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Glic2000

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Glic2000

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System Shock was a defining moment in my life as a gamer. Up until that point, Ultima Underworld was basically my favourite game and SS was essentially the sci-fi version of that game. What could be better?

I remember when my friend bought it to play on his shiny new 486, running at a staggering 66 megahertz, and we switched that sucker to an unbelievable 640x480 resolution. Oh my god. I could not believe how good it looked. I mean, yeah, it was running at 5 FPS, but 640x480! Unbelievable. And the audio... there were actual voice overs foreverything! How was this even possible? SS was the game that invented the whole idea of audio logs, and used them to stunning effect.

When System Shock 2 came out and failed to sell well, I picked up a copy at Costco for $20 and couldn't believe my luck. To this day, I would probably still name SS2 as my favourite game of all time. SS2 added more interesting game mechanics and expanded on the horror elements, while somehow tightening up and streamlining everything I loved about the original.

With the passing of years, I gave up all hope that there would ever be a System Shock 3, especially after the whole BioShock thing and Ken Levine's comment that EA "didn't give a shit" about SS3. I even checked on the availability of systemshock3.com and started writing my own design document. If no one else wanted to make it, maybe I could start writing it myself? But I knew the official rights to the name were split between EA's grubby mitts and some anonymous insurance company. Truly, all hope was lost...

And now here we are... finally SS3 is announced, and finally System Shock is a thing people are talking about once again. I couldn't be more thrilled.

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Glic2000

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I really liked Marvel Puzzle Quest, unfortunately it definitely falls into the free-to-play/pay-to-win category. Which is unfortunate, because I thought the gameplay was actually really interesting and fairly strategic.

For what it's worth, I did manage to play it for hundreds of hours without spending any money on it. And I did get access to most of the characters, eventually (if you're willing to pay, you just get them a lot faster). Of course, they add new characters to it constantly to give players a reason to keep spending money.

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Glic2000

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They should've made the game 20 hours long, and only have the alien appear in the final hour. That would've been awesome.

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Glic2000

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I would totally agree with the OP. It's inevitable that it would become formulaic now that we're into the second season. And having a world of zombies with no hope of a cure definitely feels like lazy storytelling. But I still enjoy it for what it is.

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Glic2000

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How the HECK do you go to the custody hearing? I went to the courthouse at 12 pm... and then what?

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Glic2000

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#6  Edited By Glic2000

I can't seem to get into any Nintendo games. I find them childish and annoying.

Also, I kinda liked Daikatana.

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Glic2000

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@handlas said:

Videogamer.com review. Read it. That was their qualm with the game.

I haven't played a Bioshock game so this is coming from maybe a less than informed perspective but the game reminds me a lot of Dishonored (which I assume was influenced by Bioshock 1) which no one other than Patrick seemed to like on GB. Except Dishonored had really great gameplay with the blink mechanic while this seems to have great everything minus the cool things Dishonored did from a gameplay standpoint. In other words... I'm basically saying everytime I see Bioshock Infinite it makes me want to go play Dishonored. I guess there's something wrong with me.

Yeah, that's kind of how I've been feeling: "Oh, this is sort of like Dishonored except without the interesting gameplay."

The game is pretty fun, and generally very well-made. I just feel like maybe I'm getting too old for FPS games. I need something a little more engaging than that at this point in my gaming life. It's especially disheartening because I'm coming from the perspective of a System Shock 2 fan, and that game was actually quite complex. BioShock took that style of game and simplified it, now I feel like BioShock Infinite has simplified it even further.

The varied vigors and weapons and such don't really amount to much for me, because they all basically do the same thing: kill dudes. Albeit, some more directly than others. I'm in love with the Skyrails though. That's the only game mechanic that really felt fresh to me.

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Glic2000

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#8  Edited By Glic2000

Well, for whatever it's worth, I was thinking the exact same thing during the first couple of hours. This game gets off to a very slow start.

Am I the only who who's completely bored with having to loot a container every ten seconds?

And what is with the constant tutorial text? "Hey dumbass, you've been crouching for 5 seconds, press CTRL to stop crouching."

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Glic2000

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#9  Edited By Glic2000

Does anyone know how big the PC version actually is? I just wanna know how much HD space I need to free up.

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Glic2000

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#10  Edited By Glic2000

Yep, that's pretty much exactly how I felt. The game desperately needs a proper inventory system. Placing a plant in one of the "storage trays" makes it magically available in every other cabin that has a storage tray, but I can't just put the plants in a bag and carry them around with me? Talk about selective realism!

It also has the worst performance I've ever seen in a modern game, running at about an average of 15 fps or less. Admittedly I don't have the fastest computer, but Miasmata still runs slower than any other game I've played (and doesn't look particularly better than other games either). And what's with the interface? Haven't the devs ever noticed the mouse scroll wheel is almost always used for zooming in and out?

The creature's AI is also quite buggy. There were times when I was staring straight at it out in the open, and it didn't attack or do anything.

Exploring the island is fun, however. The mapping system is novel, and the game is very immersive. But this game definitely has some issues.

I find it to be a very interesting premise, and quite immersive as a game. I have several huge gripes with the game design. There are a lot of design decisions that hinder my enjoyment greatly. You can carry medicine, a water bottle, flasks, and potions in your book, but you carry all plants in your left hand. You can only carry 4 plants at a time. Why can I synthesize plants into medicine, pills and shots, but I can't fashion a backpack out of something? And you won't let me place pants in the book, but the book can have all that stuff in it. ...

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