By Gizmo 16 Comments
Aliens:Colonial Marines is alive and kicking, and I think I speak for all of us when I say, this is a huge opportunity for an incredible game.
The game has been swaying in the wind for a few months now but today these worries were thrown out the window due to a new release schedule plan made public by Sega.
It's set for a Q1 release at the moment, but Kotaku reckons that means that it's more likely going to see a April-June release slot.
There are a few things I want to see in this, the next-gen spiritual successor to the excellent AVP games on the PC.
- Some kind of AI director, similiar to Left 4 Dead's, which would greatly increase replayability, tension and pure horror.
- Shit-loads of aliens: Just give us satisfying weapons with a lot of Aliens to shoot and GearBox, you're on to a winrar.
- Competitive multiplayer component: And not just a Marine vs Marine death-match, Left 4 Dead has laid the guidelines for co-op competitive multiplayer, this game could really pick-up and succeed where Valve left off.
I'm really liking the graphical style of these screen-shots, it has a ultra-realistic look to it. For me, one of the best parts of AVP1+2 was walking around with a flashlight, trying to wonder where the hell the next checkpoint was. This game needs to have a great lighting system. One of the minor niggles of Left 4 Dead for me was that other team-mates flashlights did not appear to light up, this game needs this, crucially.
As a fan of the first 2 Alien films, I think that their video-game adaptions have been better then the vast majority of film tie-ins.
And maybe, just maybe, if you squint hard enough, you can see what could be, the Halo 4 game engine, it's made by the same people after all.
This is Gizmo, signing off.