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Noby Noby Boy
Noby Noby Boy
is a baffling concept with ideals of teamwork and childhood strung
together into a neat package. Few will scratch the surface, which
considering the microscopic price tag, will suffice. For everyone else,
there are hours of playtime to be had.

What’s It All About?
Where to start? Created by Katamari mastermind Keita Takahashi, you
play as BOY, a small-worm like creature with four legs who can stretch
almost infinitely. His front legs are controlled with the left stick
and his back legs with the right. Essentially pulling the sticks apart
will stretch BOY until he reaches the constraints of the randomly
generated platform he’s standing on. Which is where the fun starts;
Noby Noby Boy is heavily physics based and naturally the longer BOY
gets the more difficult he becomes to control, urging you to use the
worlds surroundings and your own analogue stick skill in order to keep
him growing.
BOY’s growth is recorded all the time and can be sent to GIRL at any
point. As a result, GIRL’s total length increases. It is the
combination of all the players’ progress that will eventually unlock
new levels, the first being the Moon.
Don’t worry if this doesn’t at first make sense. It takes a while to “get” it (and it’s bloody hard to explain — Ed).
What We Liked:
- It’s just so bizarre. You really haven’t ever played
anything like Noby Noby Boy. Ever before. It virtually throws all
preconceptions, constraints and expectations of video games out of the
window and starts fresh. You could say Noby Noby Boy was a “sandbox”
game; but that carries the connotations of a GTA or Yakuza, which this
isn’t. It’s more of a “pure sandbox”, in that you use the game to
create your fun. There’s nothing specific you are asked to do, but
through the use of imagination and exploration you’ll find your own
amusement. If you allow yourself to switch off.
- Co-op. Noby Noby Boy may be the best co-operative
experience we’ve ever had. Even though you’re not interacting directly
with others, everyone has a common goal. To ensure the length of GIRL
is increased enough that new levels and planets may be discovered. It’s
risky to release a game which relies on random map generation with a
few assets but the promise of unlocking new worlds with, presumably
different physics, is exciting.
- Great visuals and sound. Just like Noby Noby Boy plays
like nothing else, it also looks like nothing else. Essentially clean
shapes and blocks of colour make up most of the games graphics, with
BOY himself just a collection of rainbow stripes and a smiley face. The
trees are triangular and the objects disproportionate but it genuinely
is a treat for your HDTV thanks to it’s vivid colour and zany style.
The sound is a collection of ambient acoustic guitar loops and blips.
- It’s addictive. We stopped playing Noby Noby Boy and then
we thought about all the progress we could have made to GIRL’s length
if we hadn’t. It sounds ridiculous but, even as we write this we’re
fretting over GIRL’s plight: “When will she reach the moon? Shouldn’t
we be helping her?”
- Great use of the Playstation 3’s functionality. The use of
the PSN to make GIRL’s growth a collaborative effort essentially makes
the game what it is. Noby Noby Boy also uses the Playstation 3’s
screengrab and YouTube video functions, allowing you to take pictures,
record videos and upload them to YouTube on the fly.
- It’s cheap. At just £3.19 few will mind if Noby Noby Boy
isn’t exactly what they expected. We recommend you skip lunch today and
give this a go instead. Sure you might not like it, much like you might
not like the new sandwich filling you bought, but it’s a small price to
pay for trying something you might really enjoy.
What We Didn’t Like:
- What the hell is going on? We had a real hard-time
explaining Noby Noby Boy for this review. We still don’t know if we got
it 100% correct. The game, sadly, does little to point you in the right
direction either. It has a cute quiz at the start to teach you the
controls, but forces you to figure everything else out for yourself.
Which is fine, but many will give up. Thus it’s a big shame more didn’t
go into finding a better means of explaining the rough ideas of Noby
Noby Boy.
- You don’t do anything. While we think it’s cool Noby Noby
Boy is essentially all about nothing, many will question the point of
playing. Those questioning the point would never “understand” a game
like this anyway but… well, then we’re getting a bit pretentious aren’t
we.
