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GameObserver

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3.6 stars

Average score of 5 user reviews

A guiltless action-fest with astounding sceneries. 0

When I first heard the news that Far Cry 2 wouldn't take place in the Caribbean I went through all phases of grief: shock, denial, bargaining, anger, depression, guilt (well, maybe not guilt), acceptance and hope. Let's face it, the setting made the first game memorable, because the genetic experiment gone awry story was as original as butter on toast. Hearing it would take place in Africa actually gave me something to hope for. Africa is largely untapped material in video games. I couldn't wait...

0 out of 1 found this review helpful.

Blazing action but it's the same old thing with new flaws. 0

Electronic Arts is known for a lot of things: popular sports games, trendy production, gobbling up smaller developers and being the root of all evil. The most consistent of all its labels has to be EA's incessant milking of popular franchises (The Sims anyone?). Need for Speed falls into that category. Ever since Distinctive Software (EA Canada) first released the title in 1994 for 3DO, a slew of sequels followed. Last year's Need for Speed Pro Street took a break from the all-pervading need to ...

0 out of 1 found this review helpful.

Has moments of pure genius but boils down to trail and error 0

Mirror's Edge is something to keep your tattooed eye on. The game is not quite ready to be a masterpiece but it might eventually get there if EA actually listens to critics. It's a slick journey through a vivid world, but it is also encumbered with painfully frustrating hurdles and precarious gameplay. Players beware: you will curse. The main problem with Electronic Art's new baby is the pacing. We have a game based around freestyling ("parkouring", for all you Euro-types), which translates to...

0 out of 1 found this review helpful.

A solid shooter with details but the horror part is getting stale 0

When F.E.A.R. came out in 2005 it brought new meaning to "survival action horror". The game played with shadows and sound like few titles before it, even rivaling the Resident Evil series in some aspects. Monolith Productions had successfully adapted popular horror movie formulas to scare the living daylights out of players. They took the most mundane of settings and turned them into veritable nightmares. Offices never looked the same. The first game was poignant but short, which was a downer ...

1 out of 2 found this review helpful.

There should be a new genre for games like this, called "Crap". 0

Hack 'n Slash games are meant to relax the player with simple, fast, mindless action. They are the junk food equivalent of video games. You can't eat fillet mignon every day; occasionally we want a greasy whopper. X-Blades doesn't fall into that category, though it has all the markings of "junk". What we get is grease and two large buns without the patty. Gameplay is non-existent, controls are unrefined and levels are nothing more than large arenas, which make the whole experience about as fun a...

1 out of 2 found this review helpful.