gike987

This user has not updated recently.

1576 82 17 22
Forum Posts Wiki Points Following Followers

gike987's forum posts

#1 Posted by gike987 (1576 posts) - 17 hours, 28 minutes ago
@rvone said:

I don't think it looks too hot but it'll mostly be out of sight anyway. What worries me more is that giant ass Kinect sensor. I've decided that I don't want it anywhere near my TV so I guess I won't be using half of the features shown today.

Kinect is required for Xbox One. It won't function without Kinect plugged in. So you will have to have it somewhere close to your TV.

http://www.ign.com/articles/2013/05/21/xbox-one-will-not-function-without-kinect-attached

#2 Posted by gike987 (1576 posts) - 1 day, 5 minutes ago

This stream: a bunch of things that will never be available outside of US. Microsoft may as well abandon the international market all together.

#3 Posted by gike987 (1576 posts) - 15 days, 23 hours ago

According to NeoGAF they have apparently confirmed that you will be able to play it offline. I have always liked the Sims, maybe EA will finally find a way to get me to install Origin.

"The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience. The Sims 4 encourages players to personalize their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans."

#4 Edited by gike987 (1576 posts) - 19 days, 8 hours ago

@polkaduke said:

@subjugation: I'm pretty much the same way - some of the most fun I had in WoW was playing the market, using mods like Auctioneer. In my extremely limited experience with Eve, it is way, way more fulfilling to play that way, as it's an almost real economy, there's more competition, there are Trade specific skills to learn, you have to deal with transport, etc. I would imagine that if you get super deep into that side of the game then it would literally become the spreadsheets simulator that Eve is infamous for being, but if you enjoy it then it's not a problem.

I mostly played like this when I first joined, and I had a great time.

Believe me yo can get that deep into it, I literately used to have excel spreadsheets back when I did almost nothing but trading last year.

It's a valid way to play the game and you got multiple skills to train if you want to play it like that. I would recommend you to start mining or running missions, so you can build up a starting capital. Once you have some money can make tons of money if you know what you are doing.

This guide explains some of the basics, and the this guide explain the market interface. You want to use eve-central (and sites based upon it's API).

edit: @subjugation you used to play GW2, didn't you? The eve market works similar to the trading post with a better interface and not global (you can at most see everything in a region and you have to pick up item on the station you buy it).

#5 Edited by gike987 (1576 posts) - 21 days, 19 hours ago
@animasta said:

@gike987: I think you just need to keep all of the candles lit.

I'm not talking about Zeno clash 1, it's just that the area is the same. More specific (Zeno clash 2) after you light all the candles and get entrance to the throne you run to the left of the throne past a fast travel point. There you use the glove to open a door. Behind that door is a force field then you remove that force field another one activated behind it and that's the one I can't get past.

edit: when you get the 4th thing link the two orbs and hit one of them.

#6 Edited by gike987 (1576 posts) - 21 days, 19 hours ago

@animasta said:

those bugs are the fucking worst D:

That's why you have the chain so you never have to get close to them.

Also, I'm stuck. I'm at the (Zeno clash 1 area spoiler) the throne were you met golem and need to open two layers of doors. I can figure out how to open the first door but not the second, anyone managed to get past this part yet that know what to do?

#7 Posted by gike987 (1576 posts) - 22 days, 19 hours ago
@russcat said:

This is a pretty interesting social experiment. Beyond the pirates complaining about piracy, there is further irony in a game that appears to be taking another game's design wholesale going to these lengths to complain about theft. It is kind of sad all around, really.

Watching Total Biscuits stream this game seems somewhat deeper and more interesting than Game Dev Story. Also, Game Dev Story is not available on PC so I couldn't care less even if it was a complete clone of the game.

#8 Posted by gike987 (1576 posts) - 23 days, 21 hours ago
@darji said:

@gike987 said:
@darji said:

@gike987 said:
@lego_my_eggo said:

@darji said:

That one bit about E3 sounded to me that Sony or Microsoft or even both will support Oculus Rift with their consoles. That would be awesome.

I hope they do, because i don't really play PC games so i would like to try it on consoles if i could.

