I'm not a Halo guy (or an Xbox guy for that matter), but it really impressed me with the treatment they gave this collection of games. The way level selection stuff works, the way the multiplayer maps can fall into any category, just the huge breadth of options that you don't typically find in any game. It's really quite impressive.
It just bums me out that lots of games are all being marred by these serious online issues. Driveclub, the original launch of GTAV, and this just to name a few. It also bums me out that a game like AC: Unity, which I feel is pretty decent at its core, and takes a lot of steps in the right direction for the combat, just completely bombs out due to all these technical issues. I hear LBP3 has its own set of technical problems as well.
It's such a bummer that lots of these major releases are just not finishing on time. This November should have been a precursor to all these great games, but instead it's mostly a trainwreck.
Well, apart from the Bayonetta games on Wii U. That's been solid.