- Camera controls aren’t ideal. Due to Noby Noby Boy requing
control on both analogue sticks, the controls are somewhat hacked onto
L1 and R1. Holding L1 and tilting the controller forwards and backwards
changes the zoom. Pressing both L1 and R1 together changes the vertical
angle. Pressing either L1 or R1 once changes the horizontal angle.
Given the number of button commands to remember it can take a while
before you realise how to change views on the fly. Thankfully Noby Noby
Boy’s pace is slow so it’s not nearly as crippling as a bad camera is
in other games.
Street Fighter IV
For what Street Fighter IV lacks in accessibility it more than makes up for in polish, charm and sheer playability.

What’s It All About?
Street Fighter is, arguably, the most famous beat ‘em up franchise
in the world. In its fourth iteration, developers Capcom have dumped
new gimmicks in order to create a focused, balanced and competitive
experience based on the elements that have made the game a worldwide
success.
What We Liked:
- Timeless gameplay. Street Fighter IV is so well balanced,
so well thought-out and so downright addictive it’s hard to tell
yourself to stop playing and actually get some work done. At times
you’re forced to think the game must have been in development for 10
years or more. And then of course you realise it has. It’s essentially
Street Fighter II with a lick of paint and rebalanced. The moves remain
unchanged. A new focus attack mixes things up on the fighting part,
allowing you to charge attacks and unleash them, breaking your
opponent’s guard and potentially starting a combo. A revenge meter also
allows for the player most taking a beating to dish out a special move
and get right back into the fight. They are simple tweaks that greatly
improve the dynamic of the gameplay.
- Charm and charisma. Street Fighter has personality in
abundance. From the opening theme tune, to the beautifully animated
player models and cheesey voice acting. It’s cute and colourful with a
hint of Hollywood hardness. All the classic faces are on the roster
with a few new ones to keep things fresh. Each arcade run is
accompanied with anime segments helping to tell a simple story. All the
characters have unique taunts and phrases that they can spout in the
heat of battle and the familiar captions return at the end of each
fight, this time tuned to the type of fight and character faced. No
matter how tough things are getting against either the AI opponents or
fellow players online, you can’t help but smile. Capcom absolutely
nailed the look and detail you’d expect in a modern Street Fighter game.
- Great online play. One of the neatest things about Street
Fighter IV is the ability to play the Arcade Mode against the computer
controlled AI and allow challenges from opponents online as you play.
Essentially this makes the experience just like in the arcade, with you
solely taking on the computer while random opponents waltz in and drop
a quarter. The online play is also, on the whole, entirely lag free and
extremely competitive. You earn medals from each match (by meeting
certain criteria) and also unlock new titles and icons, which can be
placed next to your PSN ID in order to show off your personality to
other competitors.
- A wealth of content. The arcade, VS (two players on a
single console) and online modes would have been enough to earn Street
Fighter IV our top rating alone but there are also a variety of
survival, challenge and trial modes to complete, aswell as
comprehensive score boards and stat tracking. Sadly, there are not a
range of different costumes (these are being included as post release
DLC) nor nearly enough stages but we hope Capcom use this game as a
platform for regular updates. We’ll be there to buy everything they
throw at us.
What We Didn’t Like:
- End of level boss Seth. Fighting games are well known for
having ridiculously hard bosses. Street Fighter IV’s boss, Seth, is a
step too far though. At times, it feels like you can’t move without
getting attacked somehow. We understand the final boss is meant to be
hard but, Seth is way more frustrating than difficult. We’re not
particularly skilled Street Fighter players, but even when playing with
our favourite character we can only beat him on 30 second rounds.
- Not very accessible. Street Fighter IV is a difficult,
difficult game just like its older siblings. That’s fine. It’s just a
shame Capcom didn’t use the latest iteration to include some form of
indepth training mode. It’s kind of difficult for new players to
understand why they are getting beat by more experienced players and a tutorial could have helped with that.
- Dull music. Aside from the excellent theme song by Exile,
the music actually within the game is a little disappointing. There are
no memorable tracks like in Street Fighter II and what music there is
serves little purpose but to flesh out the soundscape behind the
commentator and speech samples.
