I reached lvl 80 in Guild Wars, and know nothing about it.

About a month before Guild Wars 2 was released a friend of mine said that he was picking it up and planning on playing with a few friends. This is usually a deciding factor in how I choose to purchase many games so I started poking around to see if it would be up my alley. I'm no stranger to MMOs and had given up on SWTOR earlier this year largely because the group I was playing with had conflicting schedules or had moved on to other games. GW certainly enticed me with no monthly fees, strong art design, and a well designed website explaining the classes and races.

I decided to give the game a go and committed to a Norn thief since you could lay out some dual pistols and the Norn options let me build a character design I really liked. I hit level 80 on Oct. 31st by literally running across the level 80 map. I can't tell you what it was called or what kinds of things I encountered exactly, and that is ultimately the problem.

This is the first time I have ever reached max level in an MMO, as I always want to taste all the options of the available classes then give into the fatigue and tedium of low-mid level grinds. I sampled each part of the gameplay and enjoyed all of it but never really felt the need to engage with anything past what was happening directly in front of me. If I spent a couple evenings playing WvW I found that I had leveled out of the current zone I was in and often the proceeding zone as well. This led me to skip whole swaths of content giving me the feeling that I was skipping chapters of a book. I became so lost that simply gave up trying to keep track of any real story elements and just cherry picked the best gameplay options in the moment.

So there I was on Halloween during the day grinding out the holiday dungeon because it was quick, exciting, and had some nice loot at the bottom. After a while I noticed I had edged halfway to 80! I didn't have time to run dungeons for another few hours, so I just fast traveled to the highest level zone I could and took off. About half an hour later I'd slopped my way to the top, looked around and asked myself "Really?", chuckled, and logged off.

I haven't logged back onto Guild Wars since really, I know there's lots to explore and content to find but I doubt I could tell you what it is. It's a new and interesting problem, the ease with which you can engage also means that you will never drill deeply into the content.

4 Comments
5 Comments
Posted by gaftra

About a month before Guild Wars 2 was released a friend of mine said that he was picking it up and planning on playing with a few friends. This is usually a deciding factor in how I choose to purchase many games so I started poking around to see if it would be up my alley. I'm no stranger to MMOs and had given up on SWTOR earlier this year largely because the group I was playing with had conflicting schedules or had moved on to other games. GW certainly enticed me with no monthly fees, strong art design, and a well designed website explaining the classes and races.

I decided to give the game a go and committed to a Norn thief since you could lay out some dual pistols and the Norn options let me build a character design I really liked. I hit level 80 on Oct. 31st by literally running across the level 80 map. I can't tell you what it was called or what kinds of things I encountered exactly, and that is ultimately the problem.

This is the first time I have ever reached max level in an MMO, as I always want to taste all the options of the available classes then give into the fatigue and tedium of low-mid level grinds. I sampled each part of the gameplay and enjoyed all of it but never really felt the need to engage with anything past what was happening directly in front of me. If I spent a couple evenings playing WvW I found that I had leveled out of the current zone I was in and often the proceeding zone as well. This led me to skip whole swaths of content giving me the feeling that I was skipping chapters of a book. I became so lost that simply gave up trying to keep track of any real story elements and just cherry picked the best gameplay options in the moment.

So there I was on Halloween during the day grinding out the holiday dungeon because it was quick, exciting, and had some nice loot at the bottom. After a while I noticed I had edged halfway to 80! I didn't have time to run dungeons for another few hours, so I just fast traveled to the highest level zone I could and took off. About half an hour later I'd slopped my way to the top, looked around and asked myself "Really?", chuckled, and logged off.

I haven't logged back onto Guild Wars since really, I know there's lots to explore and content to find but I doubt I could tell you what it is. It's a new and interesting problem, the ease with which you can engage also means that you will never drill deeply into the content.

Posted by jozzy

I think I understand what you mean, and I totally agree. The game is fun, but it doesn't really pull you in. Every aspect of the game is so streamlined and painless it also feels inconsequential and shallow. The world is pretty and conveniently laid out, but it doesn't feel like a cohesive or very interesting place. I loved a lot of what the game tried to do, but I guess (for me) MMO's also need to be a bit grindy and tedious to immerse me.

Posted by gaftra

Right on the money, there is so much stuff in the this game but the problem is that it always just feels like stuff. I collected all kinds of odd items with esoteric descriptions thinking that this game mechanic or action would be introduced. Almost nothing is presented to you which works if you are required to go look for it but Guild Wars asks nothing from you as a player.

Posted by Sanity

Yea, i kinda got tired of it after about level 40, it just feels like the world is holding your hand too much at times. Its a great mmo, i just think the world feels too safe.

Posted by DriveupLife

Sounds like a big waste of your time, good job.