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gam3r3OOO

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gam3r3OOO

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#1  Edited By gam3r3OOO

Well it has been hyped a bit and there are good production values in the art of the character and the music. 
I haven't actually played the game. 
Early prediction is the game gets 4 stars from Giant Bomb. 
 
If it sells for $50, it gets 5 stars. 
If it sells for $60, it gets 4 stars.

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#2  Edited By gam3r3OOO
@SeriouslyNow said:

AR doesn't require glasses.

True, you could use a cellphone instead.
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#3  Edited By gam3r3OOO

What is it? 
Augment Reality Network  or AugNet for short.  

This is a place. But it is not real. Merely a mimic of another place in real life. 
This is a place. But it is not real. Merely a mimic of another place in real life. 
What is augmented reality? 
Augmented reality is placing 2D objects or 3D objects in a display that are drawn over objects in real life when viewed through a digital device, like a Cellphone. 
The 3D image below is showing what they see, the Augmented reality image. 
The 3D image below is showing what they see, the Augmented reality image. 
What would augnet actually be? 
It would probably be a database of 3D data. OpenGL probably. Textures and lighting would be up to the AugNet Engine you use to navigate it.  Whether you physically walk around in AugNet or use keyboard and mouse would depend on how much money you make in a year. A full immersion setup will probably run you something like $50,000.

Augnet is just taking augmented reality to its logical next step. Make it a network, make it editable, and make it sharable with others. It is like the internet, but more immersive, spatial and more user friendly. 
 
AugNet will feature a 3D object search engine. I'm not into sculpture or anything so I can't come up with anything interesting offhand that you would want to scan in. 

Augnet: a mirror world of sorts, based on a static version of our own world. Similar to a map except 3D. 
People wear Cameras similar to the ones present in KinectFusionHD. They walk around and collect 3D data the same way Google Map Cars drive around and collect 2D map data from roads around the world. 
     
 I think hes lost.
 I think hes lost.
Why didn't you just call it Virtual Reality or 3D net? 
I could have. The difference between AugNet and Virtual Reality is in AugNet locality is precisely represented in reality. Location data is aligned with landmarks in a real place. Virtual Reality can be anything you want, not constrained, we could fly if we wanted to. Virtual Reality is basically a RayTraced version of Second Life. AugNet would reflect actual data. One side effect of course is AugNet will become a place proliferated with advertisements. But on the plus side we can save money on ink.
 

What would it be used for?
Tourism: to see places from multiple angles, optimally these locations would have 3D cameras setup so you could see the humans and animals in their natural habitat.  Imagine walking up to a Lion and seeing it up close. Or imagine going to a concert and walking up on the stage while they are playing.
But you wouldn't be interacting with them. But there are even better uses. You could visit places that are negatively effected by light and air. You could visit places that are unsafe to travel to, but be free from danger.
 
         
This is a photograph. But this could just as well be a virtual shopping mall.  
This is a photograph. But this could just as well be a virtual shopping mall.  
Traveling in Peace: if you wanted you could choose to censor out all other people on the street. It would appear like the street was empty. 
Shopping: to see products from multiple angles before you buy and without having to go to a store 
Not only is this scene 3D but the device is recording when he touches the wall with his hand. 
Not only is this scene 3D but the device is recording when he touches the wall with his hand. 
Drawing, Writing, Communication: Graffiti in a digital space instead of a real one, perhaps in someone's last moments they write something in AugNet that ends up leading to solving a crime. 
It could replace paper, because you would have the ability to write anywhere, anytime you were online. 
Any wall could become a computer screen or a touch recordable surface. 
  

Object Tracking. On the left is the 3D model that is being tracked. There is actually a teapot behind that 3D object on the right.
Object Tracking. On the left is the 3D model that is being tracked. There is actually a teapot behind that 3D object on the right.
Object Scanning 
 3D scanning an object using a laser.
 3D scanning an object using a laser.
It could be used to stop Shoplifting. 
It could be used to track items in your home so that you don't lose things. You could tag every item in your AugNet for your home and the system would keep track of where they are stored.
 
People might be scanned into AugNet. And we might even have Virtual Movie Actors.  
 
Why would we do this?  
So that you can bring back dead actors. 
  
 Scanning someone's face.
 Scanning someone's face.
  
Why would you want Virtual actors?
 Nuff Said.
 Nuff Said.
How would you make Virtual Movie Actors?
Step 1: actor is scanned 
Step 2: a person adds bones and actuation points to the 3D model 
Step 3:  a bunch of animators animate the model in common poses and actions, more likely this will be done from film to film
Step 4: the voice of that actor is analyzed and a synthesizer is created for that person's voice based on previous films that he was in. 

How would you visit AugNet?   

On the go:
You would pull out your Cellphone or have a Headmounted device. Whichever is more convenient.    

At home:  
You might use one of the above or:
You could see it on a Computer, or some kind of Immersion setup.  
 
