about this: on the one hand, it's encouraging that games can tackle all kinds of subjects, even heavily emotional ones. On the other hand, this hits a bit too close to home.

Though this could be a wonderful and elegant tool for friends to understand what someone is going through.

#10 Posted by Gaff (1745 posts) -

@naoiko said:

I can't help but wonder if all of this will change how Nintendo gives out press/ESRB copies of games in the future?

Nah. It's possible to get games early in Japan really easily. I have friends who do it all the time.

I think he / she's referring to the earlier leak of info in August which have basically been confirmed by these early release videos, which probably were leaked from a ESRB copy of the game.

Doesn't change much about the answer though: IIRC the ESRB rating is "mandatory" for all games sold in the US? And don't they just typically receive a short descriptor text with an accompanying DVD with game footage, not a playable copy of the game?