In which one explains his opinion after finishing Folklore

 

Blogging Beverage: Sailor Jerry's Spiced Navy Rum mixed with Diet Pepsi

Blogging Background: The Protomen - Act II: The Father of Death

 
I have finished Folklore, or it has finished me, I'm not quite sure yet.

Final Thoughts On Folklore

 
Having literally just finished the game about 10 minutes ago, I have to say I'm still kind of staggered. The ending was amazing and tied so much together perfectly. This is one of those games that need to be revisited by all. Something I don't think I've mentioned at all while talking about Folklore these last few blogs is that fact that it uses Six-Axis controls. I know, everyone is probably groaning right now, but I swear, it works perfectly in this game. When you a fighting you use the SAC (Six-Axis Controls) to harvest the Folk you have stunned. Now this ranges from a simple pull up, not unlike hooking a fish, all the way to final bosses where you have to pull, shake, and balance the Folks Id to tire it out and capture it. This is the only instance that I have seen where the SAC fit. It doesn't feel like another control scheme was hammered on top of the normal, it's completely fluid and just feels right. 
 
I will admit by the time I got to the 4 Chapter (for each character seperately) I started to get tired of trying to collect all of the Folk and unlock all of their Karma's. It's not the it got boring, it just got harder and harder to do. For example, there is one creature that as Keats I needed to kill 3 times with one Folk, plus absorb it's Id 5 times. The problem? This Id only appeared in one part of the 4th Chapter and it was a pain in the ass to capture because there were other Folks in the room that would stop you from collecting it. Kill the other Folk you say? Can't, this specific room had a stipulation that if you killed this one type of Folk the room would reset. Suffice it to say, I gave up on unlocking all of the Karma at this exact point. Any that unlocked on the way cool, but other wise I wasn't going to go out of my way any more.
 
Holy crap this story!!! Seriously this is probably the greatest story I have seen in game in a while. It's deep, it's meaningful, it honestly makes you think about life in general, about your mortality, your morals. It's simply terrific. Next time a Games as Art debate shows up around me, I feel I know have played a game that I can honestly say is a prime example of a game that is art. The story is told via both FMV as well as an odd choice of comic book style cut scenes. Don't misunderstand, they certainly work, but it seems odd for a PS3 game to rely on text based story telling. Also there can be some unanswered questions about certain plot points, fortunately the developer, Game Republic, put in side quests that you can complete that fill in more of story, mainly some characters motivations for their actions. 
 
Now, this is a section in my reviews that you will rarely see, but it needs mentioning. This game is freaking beautiful! From main characters to the Folk, from the tiny little room Ellen stays in to the huge environments like the Faery Realm, one word, gorgeous! When I first got to the Faery Realm (Just one of 6 different worlds you visit) I was completely blown away. That is all.
 
In the end, it has now been about 30 min of me typing up my thoughts on this game and I still am blown away at the ending. Never saw it coming. My mind is still racing through my time with the game and coming up with pieces of clues. I truly feel that everyone needs to go find this game and give it a play through. It's one of those rare gems in the sand, and deserves a second look. Go play this game ASAP, you owe it to yourself.
 

Folklore (PS3) - 4 Barghests out of 5

 

What's next?

 
Well, it looks like Iron Man on the 360 is the next game up. Also with the One Year Anniversary of Champions Online, I'm patched up and ready to jump on again, so that will take up some of my time. One last thing, I'm thinking of copy/pasting my above review of Folklore and posting it as a proper review on the Folklore page. I'm just not sure if that's OK or not. I mean i wrote it and all but it's duplicating the text found on the site vs. making it easier to find a review of this game, anyone have some thoughts on the matter? Until next week, make sure to keep on gamin'!

Have a good one, everybody
Jesse "Goku13k" Dyck
4 Comments
5 Comments
Posted by Goku13K

 

Blogging Beverage: Sailor Jerry's Spiced Navy Rum mixed with Diet Pepsi

Blogging Background: The Protomen - Act II: The Father of Death

 
I have finished Folklore, or it has finished me, I'm not quite sure yet.

