It's good, I liked it. I'm not Simon Amstell's biggest fan but he plays his role well here. I especially liked it when he wanted me to pull the elevator lever. On the other hand I didn't find the cassette tapes for the "pencils" idea funny; I seem in the minority on that one.
I still prefer The Stanley Parable demo (in some ways I found the demo better than the main game), but this was good too.
Plus points for Adam Curtis reference. When I watched it they were stuck in the inventory, not much was happening. Given enough time, maybe Twitch can progress further, but it's going to take months, not days.
Really really interesting article @austin_walker. I get what you mean about Gotham. For me, the city that I've felt most alive in a video game is L.A. Noire's 1947 Los Angeles. Despite being manifestly uninteractive in many ways, because the historical attention to detail was so fastidious it presented a really convincing rendition of the city. I just loved walking down the street in that game. The gameplay may have been resolutely linear but it had some really interesting, well developed characters.
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