Yep, exactly this. I respect that everyone has different perspectives on things, but the wierdness of people who fought for 'Games as art!' and 'Games as safe escapism!' Immediately turn around to deny games artistic privilege, and decry based on unproven 'effects on society as a whole.'
The difference? People in the US are comfortable with violence and uncomfortable with sex.
So all it needs is a moral wrapper and it goes down easy as pie.
I'll be very interested in @patrickklepek's opinions on whole matter in 5-7 years. Personally I think feminism is doing itself great harm in attaching to a cause with no good 'end game.' Betting against sexual fantasy being included in any media (especially new media) is a very very bad bet.
We're humans, and we have dark and twisted desires, and we'll always want a safe (often fictional) space we can explore our human darkness. Breaking bad, games of thrones, walking dead. Most of us (ESPECIALLY @patrickklepek) are familiar with that drive.
That is always going to happen. Prior mediums have been imperfect for that, and by contrast games are exactly perfect for that.
So strap in everyone, we're going to see games do things that'll make us faint before our lives end. The world will steadfastly refuse to end, and everything's going to be alright.
No one is making the argument that there should not be any sexual fantasy or sex or sexuality in video games, not @patrickklepek, not Anita Sarkeesian, not anyone, except maybe Fox News.
The issue is not that some women in some games are portrayed as mere sexual objects or thinly characterized romantic interests; the issue is that most of the women in most games are. (Yes, of course there are exceptions, but they're, well, exceptions.) Individually, these characters are (in most cases) defensible, though not exactly laudable; collectively, they are problematic.
This is not an issue unique to games by any stretch of the imagination: in comics, the overwhelming majority of female superheroes have large breasts and skimpy outfits; in movies, there's something called the Bechdel test:
1) Does it have at least two women in it
2) who talk to each other
3) about something other than a man.
Only a relatively small number of movies pass that test, whereas if you apply an analogous test about men, nearly all of them pass.
This is not about censorship or removing artistic privilege. The best response to speech you don't like is more speech. If you don't like how women are portrayed in video games, write an article. If you don't like that article, write a comment. If you don't like that comment, reply to it. Pointing to something and saying "This is wrong!" isn't censorship: it's the opposite.
This isn't about taking away people's freedom to say what they will; it's about reminding them that while they have the freedom to say anything they like, they also have the responsibility to carefully consider what they are saying when they create works with complicated, interesting, human male characters and cardboard cutout female characters.