No Caption Provided
Is that all?  
No, AugNet is only the first step afterword we might have a smarter system that not only collects data of stationary objects, but of moving ones as well. Perhaps you could collect data on birds, and simulate them moving around in this Mirror World as you walk through it. 
 
It can't all be a good thing what are the negatives? 
For one, people could be tracked and traced more easily. Just because they lost your trail wouldn't mean that they couldn't track you down again.  
Another concern is advertising. It is inevitable, in AugNet you would eventually see a Microsoft ad here, a Google ad there an As-Seen-On-The-Internet ad. 
Some people, buildings, cars would have advertisements on them. But think of the bright side, you could make money by selling your forehead, shirt and pants as a place to put virtual ads. 
Another concern is that people may like AugNet so much that they leave a visor on at all times. 
If most people used AugNet all the time, people of interest could be censored, or made effectively invisible to all AugNet users.  
Some might even intentionally censor out other people, even cars. It would be tragic if someone "augmented out cars" and then crossed the street. It would be parallel to crossing the street with a blindfold on.
 
 Further Info: 
http://development.blog.shinobi.jp/Entry/5446/ 
http://en.wikipedia.org/wiki/Augmented_reality 
http://en.wikipedia.org/wiki/Mixed_reality
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gam3r3OOO

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#4  Edited By gam3r3OOO

Step 1:
Add gloves that give you physical touch feedback for touching objects on screen.

Step 2:
Add 3D glasses so touching objects in the game seems more natural (as they would popout of the screen).

Step 3:
Add perspective to the games based on where your head is in relation to the TV (this could be done with infrared tracking technology, but only for one player per TV).

Step 4:
Market these ideas

Step 5:
Profit?

just go to this site for plenty more ideas:
http://worrydream.com/MagicInk/

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#5  Edited By gam3r3OOO

Well, consider this:
After all L4D is more like a puzzle shoot-em-up, its simple. The Source Physics is already here (3D objects can automatically have physics). The Director AI does all your scripting, mood, music timing (no unique level design needed). For variation you add different weapons, characters, levels and you have a finished game. If the modding community got their hands on the Director AI they could probably make all kinds of interesting shoot-em-up swarm games. Whats next? Is Steam going to make an AI to manage First Person Shooters to make interesting levels without hiring level designers?

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gam3r3OOO

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#6  Edited By gam3r3OOO

"DUDE! it's like LittleBigPlanet for the PC!!!"
Seriously, this is fucking awesome. : )
Strange new time manipulation levels await....

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#7  Edited By gam3r3OOO
Video_Game_King said:
"gam3r3OOO said:
Blah blah blah I like food
Wait, I don't know which side you're on. Do you think they are or aren't art? (And I replaced your text because it became a huge, one paragraph mess. Nothing against your post, just against the format it became.)"
Video games are art
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#8  Edited By gam3r3OOO

Definition of art: anything observable that is man made that can cause an emotional response (internally) in the viewer or a change in their mood; A craft (man made) that someone does well or is of high quality

Anything that yields a product, and is man made can be considered art. There is almost this irrational idea that art 'should not' be defined and that video games 'should' be excluded from the definition for art. Art is a vague word (it has too many definitions).

What I don't get. Why do we call something art in the first place? Does calling something art mean that it is somehow better than what is not art? Why are paintings art but comics not art? Why are movies art but video games can't be? We edit games just like we edit movies. A lot of effort goes into making games. That would make it a craft or an art.

In what way are video games art:
"Because just like any other piece art they involve design, imagination, creativity, and some are just beautiful to see. Some of them even have wonderful stories to go along with your game play."

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#9  Edited By gam3r3OOO

Chocolate Covered Cherries, Le Petit Ecolier (The Little Schoolboy) Milk Chocolate LU Cookies, Pringles, Ruffles, Lindt Chocolate, Cadbury Mini Eggs (especially this time of year; Easter).

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#10  Edited By gam3r3OOO

Prototype has variety in gameplay but the narrative is questionable. Prototype is on Both PS3 and 360.
    "Alex Mercer consumes, impales, punches and shape-shifts into his enemies in Prototype, a sandbox-style action game where you have the ability to move around the world with movements inspired by parkour."
>Would do well to have a Level Editor and multiplayer. If it did it would have the same kind of long term fun to be had from LittleBigPlanet or Garry's Mod.

Infamous has an interesting narrative but gameplay is less varied. Infamous is only on PS3.
    "InFamous is a third-person open-world action-adventure game. The player takes control of Cole, an urban explorer changed by a mysterious blast that has granted him electricity-based superpowers. It is up to the player to decide whether to use these powers for good or for evil."
>I hope its a large open world like in Fallout 3, Oblivion or Half Life 2.

The games are similar in many ways, I wonder who started development first. Both games remind me a bit of Crackdown that came out for the 360 a while back.
>I'm going to hold my judgement one which is "better" they both have their merits.