It's kind of tragic that this blog sat un-commented on for a week, and didn't get highlighted for Mother's Day.
I think it was a good read and offer some unsolicited constructive criticism. You may have trouble communicating with your audience, because your writing assumes they have the same encyclopedic knowledge of JRPG's that you do. Sadly that is not the case in 2013, so referencing specific moments from Dragon Quest IV and V to explain this game won't mean anything to most people. Hell, I've played through both of them and can't recall what "memorable" moment of DQV you're referring to.
I assume your intent is to impress on readers that they should play Mother 3. Your enthusiasm for the series and Itoi may actually get in the way of this. To repeatedly call Itoi a genius and lavish often vague praise upon him can breed mistrust from the reader. In the future you can benefit from more specific descriptions (while still avoiding spoilers). Even when you love something and want to convince people of its worth, you may reach them better if you also mention its flaws. Your paragraph on an overly long chapter reads as "There is a chapter that has pacing issues and too much exposition, but Itoi is a genius, so it must be intentional that I am bored, it must be!" In praising or defending an aspect of the work, you should be as descriptive as possible to reach the people who haven't yet experienced it.
No intention to tear down your blog here. Just some feedback that could enhance future writing. It's a skill that improves with practice, and hope you get more readers and comments each time, duder.

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