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As a parody of classic kung fu movies, Rag Doll Kung Fu nails the ridiculous nature of the timeless cinema genre. However as a video game, it’s severely let down by iffy controls.

What’s It All About?
Originally developed for the PC by Mark Healey, the co-founder of
Media Molecule, Rag Doll Kung Fu is a parody of classic kung fu movies.
The game is a simple arena based beat ‘em up, akin to Nintendo’s Super
Smash Bros., where up to four players select an action-figure
protagonist and battle it out on a purposely cliche stage.
Rag Doll Kung Fu has a competitive four-player multiplayer mode and
a challenge section. Player’s achievements are rewarded with body parts
which can be used to create new characters (and yes, Sackboy is in
there).
What We Liked:
- The presentation. Rag Doll Kung Fu maintains a really
fantastic look. The available action figure fighters have a suitably
plastic look to them, which complements the toy-like arenas they fight
in. The animation is also brilliant, with characters flailing arms
around the screen, before the elastic snaps them back into their
default position. It’s a very charming kind of presentation, that not
only parodies the kung fu genre, but also develops a unique look for
itself. The music and sound effects are all also suitably relevant and
equally hilarious. We’d actually pay for the theme tune so we hope that
it ends up for download on the Playstation Store at some point.
- The multiplayer modes. The standard multiplayer mode can
be played with up to four-friends locally or with AI, and offers a few
different modes across a range of stages. The standard Deathmath mode
has players competing to take out the other three opponents as many
times as possible in a certain time limit. King Of The Hill requires
you to control the uppermost platform of a specific stage, whereas
Capture The Fish asks you to place fish in a bowl (the opponents trying
to block you), and Dodgeball has you scoring points by hitting
opponents with a large ball. The latter two modes offered most
enjoyment for us, but we’ve no doubt they’re all interesting after a
shot of vodka or two. The simple pick-up and play button bashing
mechanics only add to this.
- Physics. Like LittleBigPlanet, Rag Doll Kung Fu has some
really interesting physics to play with. Characters are suitably
“floaty” and “bouncy”, as they flop around the stage mimicking the
“doll” element of the title. While the physics don’t exactly present
the sturdiest platform for a competitive brawler, they do make for an
inviting time-waster.
- Challenge mode. The Challenge Mode is quite a fun
introduction to Rag Doll Kung Fu’s mechanics, providing the player with
a “beat the score” type scenario where you must, for example, capture
fish, swing from platform to platform or juggle a static opponent.
What We Didn’t Like:
- Controls. Before we get into Rag Doll Kung Fu’s
disappointing motion controls, we’d just quickly like to talk about the
basic controls. Essentially, players can get by using the Square and
Triangle buttons, which operate punch and kick respectively. Looking
past its basic mechanics though, Rag Doll Kung Fu has much more depth,
and the controls become clunky because of it. R1 allows you to pick up
objects. Depending on the object you’ll have to learn a wide variety of
control mechanics (the right-stick operating batons, L2 and R2
nunchucks, etc) which is really overwhelming. You’re also able to throw
objects you’ve picked up by aiming with the left-stick and press
Square; a mechanic which is impossible to get right due to your
character moving in the direction you’re aiming and subsequently
putting your initial shot-placement out of line.
- Motion controls. As if the controls couldn’t get
complicated enough, Rag Doll Kung Fu also introduces some Sixaxis
motion attacks, which, to be honest, don’t work very well. The Firefly
attack attempts to mimic those massive flying kicks you see in Kung Fu
movies. The mechanic itself is quite fun, but the execution is not so.
In order to pull off a Firefly attack you’ll have to point in a
direction with the left-stick, hold the Square button and physically
thrust the controller forward. It’s awkward to use, unresponsive and
just not worth the hassle. Likewise the Fireball attack requires you to
shake the controller to create a charge, before you can direct with the
left-stick and press Square to fire. Finally, the meditation mechanic,
which recovers health, requires you to turn the controller upside down.
Why? What’s the point? It’s just clunky and annoying.
- No online. Rag Doll Kung Fu is pretty good fun in local
multiplayer, but that’s only good for when you have a nearby friend.
Without offering any kind of online multiplayer, Rag Doll Kung Fu
seriously limits its appeal. We understand that a game of this type is
super enjoyable while spending time with mates, and we agree, but a
multiplayer mode could have really lifted the experience and made the
asking price a little more reasonable.