And since Sony has talked a little about how Unity Engine will work with all there platforms, and that engine works with Oculus Rift out of the box, it may not be out of the question that they would help support it. Since it probably wouldn't be that difficult to integrate, because i believe you just need to hook it to the HDMI port, so the only real barrier is that developers would have to code for it.

The Oculus absolute requires 60FPS from what I have heard, if you play games at 30FPS you will most likely get a headache. So if most console games will still run at 30FPS next gen it would require the developers to make a 60FPS mode with worse graphics. So it won't be as simple to support as on PC were Unity will probably do most of the work for you.

Since the max resolution for the Rift is 720P I really see no problem running games in 60 FPS. You even could do a option 1080P and 30 FPS without and 720P and 60 FPS with Oculus Rift.

Most console games are 720p and 30FPS though. Maybe it will change next gen but probably not as devs seem to prefer to add extra graphical effects. Also, 720p is only for this first dev kit they want to use a 1080p screen in consumer versions.

I hope consoles will support it too. But devs will have to do more work to support it, so I don't think support will be as widespread as on PC.

I am not talking about the PS3/360 or wii U. Otherwise new consoles should perfectly be able to support Rift.

I'm not talking about those either. New consoles doesn't necessarily mean that games will run at higher FPS or resolution it's a choice the developers have to make and judging by this generation most of them prefer better graphical effects over image quality and framerate. As no one would ever develop a game for consoles that requires the Rift I presume most of them will continue to target 30FPS (and maybe make the resolution 1080p instead of 720p), because high framerate sadly doesn't advertise as well as pretty graphics. Which would make it harder for those game to implement the Rift as they would have to make another graphic mode that lets you run the game at 60FPS.

I'm sure next generation consoles will be able to support it, you could even make current gen consoles support it. The question is how many developers will support it on consoles.

#9 Posted by gike987 (1576 posts) - 24 days, 1 hour ago
@darji said:

@gike987 said:
@lego_my_eggo said:

@darji said:

That one bit about E3 sounded to me that Sony or Microsoft or even both will support Oculus Rift with their consoles. That would be awesome.

I hope they do, because i don't really play PC games so i would like to try it on consoles if i could.

And since Sony has talked a little about how Unity Engine will work with all there platforms, and that engine works with Oculus Rift out of the box, it may not be out of the question that they would help support it. Since it probably wouldn't be that difficult to integrate, because i believe you just need to hook it to the HDMI port, so the only real barrier is that developers would have to code for it.

The Oculus absolute requires 60FPS from what I have heard, if you play games at 30FPS you will most likely get a headache. So if most console games will still run at 30FPS next gen it would require the developers to make a 60FPS mode with worse graphics. So it won't be as simple to support as on PC were Unity will probably do most of the work for you.

Since the max resolution for the Rift is 720P I really see no problem running games in 60 FPS. You even could do a option 1080P and 30 FPS without and 720P and 60 FPS with Oculus Rift.

Most console games are 720p and 30FPS though. Maybe it will change next gen but probably not as devs seem to prefer to add extra graphical effects. Also, 720p is only for this first dev kit they want to use a 1080p screen in consumer versions.

I hope consoles will support it too. But devs will have to do more work to support it, so I don't think support will be as widespread as on PC.

#10 Posted by gike987 (1576 posts) - 24 days, 3 hours ago

@darji said:

That one bit about E3 sounded to me that Sony or Microsoft or even both will support Oculus Rift with their consoles. That would be awesome.

I hope they do, because i don't really play PC games so i would like to try it on consoles if i could.

And since Sony has talked a little about how Unity Engine will work with all there platforms, and that engine works with Oculus Rift out of the box, it may not be out of the question that they would help support it. Since it probably wouldn't be that difficult to integrate, because i believe you just need to hook it to the HDMI port, so the only real barrier is that developers would have to code for it.

The Oculus absolute requires 60FPS from what I have heard, if you play games at 30FPS you will most likely get a headache. So if most console games will still run at 30FPS next gen it would require the developers to make a 60FPS mode with worse graphics. So it won't be as simple to support as on PC were Unity will probably do most of the work for you.

Use your keyboard!

  • ESC