My only metric of success is how happy I feel, and I don't feel too happy these days. Feel like I'm droning on, no real passion. I'd say I'm a 2 stars out of 5 then.
gamefreak9's forum posts
I don't really understand the complaints. I've never invaded someone but I think I've killed 75% of invaders(over 100) which is a lot. I would mostly recommend being quick and backstabbing, if your internet sucks then get something heavy like a great club and start spamming, this is especially great if you can find a tight corridor. WRath of the gods usually means easy kill, I would even consider every 4 charges of wrath of the gods to = 1 dead invader. Also interesting is setting pursuers and then running in with a quick weopon that will keep them blocking.
Bump, good reads, especially the FF8 part. I love how Squall is such a downer but his ability to not be too emotional and retain composure always has everyone running to him.
I'm not sure if I agree with your FF9 take, though there is a control aspect, since people control what they do, there is also a nature aspect, in that Zidane and the Kuja are basically the two most powerful character in the game only because they are raised in tanks.
You lost me at "his abilities". This combat system takes absolutely no skill. In fact most of the time you end up pressing the auto command which chooses commands for you and trying to do things yourself generally is MUCH slower and for a game which presses you this much on time it makes no sense to do it yourself. The only exception is when you know auto generate will not try the right spell at first, and you already know or think you know what the weakness of the enemy is, in which case you select the spell once and it becomes known he is weak to it and then auto generate will do everything for you.
The only control you have is the paradigms and this is weakly controlled and barely interactive. Instead the combat focuses on blind stats and giving you enemies with mass HP. Those massive walkers actually can't be killed without having base stats. For comparison in FF8 you can finish the whole game being below level 20 and most people generally find their first play through to be fairly tough, there is skill. I think if put in my sister who has never played a FF game before and put her with a maxed out party of Ravager/Commando/Medic, she can pretty much win every fight, except the blue tortoise(the upgraded ones, forgot what they are called) by merely pressing A the whole time. On the other hand if I give her a maxed out party in FF8 she still can't win a good chunk of battles(most of the battles in the island closest to hell and pretty much none of the bosses toward the end of the game).
While I'm sure you can defend the story and its characters, I think the combat is the most reprehensible part of the game. + overdrives SUCK
I've gotta say I don't understand the hype with Smough and Ornstein. Sure they are slightly harder than the average boss but barely. If anything once you learn how to use the columns its fairly easy. I think for instance the Artorias knight is MUCH harder, same for Manus.
Very hard choice. Gameplay wise I would say DMC though it got boring fast after the first 3 playthroughs. I haven't play ni no Kuni and would love to, maybe a pc release soon? Anyways my pick would be bioshock infinite, in retrospect, the gameplay is garbage but the story has pushed video games forward.