Something went wrong. Try again later

gogbot

This user has not updated recently.

28 0 11 0
Forum Posts Wiki Points Following Followers

gogbot's forum posts

  • 25 results
  • 1
  • 2
  • 3
Avatar image for gogbot
gogbot

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1  Edited By gogbot

Its an annoying mechanic but augmentations give you a lot of power.
Buy making your energy a finite resource you can't so much abuse and are forced to use it tactically.
 
Its not a very hard game as it is , too much energy will make it a cake walk.

Avatar image for gogbot
gogbot

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2  Edited By gogbot
@haggis: It is a radical  game-play shift if your play-style is pure stealth , i took me while to adjust my self when i got to the first boss.
 
But the way i think of it , even Ninjas get ambushed from time to time. Situations are such you just have to fight  you can't run or talk your way out it.
Considering there are only three such section in the entire game, it not really forced on you. SO much as you need to be prepared for those situations.
Avatar image for gogbot
gogbot

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3  Edited By gogbot

Well this is disappointing part of the game , 
I had ghost and smooth operator most of the Game. But i also knocked out every guard i came across , hacked every terminal. 
You don't have to avoid guard to get them.
 
There should better incentive for avoiding guards all together , right now avoiding means you loose out on loads of Xp(especially if you go for take-downs) as well hacking Xp from terminals that the guards are usually patrolling.
 
However it is faster , to get through sections. There should have been some sort of time bonus to make up for all that lost XP.

Avatar image for gogbot
gogbot

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4  Edited By gogbot
@Kyle said:

If most boss strategies involve exploiting bad AI, then yes, they are too difficult. On that note, pro tip for third boss: use the laser rifle. The laser rifle has perfect accuracy while blind-firing, being a laser and all, and the boss won't move from where he's standing since you haven't poked your head out of cover. He will stand in place patiently as you roast him to death using blind-fire. 

Also, pro tip for 4th boss: laser rifle again. Being a laser, it can shoot through glass. Use it to shoot her immediately and win without even having to do any other steps of the boss fight. That one's more an intended effect, though, as it doesn't actually involve AI.

In short, 3rd and 4th boss battles: gg laser rifle.

I was on my pacifist run , so i did not have a chance to check out the laser rifle.
But yhea, that is a very effective way of getting it done.  
being able to so stuff like this why i like the game , but the AI is really a let down.
 
I will admit that the boss fights are uneventful for the most part , But it is interesting hearing about all the different ways people dealt with them considereing the varriety of options available.
I would prefer this to just wailing at gigantic health bar or Damage phase followed by waves of minions followed by quick time events.
I think Deus EX HR had the right ideas but the wrong implementation. Or do you guys think they should just have just been Deus Ex 1 style.
 
Next time round Eidos should definitely develop their own AI
Avatar image for gogbot
gogbot

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5  Edited By gogbot

 
Before i Started my play-through of Deus Ex HR , the first things i heard were Jeff's Complains that the Boss battles were tedious/hard or annoying.
That comment was only reinforced by many Forum threads and reviewers saying the same thing.
 
So on my play-through of the hardest setting i took a rocket launcher with me to the first boss battle.
Only to find i had no need of it , and i was specked for exploration and inventory upgrades. No clock and no armor.
 
The Boss's don't really have that much health and it is easy to deal with them as long as you have a decent strategy in mind.
 
I shot him with Rocket launcher and emptied my Assault rifle , it only took me few tries and when i did it was less that a 4 min battle.
 
I latter discovered how inefficient i was in my approach  , 
A friend of mine playing through with  having only stealth abilities tossed grenade a stun grenade and used stealth to hide for a short while , The boss inevitably blew himself up as he threw grenades around the map in search of him. He effectively beat him without even firing a shot.
And another friend used the common tactic of tossing grenades to stun and shooting when possible.
 
What amazes me is that given the myriad of options available from your own spec to the weapons  at hand , why do people have such trouble with the boss battles.
 
Heck even if you go into the battle with the wrong spec all the boss battles give you the means to stock up on appropriate weapons before and during the battle with caches littering the room.
 