- Not enough stages. While there are a good few stages in
Street Fighter IV, they all start to appear a little too often after a
few hours with the game. We’ve no doubt this is an area Capcom will
look to flesh out via DLC but we wished there could have been a few
more on the disc.
SEGA Mega Drive Ultimate Collection
While SEGA Mega Drive Ultimate Collection
doesn’t exactly justify the cost of your expensive next-gen console;
oldschool gamers and newcomers alike will be hard pushed to find such a
vast collection of quality content at such a low price.

What’s It All About?
SEGA Mega Drive Ultimate Collection is a compilation of over 40 of
SEGA’s Mega Drive games. Included are the likes of Sonic The Hedgehog,
Streets Of Rage and many more which helped to define not only the Mega
Drive, but also the 16-bit era.
A series of interviews are also included alongside some classic arcade emulations to make the package complete.
What We Liked:
- Really great games. Sonic & Knuckles. Streets Of Rage
1, 2 and 3. Ecco The Dolphin. Phantasy Star IV. Columns. If you’re an
oldschool gamer you’ll know exactly why these games are great because,
chances are you’ve played them before. If you’re a newcomer then it’s
time to find out about the titles that paved the way for Killzone and LittleBigPlanet.
We can say with ample probability that there will be something on this
disc for everyone. SEGA’s support of their Mega Drive console was
consistently brilliant all the way through the early-mid ’90s. This
collection simply lets you replay all the greats emulated perfectly on
your PS3.
- Represents outstanding value for money. By our rough
calculations we reckon this little selection of games would have cost
you somewhere in the region of £1600 in the ’90s. Even buying them all
on the Nintendo Wii’s excellent Virtual Console service would set you
back approximately £240. So when you consider SEGA Mega Drive Ultimate
Collection weighs in at around £24.99 and provides a selection of
interviews and bonus arcade games to boot, it’s really very difficult
to fault.
- Good sorting options. Upon loading SMDUC for the first
time we were rather impressed with the excellent menu screen. Not only
can you order the games by alphabet, genre and date, but you can also
rate each game and sort them into your favourite and least favourite.
It’s a neat little touch that makes jumping between different games a
tad slicker.
- Plenty of unlockables and trophies. SEGA Mega Drive
Ultimate Collection rewards you for playing the range of content the
disc has to offer. Whether it’s achieving a certain score in Columns or
reaching a certain level in Streets Of Rage, there are numerous
trophies and incentives to keep playing the variety of games the
package has to offer.
- Interesting interviews. For anyone with a slight interest
in the history of SEGA, it’s extremely interesting to watch the
packaged interviews with the people behind the games. They are well
constructed and moderately informative for the fanatic.
What We Didn’t Like:
- Not every game has aged well. As expected given the wealth
of content, some games on this compilation may shatter some pairs of
rose-tinted glasses. The Golden Axe games verge on the wrong side of
unplayable, while others feel too basic and stripped down to appease
the needs of modern gamers.
- Not “in HD” as the box claims. While the box claims the
games of SMDUC are “now in HD”, the statement should be taken with a
massive pinch of salt. Essentially, this comment refers to the
“smoothing” option which is available for each game. Turning the option
on improves the picture on HD televisions greatly, however, this is at
the expense of some retro charm. While it’s not really a problem (games
like Comix Zone still look great today) we were worried people might
buy the game under the impression this is a Bionic Commando Rearmed type upgrade. It’s not.
- Is this what you want to play on PS3? With a flow of games
which constantly test the PS3’s hardware, you have to question if Mega
Drive games are what you want to be playing. We can’t compromise the
quality and extent of the package, but no matter how good the
collection of games are, the fact that they were released sometime in
the early 1990’s will not go away.
Killzone 2
Killzone 2 is an audio-visual tour-de-force which defines a saturated genre without ever adding anything new to the recipe.

What’s It All About?
Killzone 2 is the sequel to the ambitious but flawed PS2-shooter
Killzone. The game details the events that occur during an ongoing war
between the ISA and an extra-terrestrial dictatorship race, the
Helghast. You play as Sev, a single member of the ISA Alpha Squad.
