gike987's forum posts

#1 Posted by gike987 (1751 posts) -

The reviews have been mostly 8 to 9 what is up with everyone acting like they are negative?

#2 Posted by gike987 (1751 posts) -

I've finished it after about 5 hours, and here's my short verdict:

Gameplay and presentation are stellar, story and narrative focus are both severely lacking. You could skip Transistor and not really miss much, which is something I would never ever ever say about Bastion.

I agree, although I only think the gameplay is stellar during the first half of the game. By the end I was only using one combo for all enemies (stacking damage boosts on breach or cull to one shot everything).

#3 Edited by gike987 (1751 posts) -

@demoskinos said:

" Transistor substantially elevates the medium of video game storytelling" - Forbes 10/10

And this is the kind of hyperbole that makes game reviews impossible to take seriously.

I just beat it and unlocked new game plus. It took me 5 hours, it felt really short. Bastion was also a short game but it didn't feel as short. I will play through it again to see if anything about the story changes as there are an achievement for beating it two times and bastion had two endings (although I don't think it will).

It was a decent although very polished game. The combat started of pretty good but at the end I just ended up beating everything with the same combo. The story did nothing for me. I'm inclined to agree with Tom Chick, I found Bastion far superior.

#4 Posted by gike987 (1751 posts) -

I mostly seem to get it during the planning mode so it is not game breaking as I can just undo the moves, but I really hope they patch it soon.

#5 Edited by gike987 (1751 posts) -

Gameplay is great. I'm liking it far more than Bastion, but I usually prefer more strategic games. The storytelling seems worse though. I have pretty much no idea of what is really going on and there seems to be to much told from reading the abilities (which I haven't read because I don't like text logs with no real context, always feel like leaving the game when I read them).

Edit: At least the story got clearer some hour in, it doesn't seem that interesting though.

#6 Posted by gike987 (1751 posts) -

I have not watched the video because I still want to play the game some day, but I have read this thread (I don't really care about boss spoilers). The world being incoherent and the linearity sounds extremely disappointing, enough to make me wait for a steam sale. The well realized world is the number one reason I liked Dark Souls. Unlike what seems like a large part of the people who played Dark Souls I didn't play it because it was a hard game. For me the combat always felt secondary to exploring an (for the most part) amazingly well designed and dangerous world.

At least now I can prepare myself for a disappointment when I finally play the game.

#7 Edited by gike987 (1751 posts) -

Tons of games coming out on PC this year. All of the first big Kickstarter games, Civ V Beyond Earth and Sims 4 (not that I trust EA/Maxis much anymore). Age of Wonders 3 came out just recently and is pretty good, but could become amazing with a couple of balance patches and some DLC.

But for big console releases it looks to be a pretty bad year, can't really think of a single one I want to play except Dark Souls 2. Of course E3 hasn't been yet and around that time is when most big console releases gets announced.

#8 Posted by gike987 (1751 posts) -

@grimmie92: From hat I have heard Wabbajack and Auriel's Bow are the ones with the most balanced factions. Auriel's Bow is the most populated campaign.

#9 Edited by gike987 (1751 posts) -

I think this game focus more on cc, every class have several skills related to crowd control. It's not like most other modern MMOs were enemies will only attack the tank if the group does everything correctly. I actually ended up running my first dungeon (spindlecrutch) two times. With the first group we got swarmed all the time and died on every encounter. With the other group we used a lot more cc (and head a better healer) and people barely died at all. The best approach seemed to be when we let the tank only deal with the most dangerous enemies and have one person focus mostly on cc with some DPS, one guy full on DPS and the fourth person as a healer. I really enjoyed my first experience with dungeons in this game because it felt somewhat different from games like WoW and FF XIV yet not as unstructured as something like GW2 were everyone are basically just DPS. I can see how you would hate it if you are used to playing a WoW style tank that handles the entire enemy group because that role doesn't really seem possible in this game at least at the lower levels.

Another thing is to make sure to block power attack, you won't be able to tank/heal trough the damage those deal. Also keep in mind that we were all just around level 12 out 50 when we entered the first dungeon so things may change at higher levels, but I doubt it will ever turn into WoW.

#10 Edited by gike987 (1751 posts) -

@burningstickman: I read somewhere that one of the first content patches will include the thieves guild and the related skill line. It wouldn't surprise me if that one include more options for stealth.