Best of 2010
Godlyawesomeguy: Best of 2010
Godlyawesomeguy: Best of 2010
This game had me caring about the characters like I never had before and, without giving away how the game ends, I was freaking out trying to decide where to send who. Along with that much emotional investment, the combat was massively improved, as was the technical issues and the terrible Mako was removed. I am so pumped for the end of this incredibly compelling trilogy.
Coming into Red Dead Redemption I was expecting a few things right off the bat 1. Diverse, entertaining characters with excellent voice acting. 2. A story that I felt I wanted to see all the way through the end. 3. Well written, colorful, and sometimes humorous dialogue. 4. Polished, fast paced combat that genuinely satisfies the itch to shoot someone multiple times in the face in slow motion. After it finished I got all that and way more. Rockstar truly delivered on an emotional story, great combat and characters, no surprise. What truly struck me was the immersion I felt going through the late wild west era on my horse and just doing simple things such as exploring or hunting and encountering random missions. Hours passed by killing wolves and skinning them. Oh yeah, and there is multiplayer. It's surprisingly deep and pretty fun, but the main attraction here was the amazing single player campaign.
I'll admit that I am a newcomer to the God of War franchise. In order to get the full God of War experience I bought the HD compilation of God of War I&II and finished them to completion just before I got this in early June. The first two games were incredibly visceral and God War III only improved on the already smooth, button mashing combat that is a staple of the franchise. That is where God of War III is most improved- the combat, is faster, bloodier, and more varied. The game also has (arguably, of course) the best graphics to be displayed on consoles yet. From the massive scale to the dynamic character to the sheer amount of detail on Kratos (I heard he takes up 20,000-30,000 polygons?) this game is stunning to look at. Pretty much every angle you look God of War III is a winner- whether it be combat, visuals, story, or characters. It is beautiful, brutal to the point where it's hard to play sometimes, and a fantastic end to the story of the fallen God.
It's hard to describe a game as bat shit crazy as this. Before I wrote this, I stepped back and took a look at what Bayonetta is. All I could think of was "bat shit crazy" so I'll just run with that one. Bayonetta is game that had my hands sweating after a simple encounter with a group of foes and that is not because the anti-hero witch you play as is hot as hell. It's because this game takes some serious skill to beat at the higher difficulty levels, and the game damn near forces you to learn complex combos using different parts of her body to brutally murder thousands of angels and (it's as if the developers sat down and said "Why the fuck not?") threw God in there for you to murder also. You is some odd way (as Ryan put it) "dance your enemies to death". That isn't an entirely wrong description. You do stripper-esque pole dances while firing guns, and you can sort of break dance on the ground and use all four limbs to kill angles while doing so. Okay, imagine this- a 13 foot tall witch dancing angels to death on the sides of buildings. That is only the start of Bayonetta.
Look, I know that Borderlands was a 2009 release originally, and I also know that it was on my GOTY list last year, but I think that it is totally fair to put this at number 5. Developer Gearbox released 3 DLC packs to the game this year and one free update to max the level cap to 69. These DLC's kept me coming back to the game even by myself sometimes just to keep shooting, looting, and leveling up even more so than when the game originally released. The new environments are varied, the dialogue has the trademark borderlands humor, and the boss fights (even an impossible one) are challenging and fun to shoot a lot in the face. This is a game that never ceases to have me hooked and, with the new content, days were spent trying to level up as much as possible, but always having fun and never feeling like grinding.
The Halo franchise isn't one that I tend to go play for the story, but Halo Reach had me hooked with the newly introduced Team Noble. Getting to know Carter, Cat, Jun, Emile, and George as the story goes through it's motions with the already known tragic ending is heart wrenching, but interesting enough to always keep my attention. Along with a relatively long single player campaign comes a deep, feature rich multilayer component that is balanced, deep, and will last players a long goddamn time.
Battlefield Bad Company was a great game all around. The single player was hilarious, had phenomenal sound effects, and had a wonderful cast of characters. The multiplayer was also great, and had most of the same stuff that made the single player so memorable. Flash 2 years ahead and Bad Company 2 retains and improves upon the fantastic multiplayer of the first with great success. While the single player may have been somewhat disappointing, the multiplayer is where this game shines brightly. The massive level design that gives a great sense of scope, the pitch perfect sound design, and the rampant destruction just never gets old, and is an immensely enjoyable experience.
This is the 3rd Call of Duty title since Call of Duty 4, the series revolution that still influences multiplayer design to this very date, so it's saying something that even after constant sequels, the series still stands strong. I thought Modern Warfare 2 was a bit of a step back for the series. The multiplayer was frustrating, the single player was short and barely coherent, and the spec ops mode was a bit of fun, but didn't have a ton of staying power. Nevertheless, Modern Warfare 2 was great despite it's shortcomings. Black Ops just about fixes those problems that it's predecessor had. The multiplayer is the best since Call of Duty 4, with the balancing issues pretty much fixed and (finally) memorable maps. It also comes with an insane amount of customization that really makes the guns feel, and your player card unique. The single player has a more coherent and interesting story this time around, but it does continue on the trend of having a short campaign. The zombies mode is back from World At War, and I love it. This is no surprise to me though, since I also loved it in World At War and played a ton of it. Black Ops is addictive, and while (as Jeff said) the core action is mostly the same, it makes a lot of smart changes to the formula that fans of the series will adore.
I am not sure what I like about this game so much that it deserves to be on my top ten list but it is. I didn't have a PS3 at the time of this release, so the idea of getting a God of War like game with subject matter that interests me a lot more was very exciting. I even read the poem prior to the games release. Again, I don't know what it is, but there is something that just works about this game. Maybe it was the demonic imagery, maybe it was the huge boss fights, maybe it was the ability to look into a world so many religious people are afraid of. I don't know, maybe it was one of those, but the fact of the matter is that this game hooked me in with the smooth combat, story, and or the increasingly savage surroundings of hell.
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