What We Liked:
- Fantastic audio-visual feast. Killzone 2 is the best
looking console game we’ve ever seen. Everything from the smoke, to the
explosions, to the environments are stunning. Levels are littered with
smoke and shrapnel which are all carried realistically by the wind.
While Killzone 2 is not the most innovative game you’ll ever play, it
constantly manages to nail a very visceral and gritty tone throughout.
This is perfectly complimented by the epic cinematic music score that
rises and falls depending on the on-screen action. The game does
stutter at certain loading points but it’s only a minor niggle.
- Really, really satisfying gunplay. The guns in Killzone 2
are awesome. They feel heavy, are enjoyable to fire and there is a good
variation all the way through the 8-hour campaign. The weaponry is
accompanied with a realistic weight which differs depending on the
type. Machine guns flail all around the screen due to the power behind
the weapon, whereas shotguns have a heavy kick to them. This is all
emphasised by the excellent physics responses of the Helghast. Shooting
them will have a perverse effect on their body resulting in some really
satisfying gun fights. It has to be mentioned that the contols do have
a settling in period; those players used to Call Of Duty or Resistance will at first find the mechanics slow but you learn to love them.
- Well implemented online play. Killzone 2’s multiplayer is
quite unique in the way it throws you onto a map and gives you several
objectives without ever taking you back to a lobby. In one match you
will play variations of Team Deathmatch, Capture The Flag,
Assassination and more. It’s not a particularly big touch but it makes
the game super competitive. The online also allows you to level up and
collect badges, granting you different abilities. For example, you will
be able to place turrets as a certain class, which will allow you to
protect points of interest from the enemy. It’s this focus on levelling
and badge upgrading that gives Killzone both its hook and learning
curve. However, it can be a bit of a grind reaching certain levels.
- Fantastic set-pieces. From start to finish Killzone 2 is
littered with fantastic set-pieces. We don’t want to go into too much
detail for fear of giving too much away but there are some really
fantastic explosions, boss fights and objectives in this game. The
campaign may well be short and the story dull, but you could never call
Killzone 2 boring. It will constantly have you at the edge of your
seat, mouth ajar a little.
What We Didn’t Like:
- Generic “Hollywood” story. The story in Killzone 2 (well,
what story there is) is not very good. In fact it’s pretty diabolical.
Every twist the story takes is perfectly expected; because you’ve seen
it all before. The characters are badly developed and impossible to
like. In fact the only saving grace of Killzone’s story, the Helghast
and leader Visari, are barely touched upon by the games narrative.
Apparently the game wants us to believe the enemy are all “bastards”
without ever telling us why. If you ask us, we think the macho-induced
American stereotypes are the bastards.
- Atrocious voice acting. To further the horrors of
Killzone’s non-existent story are the woeful voice actors. The whole of
“Team Alpha” are particularly irritating, continuously dropping
unjustified F-bombs and generally giving the impression they are not
emotionally attached to the incidents happening around them.
- Online play can be a grind. On the whole we think Killzone
2 has an excellent multiplayer component, but it’s sadly let down by
its difficult barrier-of-entry. It’s not so much the games difficulty
online that causes the problems, more its focus on levelling up before
letting you do anything. When you first play multiplayer you’ll have
two guns and well, nothing else. Your opponents will be able to place
turrets, revive downed team members and create spawn points. It’ll take
you 20 hours or more playing the multiplayer before you’re even close
to unlocking everything. We’re all for the game rewarding the hours you
spend with it but it feels like too much of an uphill struggle at first.
Patapon 2
Thanks to its low price-point, the fact that Patapon 2
feels more like an extension than a sequel is perfectly balanced with
the fact that there is plenty of fun to be had, whether you’re a series
veteran or a newcomer.

What’s It All About?
Patapon is a rhythm game that combines elements of RPG and strategy
with its beat-matching gameplay. You use the face buttons to create a
beat, of which certain patterns control the angry-eyed Patapon warriors
you oversee. On its surface, Patapon feels like basic rhythm game. But
as you progress you’ll find the game has a lot of depth which requires
micro-management, levelling and well-developed strategies.
