By Geekcore 1 Comments
I have to say that Spider-Man: Shattered Dimensions was a poor-man's version of Arkham Asylum, which isn't really a bad thing. It's kind of like calling Serria Mist a poor man's version of Sprite. I'll drink both, but I prefer one over the other.
I finished Spider-Man: SD last night; and, besides some uneven difficulty spikes and some annoying repetitive dialogue, Spider-Man: SD is one of the better Spider-Man games I have played. Admittedly, I haven't played too many Spider-Man games because a lot of them are garbage.
When reflecting over the experience, I couldn't help but compare SD to Arkham Asylum because it takes so many cues from the previously mentioned game. If you look at the Noir segments (especially the Mysterio section), it becomes apparent that someone said, "Let's do what Rocksteady did, but we'll do it with Spider-Man." And the result is a fun game that doesn't hold a candle to its sister game.
But in the end, it was better than a lot of the crap out there, and it is good enough to keep me playing for the entirety of the game.