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By mixing just about every video game genre imaginable, The Godfather II
achieves its overall aim by making you feel like the head of a mafia
family. While the general gameplay can be too easy, when you take the
experience as the sum of its parts, it’s fun regardless.

What’s It All About?
Obviously taking license from the incredibly successful 1974 movie,
The Godfather II is the follow-up video game to 2006’s mixed success
sandbox adventure. Deviating sacrilegiously (but necessarily) from some
areas of the original movie’s plot, you play as Dominic, a soldier
under the previous game’s protagonist Aldo Trapani. After a brief
encounter in Cuba, Aldo is killed by rebels, leaving you as the new Don
of New York. It’s not all parties and fireworks though, as New York has
been influenced by the Carmine family. It’s up to you to win back your
turf.
The Godfather II spans three locations - New York, Florida and Cuba
- in its 12-hour single player campaign. There is also a full
multiplayer mode.
What We Liked:
- Evident depth. After overcoming the introductory section
in Cuba, you’re quickly placed into the action in New York. It’s from
here that you start to build up a family of henchman, obliterating all
of the enemy families that stand in your way. Buried deep within The
Godfather II’s obviously-GTA influenced sandbox gameplay is a lot of
unexpected depth. In order to control the game, you’ll have to obtain
business’. Business’ can be secured by simple gunfights and bribery,
but it’s holding onto the business’ where The Godfather II becomes
interesting. Opposing families will not stand back and watch you
exploit the loot from rackets they once owned, thus you’ll have to
employ guards. Naturally guards cost money so you’ll need to check your
daily monetary balance to ensure you can afford a decent number of
guards. Not only do you have to manage your finances, but also your
family of henchmen. Each henchman has a unique ability, allowing you to
conquer the enemy in numerous ways. Demolition men can bring buildings
to the ground, technicians can cut the power, medics can revive your
team and so on. In fact there’s tons more we could say about The
Godfather’s depth but it’s best explored for yourself as you develop
your own playing style.
- Sense of achievement. The Godfather II has a good sense of
pacing. The game offers you a bit of leeway everytime the experience
warrants something fresh. A new family member with a different ability
opens up new possibilities and reignites a sense of reward. Not only
that, but as you see your empire slowly grow, you really begin to feel
the smug satisfaction that real Don’s must experience. Sure, your ever
expanding bank balance is useless aside from buying needless upgrades
for your family but who cares? You earned dat six figure bwank balance,
babe.
- Tackle things the way you want. A good sandbox game should
allow the player to experience the game however they see fit. And while
The Godfather II isn’t exactly filled with the kind of side-quests and
sub-games you’d expect from a Grand Theft Auto, you’re still free to
achieve the overall aim - to run the three available cities - whichever
way you please. Naturally the game does have signposts to keep you from
getting lost, but it’s up to you which business’ you exploit and when
you take them.
- The Don’s View. In order to keep you in control of the
action, The Godfather II incorporates a tidy-map system known as The
Don’s View. This keeps you up to date on your growing empire, the
activity of rival families and the development of your own.
- Music. Keeping in tradition with the 50’s/60’s American
mafia theme, The Godfather’s soundtrack is suitably “classic jazz” -
music which is no doubt forgettable to the casual-rock elitist, but
something we’d happily spin in the PushSquare office.
What We Didn’t Like:
- At times, overwhelming. There are a few moments early on
in The Godfather II where you’ll be a little overwhelmed by the wealth
choice available. The game does a decent job of signposting you but the
information all comes a little too fast early on. There’s no doubt that
simple perseverance will get you through these early moments, but it’s
a downer none the less.
- Kill conditions. In order to take out rival family members
permanently, you’ll have to meet the demands of certain kill
objectives; otherwise the enemies will recover. At times these kill
conditions can be unbearably vague, wasting your time as you wait for
them to recover due to an inevitable mistake.
- Too easy. Everything about The Godfather II is too easy.
Gunplay is far too simple due to aim assist and powerful weapons, which
only gets easier as you obtain bonuses and level up your family. This
makes obtaining, defending and generally beating the game quite simple;
thankfully the wealth of depth still keeps the experience quite long.
- Dark, clunky graphics. Given the scale of The Godfather
II’s sandbox gameplay, it achieves its presentation with mixed effect.
The game is littered with technical glitches, none of which break the
experience but are disappointing nonetheless. Dropped weapons float
inches off the ground and scenery drops into view directly in front of
you. The game is also needlessly dark, even when the gamma settings are
turned right the way up.
The Godfather II has a full online multiplayer component which
we will cover in more detail as soon as we’ve spent more time with it.