What We Liked:
- Fantastic premise. The idea of controlling an army of
vicious looking eyeball warriors with a set of bongo drums, is, well,
fantastic really. And even though Patapon 2 is a sequel, it’s just as
fresh. The game teaches you certain beats as you progress. For example,
Pata-Pata-Pata-Pon (Square-Square-Square-Circle) moves your army forward. Pon-Pon-Pata-Pon (Circle-Circle-Square-Circle)
makes your army attack. The combination of well timed beat sequences
results in the game going into “Fever” mode, increasing your teams
attack, defense and allowing new character, “Hero” to perform a special
move.
- Lots of depth. The inclusion of a Hero character and his
numerous different types mean you are given a challenge at the start of
every battle. Not only do you need to pick the right team for the job
but you also need to pick the right type of Hero. Aside from the
general 40-plus story driven levels, you are also able to replay each
level to unlock extra goodies which can be used for levelling your
Patapon. It can become a bit of a grind at first, due to the weak
nature of your squad and complex levelling system but after a few hours
with the game it all begins to make sense. Seasoned Patapon players
will be able to import their save file from the first game and thus
have access to all their objects from the first game. This allows
quicker levelling and eases you into the new game nicely. The inclusion
of an ad-hoc multiplayer co-op mode also allows you to go on looting
raids with friends. It’s a fun extra, that thankfully can be played
with AI “friends” too, but it’s a little stripped down.
- Cute graphics. There is no doubt Patapon 2 is an
artistically striking game. From the cute vibrant colour palette to the
excellent character design, Patapon is a game filled with charm that
never gets old. While the different levels and enemies don’t
differentiate as much as some might like, it’s hard to deny the loving
craftsmanship that has gone into this game.
- Catchy sound design. At times verging on irritating and at
others genius, Patapon 2 packs an excellent soundtrack that will embed
itself into your mind tempting you back for another “quick session”.
For music so strict with its beat, it’s devilishly seductive.
- Low price. Weighing in at under £20 if you shop online,
Patapon 2 packs more than enough content for the asking price. There is
plenty to see and do whether you’re a newcomer or a veteran, and
because of that alone it’s hard to not recommend the game.
What We Didn’t Like:
- Unwieldy levelling system. Newcomers entering the Patapon
universe for the first time may find the experience a little bit
overwhelming when they realise that levelling, grinding and
micro-management is essential to succeeding. While the game has done
quite a good job of simplifying things like team selection, the
levelling process (or evolution) will be far too convoluted for
strictly new players.
- Not much new. Despite its low price, if you are the kind
of person who didn’t like the original Patapon or got burnt out on it,
this title will not change your mind. It is essentially the same game
with some minor tweaks and additions.
Reviews of Tom Clancy's HAWX and No Gravity: Plague Of The Mind are set to be published next week.Watchmen: The End Is Nigh Hands-On Impressions
There is much snobbery throughout the comic book universe that
Watchmen shouldn’t even be a movie, let alone a game. Thus, the
development of the Watchmen game is one that has been viewed through
the squinted eyes of the pretentious speech-bubble faithful. The team
burdened with the responsibility, Deadline Games, have crafted a title
of mixed success.
Penned by Len Wein, Watchmen: The End Is
Nigh is the first of two episodic downloads that tie in with Zack
Snyder’s upcoming movie. The game is split into six chapters acting as
a prologue to the events of the movie.
Essentially, Watchmen: The End Is Nigh
is an old-fashioned brawler. You select either Rorschach or Nite Owl
and subsequently beat the crap out of an oncoming slew of stereotype
thugs. The game takes you around a prison, docks and sewers. It’s all
pretty standard fare stuff.
What is most impressive about Watchmen: The End Is Nigh are the
fantastic visuals. As a downloadable game, we were instantly wowed by
the truly excellent rain effects. In fact, we’d go as far as saying
this game has some of the best looking rain we’ve seen this generation.
Puddles gather on the floor, reflecting the urban surroundings and
glinting in the light. The character animation is also excellent.
Rorschach skulks about the level with his head down and hands in his
pockets. The combat genuinely looks brutal too, with a selection of
finishers emphasising the dark tones of the Watchmen universe.
