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Goboard

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Goboard

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Yeah, the problem is with Twitch and not Giantbomb. Twitch chose to use Giantbombs wiki as a springboard, but it has obvious holes as it's grown and allowed different kinds of content to be streamed beyond just video games. Your better off contacting Twitch about adding what your looking for. You may also try contacting the creators of Starfinder and letting them know about your streams to see if they would also try contacting Twitch to ask for the game to be added on their end.

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Goboard

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Even when I was really young I was very specific about the stuff I put on my Christmas list, often providing a description of it. When I started using a computer and the internet to make the list I would make sure to have an image of anything on my list when possible to help. Any time that my parents got something from my list they always got it right. I didn't start getting games until I got a Gameboy advanced and even then it wasn't until 2002 that I was putting them on my list. At this point I'm having a hard time convincing them to not get me anything.

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Goboard

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#3  Edited By Goboard

@chaosordeal: Hard Boiled influenced Max Payne and eventually became a game of it's own in the same vein of the other John Woo movies with the release of Stranglehold. Any Bruce Lee movie leading to the popularization of Kung-Fu action movies in the 70's forward. The Matrix by way of martial arts action movies, to the point that they hired one of the best fight choreographers from Chinese action movies to do the fight choreography. Kung Fu Panda, and the list goes on.

However this was a really dumb question to begin with because this industry thrives off of copying mechanics and influences of other games, which eventually results in a game that stands above the rest.

@dray2k: Yeah, there's been a huge increase in the number of reviews and threads from Chinese users this year and a larger increase in the number of games released by Chinese developers. In general there's been an increase in users who use a variety of different languages to interact on Steam and releasing games. It will be interesting to see how Valve adapts their customer service side of things to accommodate those users and the same for developers.

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Goboard

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Regardless of what people recommend, make sure to have a friend or family member there with you. It's never a good idea to drink alone, even if the other person isn't drinking. Also don't go crazy and drink a ton.

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Goboard

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@gamer_152: This is absolutely key to the success of PUBG. Adding to this the pressure of the one death and your out also works as a release where, because you can get into another game so quickly and the low impact of that means players can feel free to play a match in a less conventional way. It has a rogue-like quality to it because of this. In a traditional competitive mode if you aren't taking it serious you ruin a match, and if you quit mid-game your often punished for it when you've done that enough times. PUBG liberates the player to take it serious when they want to or fun around and not have that be ruinous to the experience. This holds up even in squads where one person can still win the game after their team is wiped out. My favorite thing to do in the game is quickly get a motorcycle and start doing jumps off hills to grab some sweet air and try to survive as long as I can on murder island. I've had people start shooting and then stop to watch, drawn two groups together to fight it out and landed vehicles in pretty dumb ways.

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Goboard

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That's exclusively how I've been using my Switch. I don't have a TV but I use my monitor for PS4 games so if I ever wanted to use the Switch in docked mode I could, however I've not found the experience or performance cost of playing only handheld mode to detract at all.

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Goboard

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The last act of Kentucky Route Zero and the interstitial that will precede it. Other than that there isn't anything in the early parts of the 2018 that I'm excited for or planning on picking up.

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Goboard

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#8  Edited By Goboard

I don't have a cable package so most of what I watch is on Netflix at this point when I do watch a tv show.

Cosmos & Cosmos: A Space Time Odyssey if you like science, Carl Sagan, Ann Druyan and Neil deGrasse Tyson
Mindhunter for those who saw Zodiac and liked it.
Stranger Things for those who like 80's and 90's movies
Sens8 for those who liked Heroes and feel good moments
Midnight Diner: Tokyo Stories for those who like short stories about the patrons of a diner and food recipes
Narcos for those interested in Colombian drug cartels and Pablo Escobar


I haven't finished or started watching these but they look interesting and worth seeing to the end.
Alias Grace if you like Margaret Atwood books or watched Handmaids Tale
GLOW if you like wrestling

Shows that have a small number of seasons and have completed their run or have an end that can be considered complete.

