Gamer_152's comments

Posted by Gamer_152

@sparky_buzzsaw said:

I couldn't stand the control scheme. It felt needleslly complicated and at times a bit unresponsive. Give m arcadey Tony Hawk any day of the week.

In my mind the controls are fairly simple. Unless you're doing spins (which aren't essential and really only involve using the bumpers) the whole game is played using the left stick and the A button. The exact way it uses those two parts of the controller is unconventional though, it wants you to train yourself in its specific language. I think the thing that really tripped me up was trying to do half-circles and so on with the stick. I've typically been pretty bad at that kind of thing in games. But I like the way flicking the control stick down feels like a jump and I think it's satisfying hitting A or flicking the stick exactly on landing a move. Having both the "Push" and the landing button be A is also a solid decision to keep the control scheme uncluttered.

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Posted by Gamer_152

@arbitrarywater said:

@zombiepie said:

So you are not going to mention who "gifted" you a copy of this game?

Oh, I think everyone already knows.

I'm not sure "gift" is the kind of term you apply to this game. I might have to review Faerie Solitare now though.

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Edited by Gamer_152

@mattyftm said:

I paid full price for Bad Rats when it came out.

I don't know what I was thinking.

You poor man.

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Posted by Gamer_152

I hope this is cool. I'm pretty into the style.

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Posted by Gamer_152

What's... Yoko gotta do with it?

So that portrait of Yoko is dead centre on the wall of the first room in the game. This was probably the first point at which I thought "The game must be trying to do something deliberately subversive" but it never really turned into anything. Checking the Steam forums later I discovered the lead dev saying that an artist placed it in the game to troll him. It comes off as really immersion-breaking. You can also find this right near it.

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Edited by Gamer_152

This is a shame. It looked like Driveclub could have been a really strong game, but I can totally see the shortcomings Jeff is pointing out here.

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Posted by Gamer_152

This was a sweet story, thanks for sharing Patrick.

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Posted by Gamer_152

Tomodachi Life was a nightmare machine and I love it.

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Posted by Gamer_152

This looks like a fantastic character and as always adding a new character to the Sonic roster is an amazing idea that can in no way backfire.

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Edited by Gamer_152

I'm sad to hear they weren't as ambitious here as they could have been but I'm still excited for the game. Good review.

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