Sadly, the combat is somewhat let down by the unresponsive feeling
you get from the controls. You learn combos as you progress, which help
you to understand the slower-pace of the controls, but at first it
feels like there is little response from each button press. The camera
is also a little wonky, functioning fine but occasionally not turning
the way you’d want it to.
The story is progressed by a series of cutscenes drawn by the
original Watchmen artist David Gibbons. These help to move the story
along and look rather stylish. The voice acting from the main
characters is also excellent throughout, however the enemies repeat the
same dialogue far too often.
Watchmen’s biggest problem as a video game is in its premise. The
brawling is fine but it is not broken up enough by differing
objectives. Essentially, you’ll find yourself beating up thugs, opening
doors and repeating all the way through the 3-hour campaign. The
inclusion of two-player c0-op fleshes out the package but an online
version is sorely missed.
Which brings us to the price. At anywhere around £6, Watchmen: The
End Is Nigh would be a highly recommended product. But with the asking
price at £12.99, it all seems a little steep. There’s no doubt playing
the game will get you in the mood for the movies launch. And if that’s
something you’re willing to pay for, then by all means go for it.
Wanted: Weapons Of Fate Hands-On Impressions
After initially being wowed by the stylish opening menu screen of Wanted: Weapons Of Fate, we were a little let down by the subpar graphics and the monotony of the gameplay.
You can curve your bullets, hide behind cover and sneak up on
enemies. And well, that’s about all we got to experience really.
Hopefully the game picks up a bit in the full version because the dull,
corridor based level design didn’t exactly have us chomping at the bit
for more.
Developed by GRIN, Wanted: Weapons Of Fate is a spin off of the Angelina Jolie movie setting events after the end of the film.
The game plays in a third-person perspective with pretty standard Uncharted
style “snap-to” cover. You can quickly dash from side to side while
behind cover and also dash forward. It’s fairly standard fare but the
mechanic works well.
The shooting works fine, but feels too much like point-and-click
than genuine gunplay. This is not helped by the subpar sound design,
which makes the weaponry feel weak to fire.
You can also activate curved bullets just like in the movie and
graphic novel the game is based on. It’s a pretty satisfying treat to
pull off but it remains to be seen whether this simple mechanic can
save the game from mediocrity when we try the package as a whole.
Resistance Retribution Hands-On Impressions
We’re big fans of the Resistance series. We thoroughly enjoyed the slow-paced gameplay of Fall Of Man and loved the scale of Resistance 2.
Hearing that the series was making it’s way to the PSP we were mildly
excited but somewhat sceptical. How the hell can they port a game like
Resistance to the PSP? It’s been done with mixed response.
Resistance Retribution
continues the story of Fall Of Man with British protagonist James
Grayson. The game plays from a third person perspective and comes from
Sony Bend, developers of the PSP’s Syphon Filter games. The lack of a
second analogue stick is instantly noticeable when playing the game.
It’s obvious the Sony Bend team have spent time trying to develop a
formula that works on the PSP but sadly it’s still awkward.
Resistance Retribution ditches the series’ first-person viewpoint
and opts for a third-person camera. The left nub moves the player with
the face buttons used for aiming (Triangle is up, Square is left, etc).
The game compromises accuracy with an aim assist module which works
well. When near to objects the player also automatically locks into
cover.
We found it all really difficult though. Perhaps it’s just a measure
of our short time with the game but the clunky movement and seemingly
overpowered enemies made the game extremely difficult. We were thrown
into a battle with two Titans almost immediately; each of which took
around 4 clips of the standard rifle to take down. While this stays
true to that Resistance universe, we feel like the lack of mobility
made killing the enemies much harder than it should be.
The graphics are amazing throughout. Really, really amazing. We
traversed an underground facility and were blown away by the detail
packed into the Chimera, Titans and environments. It’s perfectly true
to the Resistance universe Insomniac have developed.
We’ll need more time with the game before we can come to a
conclusion on the controls. Initial impressions are tainted by the
controls but it may be a case of waiting for the gameplay to gel.
[PushSquare]