Halt and Catch Fire it has 4 seasons, but the show is now finished and is really, really great. For those who like 80's & 90's tech, video games, the early days of the internet and great characters.
Twin Peaks for those who want a beautiful and haunting show with some of the most memorable/odd characters and moments in television. 3 seasons, but all well worth watching, even the bad parts in season 2.

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Goboard

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#9  Edited By Goboard
@slag said:

What that means for the Steam version, I have no idea. Maybe that means it gets pulled off Steam in China? dunno.

That's very likely what will happen. If Tencent is moving towards pushing their platform over Steam, any deal will want to be struck only for their platform. Going back to the article from VentureBeat that you posted, Tencent did exactly that with Rocket League so there's certainly precedent. In the event that it's pulled from Steam, it would be done by PUBG Corp resulting in a lot of ill will the same way it happened for Rocket League. As it is now, Steam is considered a grey market for games sold in China, so if the Chinese government decides to crack down on the sale of those games they would start by banning Steam or convincing Valve to curate a China specific marketplace. Given Valves reticence towards curating the marketplace with anything other than automated processes, I don't see it likely Valve will be willing to do this unless they stand to benefit in a way that matters to Valve. What matters to Valve gets more and more nebulous as the years go on.

While the number of Steam accounts for Chinese users has increased, if you go to the article I linked in my first post it explains a bit about how the market works for games over there. Even if the number of computers connected to the internet increases either at net cafes or by the purchase of a computer for the home, if the hardware power for the average user isn't high enough to meet the minimum reqs for most AAA games then it's not likely they would sell well enough in China as AAA is still currently focused on pushing graphical limits of hardware. Tencent is mainly focusing on indie games, per the article you posted, so any developers likely to see a benefit from pursuing that market is probably going to come from smaller developers where the focus isn't on pushing the hardware to the limit. PUBG is the current outlier from this in that it's current specs are higher than many indie games so this trend may be shifting towards higher end hardware being the norm.

On the flip side it could be as @ares42 said and the popularity of certain games only available on steam is driven by using it's marketplace to sell items farmed through play or by selling cheats, so those playing the game are doing so to bank on the many ways to make money around the game. For people who buy the game this way investing in the hardware to play the game is probably made back fast enough to offset the cost. If this ends up being more the case, and AAA developers start targeting the Chinese market, then I'd expect most of those games to include item marketplaces which means loot boxes.

It would be interesting to see the Steam hardware survey breakdown per country or region to see if this is the case. It was brought up in the thread Rorie made about the hardware survey that the drastic increase in Windows 7 for OS is due to most internet cafes in China use Windows 7 now so if everything is driven by changes at internet cafes over personal computer ownership then that will also have a significant impact on what games can or will do well in China and why they are played.

I found the article about the importance of localizing a game to its success in China. It's a lot longer than I remember and covers many more topics so you might find it interesting.

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Goboard

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#10  Edited By Goboard

You've mentioned a lot of the hurdles as to why the industry outside of China hasn't started to capitalize on the growing Chinese game playing audience and when you put them all together it's not at all that surprising why the effort hasn't been made yet to do so. There was an article several years ago on Kotaku about internet cafes in China, and if that is the most common way for people to play games then it becomes fairly obvious why many western developers and publishers haven't made any big moves to sell games to players in China. In the instances where they do, they are games made specifically for that audience, like the Call of Duty PUBG game that Jeff brought up in today's Bombcast, and Call of Duty Online. Then developers and publishers have to contend with what the Chinese government will allow for sale.

I can't find where, but I also recall an article where an indie developer was recommending other indie developers at least do localization for China because of the growing audience there and the increased presence of Steam. I don't remember if this was purely because of the number of users or if they saw a tangible increase in sales. The article you linked to about Tencent and WeGame makes it pretty clear how important a good localized version of a game at a significantly lower price can result in a bump in sales. In the end any companies that would make the kind of moves to enter the Chinese gaming market likely have a lot more information to go off of than Steam hardware surveys and if that information doesn't convince them there is probably some or many impediments to success that dissuade them. I think it's because of the uncertainty and numerous hurdles to success that many haven't made it a standard part of development to consider making and selling games to Chinese players just yet.