Final Thoughts On Folklore

 
Having literally just finished the game about 10 minutes ago, I have to say I'm still kind of staggered. The ending was amazing and tied so much together perfectly. This is one of those games that need to be revisited by all. Something I don't think I've mentioned at all while talking about Folklore these last few blogs is that fact that it uses Six-Axis controls. I know, everyone is probably groaning right now, but I swear, it works perfectly in this game. When you a fighting you use the SAC (Six-Axis Controls) to harvest the Folk you have stunned. Now this ranges from a simple pull up, not unlike hooking a fish, all the way to final bosses where you have to pull, shake, and balance the Folks Id to tire it out and capture it. This is the only instance that I have seen where the SAC fit. It doesn't feel like another control scheme was hammered on top of the normal, it's completely fluid and just feels right. 
 
I will admit by the time I got to the 4 Chapter (for each character seperately) I started to get tired of trying to collect all of the Folk and unlock all of their Karma's. It's not the it got boring, it just got harder and harder to do. For example, there is one creature that as Keats I needed to kill 3 times with one Folk, plus absorb it's Id 5 times. The problem? This Id only appeared in one part of the 4th Chapter and it was a pain in the ass to capture because there were other Folks in the room that would stop you from collecting it. Kill the other Folk you say? Can't, this specific room had a stipulation that if you killed this one type of Folk the room would reset. Suffice it to say, I gave up on unlocking all of the Karma at this exact point. Any that unlocked on the way cool, but other wise I wasn't going to go out of my way any more.
 
Holy crap this story!!! Seriously this is probably the greatest story I have seen in game in a while. It's deep, it's meaningful, it honestly makes you think about life in general, about your mortality, your morals. It's simply terrific. Next time a Games as Art debate shows up around me, I feel I know have played a game that I can honestly say is a prime example of a game that is art. The story is told via both FMV as well as an odd choice of comic book style cut scenes. Don't misunderstand, they certainly work, but it seems odd for a PS3 game to rely on text based story telling. Also there can be some unanswered questions about certain plot points, fortunately the developer, Game Republic, put in side quests that you can complete that fill in more of story, mainly some characters motivations for their actions. 
 
Now, this is a section in my reviews that you will rarely see, but it needs mentioning. This game is freaking beautiful! From main characters to the Folk, from the tiny little room Ellen stays in to the huge environments like the Faery Realm, one word, gorgeous! When I first got to the Faery Realm (Just one of 6 different worlds you visit) I was completely blown away. That is all.
 
In the end, it has now been about 30 min of me typing up my thoughts on this game and I still am blown away at the ending. Never saw it coming. My mind is still racing through my time with the game and coming up with pieces of clues. I truly feel that everyone needs to go find this game and give it a play through. It's one of those rare gems in the sand, and deserves a second look. Go play this game ASAP, you owe it to yourself.
 

Folklore (PS3) - 4 Barghests out of 5

 

What's next?

 
Well, it looks like Iron Man on the 360 is the next game up. Also with the One Year Anniversary of Champions Online, I'm patched up and ready to jump on again, so that will take up some of my time. One last thing, I'm thinking of copy/pasting my above review of Folklore and posting it as a proper review on the Folklore page. I'm just not sure if that's OK or not. I mean i wrote it and all but it's duplicating the text found on the site vs. making it easier to find a review of this game, anyone have some thoughts on the matter? Until next week, make sure to keep on gamin'!

Have a good one, everybody
Jesse "Goku13k" Dyck
Posted by Ujio

I rented this game a loooooong time ago; probably around the time it first came out. And while it was cool I unfortunately didn't get that far in the game on account of becoming "stuck" in a certain section and no clear or concise explanation of how to proceed further. So I stopped and returned it. Which is a shame because it seemed like one of those off-ball games I'm attracted to (I love a good story) and it definitely was a good looking game. It should be pretty cheap now, right? I might go on my own quest and find it again.

Posted by Goku13K

You totally should. There were a couple of times where I was "What the hell am I supposed to do now?" but after looking about and talking to all the Faery around, I made my way through. It's definitely worth picking up again.

Posted by KaosAngel

I need to shamelessly bump this due to the fact that people NEED to play Folksouls.

Posted by Goku13K
@KaosAngel said:
"I need to shamelessly bump this due to the fact that people NEED to play Folksouls. "

Japanese title WIN!
 
Also I agree people truly need to play this game. It should not be missed. I feel it sets the standard for delivering story in games. It doesn't answer all of the questions, and it leaves some things up to the user to figure out or put their own thought into (especially that ending, OMG)