Gee_rad's forum posts

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#1 Posted by Gee_rad (85 posts) -

I noticed during the Austin's extra life stream and every time he popped up in chat during other people's streams, lots of people wanted to ask him his opinion about various Gundam things.

Since there seems to be a lot of demand for Austin Gundam opinions, I thought it would be a helpful public service to catalog his answers somewhere less ephemeral than chat. Answers with quotation marks are ones I had the foresight to copy-paste from chat. Answers without are paraphrases from memory. I'm sure I missed some, so please add any others you remember.

  • Austin, what Gundam do you recommend to someone who hasn't seen Gundam?
    • 08th MS Team and 0080: War in the Pocket
  • Austin, Where do I start with Gundam?
    • "There's an io9 article that's an intro to Gundam. Look for it."
  • Austin, my friend swears by Unicorn. Is that a good first Gundam?
    • No. I like Unicorn a whole bunch, but that's because of what it did in the context of the other Gundams. It's not a good introduction to Gundam. I'd start with 08th MS Team.
  • Austin, I watched Gundam 00 and didn't like it. Do they get better or is Gundam just not for me?
    • 00 takes place in a different timeline and is pretty different from most of the others. Maybe try 08th MS Team or 0080: War in the Pocket.
  • Austin, what do you think of G Gundam?
    • I appreciate the goofiness, but I prefer robots that are more real rather than the ones that are basically superheroes.
  • Austin, what do you think of 0083?
    • "it's cooler than it is good"
  • Austin, what are your feelings on ZZ Gundam?
    • "Not into it!"
  • Austin, are there any Gundam games you like?
    • "Yeah. the whole Vs series, the dreamcast game (Side Story 0079), probably some more, too"
#2 Posted by Gee_rad (85 posts) -

@geraltitude: I don't believe I did insult @courage_wolf, though I apologize that it seemed that way. I merely intended to say that he was reading things into the article that (in my opinion) aren't there, in a way that continued his metaphor of the article "reeking". I had thought that was clear in context, but apparently I was mistaken.

Nor was I "being defensive of something [I] agree with". In fact, as I said in my previous post, "Personally, I haven't played the game, so I don't know whether I agree with his assessment or not." (I also think it is rather rude to impute defensiveness to me.)

I disagree that quoting portions of the article is not a valid way to support my point. I cut only for brevity and clarity, not for any dishonest motive as you imply (an implication I very much do not appreciate). It would be dishonest had I deliberately removed quotations to the contrary, but I don't think there are any: I read the article three times before my original post to make sure. I couldn't find any quotation that I thought supported your reading of it (except, perhaps, the unfathomably awful title).

#3 Edited by Gee_rad (85 posts) -
The reasoning that this somehow teaches men to associate kissing a woman with murder is just wild, wild madness...

It sure would be, if he had said anything remotely like that.

That Zach Gage article reads like something Jack Thompson would have wrote during the height of the Video Games are Destroying America craze of the 90s. It reeks of someone with an agenda to push desperately searching for something that can be turned into a controversy. He is literally making the same arguments that Jack Thompson did, video games are training us to be violent people. Now he isn't invoking "Think of the children" when he tells us how terrible Talion kissing his wife is, but he is making the same argument that game players will be incapable of seeing the difference between fiction and reality and that their in game acts of violence will bleed over into the real world.

That reek must be coming from your upper lip, friend. He doesn't say anything about it encouraging real world violence or people being unable to distinguish fiction from reality.

Here's what he actually wrote is the problem:

Designers shouldn’t make kissing and murdering feel the same. At the very least they shouldn’t do so when you’re trying to make that kiss part of an emotionally connecting moment that binds you to an NPC.


In these opening moments of Shadow of Mordor, they disregard that entire emotional component of the interaction to make a small joke about video game tutorials.


When a designer or animator gives up and decides to use the same controls and animations for two actions that couldn’t be more different it’s a giant wasted opportunity.

It’s squandering the most powerful tools at our disposal. It’s even worse when a designer actually conflates the two contexts as Shadow of Mordor does, saying that a sneaky kiss and a stealth kill are the same, that one is training for the other. In doing so, it throws away any possibility of real emotional relation to your in-game-character’s wife.

There's nothing in their about teaching people to associate kissing and killing or being unable to distinguish fantasy from reality or causing real world violence. He's saying it doesn't work because it undercuts the emotional impact of the moment. It's fine if you disagree, but at least disagree with what he actually wrote.

(Personally, I haven't played the game, so I don't know whether I agree with his assessment or not. I do think the title is poorly chosen, and the article is perhaps a bit longer than his thesis merits.)

#4 Edited by Gee_rad (85 posts) -

I originally posted this in the comments for the first video, but now that they have Codec cams, I may have to redo it.

#5 Edited by Gee_rad (85 posts) -

@mrgtd said:

Man, this "WHY IS BIOSHOCK INFINITE A SHOOTER" thing irritates me. BioShock Infinite HAS to be a shooter. That's the best way to convey the setting. Columbia is a dangerous, dark, violent place. If the entire game was just exploring the city without incident, that would not be true to the story. Comstock is a dangerous, violent man. Booker DeWitt is a dangerous, violent man who has committed horrific atrocities in his past and this is his last ditch effort to save himself. There is no other way for anybody or anywhere in the game to be.

I disagree with your premise that only shooters can convey danger and violence. I disagree with the implication that conveying danger and violence are BioShock Infinite's primary goal. I especially disagree with the false dichotomy that the game can only be either a shooter or "exploring the city without incident". (And for that matter, "exploring the city without incident" would be true to the story, it would just be true to a different story.)