Apart form the 3rd boss battle , the others all provide you a way to beat your opponent though use of the environment alone.
Whether that be tricking them into blowing themselves up or luring them into EMP fields.
 
With the use of grenades and mines , which are available for pickup during the fights themselves. It is extremely trivial and quick to get through the fight.
Boss don't have very much health and once you have the upper hand its over in less than 5 min's .
 
Anyone who got the Typhoon system as one of their augmentation choices , will tell you how much it trivializes the fights even more. Not only are they damged a great deal , they are also stunned.
 
The last battle is so trivial its not even worth calling a boss battle , all i did was stealth , enter a bloody code , wait for 5 min's.
 
 Deus Ex is game that offers you a range of different gameplay options to overcome an obstacle , the same applies to boss fights.
 
Try to experiment a little , every item in game is useful , 
i only realized the effectiveness of mines half way into the game. 
Hypostimming before and during battle can give you a lot of leeway when you start to take damage.
 
Try out different Augmentations , Only one or two of them are actually in-effective. Most can be used in rather creative ways.
 
The only augmentation i recommend people get are the inventory add on's . Being able to carry a decent amount of gear in their in the first place , gives you options right of the bat.
You can never go wrong with a good supply of EMP grenades , Hypostims or energy bars.

Avatar image for gogbot
gogbot

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6  Edited By gogbot
@vinsanityv22
 
I totally agree , that is a very meaningful feature   , something this technology can actually do

Halo forge with Kinect , also something that can be very interesting. I did spend a lot of time on Forge with reach , and i they can fine tune the calibrations to work while sitting and work with finger tracking.
 It would be very cool.
Avatar image for gogbot
gogbot

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7  Edited By gogbot

Well i looked at it basically as either 
 
you fight for cause with Iorveth
Or 
stay neutral with Roche
 
Witchers are supposed to neutral , but as more of Gearalt back-story is revealed , it makes more sense for him to side with Iorveth.

Avatar image for gogbot
gogbot

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8  Edited By gogbot
@jmrwacko said:
" @LeBart said:
" @gogbot said:
Cerberus were the ones who made the SR1 and SR2  Normandy
Wait, did I miss something ? They built the first Normandy too ? "
They urged Human/Turian co-development of the SR1 Normandy. They didn't design or build it themselves. "
But they would not have been able to make as good as it was if not for Cerberus.
Working with the Turians made it better, or so i think. But this is the kind of small stuff Bioware looks t when putting up the grand over arching story.
 
So you may want to keep the colector base, It wont be as happy an ending other wise i bet you
Avatar image for gogbot
gogbot

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9  Edited By gogbot
@Darkstar614 said:
" @gogbot said:
" @LeBart said:
" @gogbot said:
Cerberus were the ones who made the SR1 and SR2  Normandy
Wait, did I miss something ? They built the first Normandy too ? "
Talk to EDI , after memory blocks are free and ask her how the Normandy was built she will Inform Shepard that Cerberus Covertly placed the Alliance to work with the Turians to build the ship, So that they could study Turian design and development practices. That's how they got the Specs to make the second one, they were pulling the strings the entire time. "
Oh really, I didn't know those 'blocks' on EDI's systems got removed at some point. I talked to her as soon as I could, and just figured those 'blocks' were never going to go away. "
Talk to EDI after the Collectors abduct the crew. Her memory blocks are removed when Joker connects her to the Ship
Avatar image for gogbot
gogbot

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10  Edited By gogbot
@LeBart said:
" @gogbot said:
Cerberus were the ones who made the SR1 and SR2  Normandy
Wait, did I miss something ? They built the first Normandy too ? "
Talk to EDI , after memory blocks are free and ask her how the Normandy was built she will Inform Shepard that Cerberus Covertly placed the Alliance to work with the Turians to build the ship, So that they could study Turian design and development practices. That's how they got the Specs to make the second one, they were pulling the strings the entire time.
  • 25 results
  • 1
  • 2
  • 3