Real life suffering and video games: Where's the line?
By Gerhabio 54 Comments
The Japanese Tragedy and MotorStorm: Apocalypse
As some of you may know, Sony decided to delay the launch of the third PlayStation 3 iteration of its MotorStorm racing series, MotorStorm: Apocalypse (Motorstorm 3 in Japan), because it features a level called 'Waves Of Mutilation' that takes place during a relentless tsunami. Appearing in the Pro stage of the main Festival Campaign, 'Waves Of Mutilation' is an insane four-lap race that unleashes aquatic devastation on your surroundings as you speed around the track. In the level, you compete against other drivers through destruction as powerful waves cause ships, cars, and buildings to topple under impact. MotorStorm: Apocalypse has been in development for a long time, so neither developer Evolution Studios nor publisher Sony Computer Entertainment could ever have imagined in their wildest nightmares that one of their levels would parallel this real world disaster so closely, but its timing is indeed both incredible and unfortunate. Here's some gameplay of the aforementioned level:The Mexican Drug War and Call of Juarez: The Cartel
First, we must admit that like Motorstorm 3, Call of Juarez: The Cartel has not been released and we have very few details about it so we can't make any final judgements. We do know a couple of key facts, however: 1) Part of its story will be set in Ciudad Juarez, in Mexico. 2) It will deal with drug trafficking. 3) Violence will ensue.From these snippets alone one can already see how many would consider this title problematic. Cd. Juárez is a hotspot of violence, just last year (2010) the city saw its homicide count reach 3075 people. The city's inhabitants live day to day in fear (they are struggling right now as you read this), scared of a system of violence that the authorities have continuously failed to control. In the middle of this comes Call of Juarez:
The Question
In my opinion then, the video game industry as a whole should take up the social responsibility of respecting people's contemporary suffering; they should avoid present tragic subjects as material for mere amusement. Sony took the right decision when in delayed MotorStorm 3. Sony recognized that its title utilized images that were reminiscent of present, real suffering and that this images were there only for the sake of entertainment. It is too early to tell whether Call of Juarez: The Cartel will utilize its own tragic imagery simply as a tool for amusement or as medium of constructive social critique. But if it is the former (as years of video game history would have us suspect), I believe it insensible --almost insulting!-- for this game to be released at the same time the people of Cd. Juárez are suffering. Ubisoft: The sensible decision is rarely the necessary decision but always the most ethical.So then, What do you think about the above examples? What do you think about video games that use imagery that is either reminescent or based on contemporary tragedies? Should developers and the industry in general have limits to what subjects they can deal with, particularly those based on real life?
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