I don't have a problem with the fact that BioShock Infinite is a shooter per se; my issue is that it is most of the time a mediocre, mostly-linear shooter, albeit one with outstanding art direction. It adds a couple of gimmicky mechanics that seem cool at first glance but add little depth. And, as BioShock nodded toward objectivism without having a great deal to say about it, BioShock Infinite invokes American exceptionalism and racism only to say very little of substance, and in a ham-fisted way at that.

For all that, I don't hate BioShock Infinite. I think it's okay. But the first hour or so, when it seemed to be trying for something more, that was the part of it I most enjoyed.

#6 Posted by Gee_rad (85 posts) -

@shingro said:

Yep, exactly this. I respect that everyone has different perspectives on things, but the wierdness of people who fought for 'Games as art!' and 'Games as safe escapism!' Immediately turn around to deny games artistic privilege, and decry based on unproven 'effects on society as a whole.'

The difference? People in the US are comfortable with violence and uncomfortable with sex.

So all it needs is a moral wrapper and it goes down easy as pie.

I'll be very interested in @patrickklepek's opinions on whole matter in 5-7 years. Personally I think feminism is doing itself great harm in attaching to a cause with no good 'end game.' Betting against sexual fantasy being included in any media (especially new media) is a very very bad bet.

We're humans, and we have dark and twisted desires, and we'll always want a safe (often fictional) space we can explore our human darkness. Breaking bad, games of thrones, walking dead. Most of us (ESPECIALLY @patrickklepek) are familiar with that drive.

That is always going to happen. Prior mediums have been imperfect for that, and by contrast games are exactly perfect for that.

So strap in everyone, we're going to see games do things that'll make us faint before our lives end. The world will steadfastly refuse to end, and everything's going to be alright.

No one is making the argument that there should not be any sexual fantasy or sex or sexuality in video games, not @patrickklepek, not Anita Sarkeesian, not anyone, except maybe Fox News.

The issue is not that some women in some games are portrayed as mere sexual objects or thinly characterized romantic interests; the issue is that most of the women in most games are. (Yes, of course there are exceptions, but they're, well, exceptions.) Individually, these characters are (in most cases) defensible, though not exactly laudable; collectively, they are problematic.

This is not an issue unique to games by any stretch of the imagination: in comics, the overwhelming majority of female superheroes have large breasts and skimpy outfits; in movies, there's something called the Bechdel test:

1) Does it have at least two women in it

2) who talk to each other

3) about something other than a man.

Only a relatively small number of movies pass that test, whereas if you apply an analogous test about men, nearly all of them pass.

This is not about censorship or removing artistic privilege. The best response to speech you don't like is more speech. If you don't like how women are portrayed in video games, write an article. If you don't like that article, write a comment. If you don't like that comment, reply to it. Pointing to something and saying "This is wrong!" isn't censorship: it's the opposite.

This isn't about taking away people's freedom to say what they will; it's about reminding them that while they have the freedom to say anything they like, they also have the responsibility to carefully consider what they are saying when they create works with complicated, interesting, human male characters and cardboard cutout female characters.

#7 Posted by Gee_rad (85 posts) -

@Baconbot: @Baconbot said:

@Godlyawesomeguy said:

I want the sequel to be named Saints Row The Third- II.

Needs a subtitle too.

Saints Row: The Third II: Electric Boogaloo

#8 Posted by Gee_rad (85 posts) -

@Megasoum said:

@Brighty said:

@Megasoum said:

How about clicking on the spellcheck in Word? Or you know...reading your article before putting them up? It's not like you are writting a 1000 pages long book.

Jesus Christ man, stop being such a condescending dick. I'm sorry you're bitter and jaded at the world around you, but manifesting that teenage angst and lashing out over the internet over typos on a news article won't solve anything. All it does is just make you look even more pathetic. The delicious irony of it all is that there are nearly half a dozen grammatical mistakes in your three sentences alone that are complaining about there being grammatical mistakes.

Anyway Patrick, keep up the good work.

Wow really? lol... Who's condescending and "lashing out" here?

Did I do something to you in the past that I might have forgotten? I killed one of you puppy or something? Wow wtf...

Dear Megasoum,

I respectfully request that you stop being such a jerk. Thank you.

Yours truly,


#9 Posted by Gee_rad (85 posts) -

I've often thought it would be interesting to rate games as dollar amounts, because there are a lot of games I wouldn't want to pay $60 for, but might be worthwhile at $15. It might not be a good rating system, but it'd be interesting.
From best to worst:
no score
letter grade
integers or half-integers out of 5 or 10 where the entire scale is used
integers or half-integers out of 5 or 10 where nothing gets below a 50%.
movies ("On a scale of Gigli to Citizen Kane, I give it an Empire Strikes Back.")
adjectives (e.g., "joyous" [Katamari Damacy], "surreal" [Deadly Premonition], "adjectival" [Super Scribblenauts] )
Start To Crate
nominally out of 10, but nothing scores higher than 3 (except for Shaq-Fu)
any real number
any complex number
integers out of 100

#10 Posted by Gee_rad (85 posts) -
@MikeinSC:  What makes you say Kagan should recuse but won't? First of all, she has not been shy at all about recusing herself in cases where she should: she has recused from all cases where she has been in any way involved as White House Counsel. However, I don't think there's any reason she needs to recuse from this case. Although she was in that position while this bill was being created, she was not involved with the bill. In fact, the bill wasn't even written by the White House directly. Obama pushed for Congress to pass a healthcare bill, and he was involved in some of the negotiations, but Congress wrote the bill, not Obama, and certainly not Kagan. I understand that you'd prefer she not get a vote because she's likely to vote to uphold the bill, but arguing that she should recuse is a big stretch. Besides, the absolute worst outcome of this case is that the Supreme Court votes 4-4 (which would uphold whatever the Court of Appeals rules).
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