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golguin

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golguin

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@jasonr86 said:

@mellotronrules said:

@president_barackbar said:

@herbiebug said:

In order to address this dissonance, the developer has to be willing to commit 100% to the idea of vulnerable character and realistic scenario. It doesn't work halfway, as is clear with Uncharted and this particular Tomb Raider. Uncharted gets away with it because the gameplay is so good the story doesn't really matter. Ditto for Far Cry 3.

By commitment I mean developer has to be willing to make the gameplay specifically focused on survival. Enemy encounters must be rare in order for that action to carry the sort of gravitas this design direction calls for. It cannot be a shooty shooty action game and a story of inexperienced survival at the same time. I Am Alive tried to do this with some success. The Last Of Us appears to be making an effort towards this type of thing as well.

Agreed 100% The problem with Tomb Raider is it wants to have its cake and eat it too.

spot on. they made tomb raider into a 3rd person shooter. i mean, consider that simple fact for a second. why even call it TOMB raider, when you primarily spend your time ending lives. i mean- i'm glad the writers recognize the disconnect- but you can't toe the line between mass murder and emotional distress without some sort of consequence. if they want to tell a realistic and "gritty" story, why not have the sequel be a heavy rain style game where lara spends her time in and out of therapy while battling flashbacks. it would be more believable.

and of course i recognize the "games need to be games at a certain point" argument...but don't set her up to be realistically vulnerable then! stick with the old lara!

The old Lara wasn't selling copies anymore. And was old. They had to try something different. I mean at least give them credit for doing something different with the formula. Going through this thread I really wonder how many people have actually played the game. I know it's not true because it's doing critically so well but I get the impression that only a few people are playing the same game I am. Which is nuts cause why would dudes speak to a game they haven't played. Maybe I'm just buying into this game more then other people.

Plenty of people who haven't played the game are talking out of their asses. That much is certain reading through these threads and seeing people post false information about Lara killing hoards of enemies as soon as she gets weapons or claiming that its linear with little exploration when you can spend a good amount of time using new skills to explore areas.

I'm tempted to make a thread to see who is actually playing the game and who is simply repeating opinions they heard.

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golguin

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#2  Edited By golguin

Ironically enough I lived next to a crack house for the first 18 years of my life and I saw people get killed in gang fights.

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golguin

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I feel like it's been years since I've heard that phrase, but I just heard it again and I'm surprised by how annoyed I get by it. It feels like a lazy term when there are so many other words to use that can describe whatever trait you are trying to vocalize.

Street smart to me always felt like a phrase used by someone who has nothing going for them and yet they don't want to admit it so they invent in imaginary badge of proficiency to feel like they are worth something.

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#5  Edited By golguin

I hope we get an older Clem to show up at some point in the story. It doesn't have to follow her, but she needs to make a cameo and needs to be okay.

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#6  Edited By golguin

Too pretty to be in a game or to pretty to be hurt? That's the real question.

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I don't know about all of you, but if my life was in danger from crazy cult dudes I'd like to think I'd kill them all to survive. What would be the point of the game if after 3 kills you decide you've taken too many lives and jump off a cliff?

All this talk of narrative dissonance feels very fabricated when every other game out there can be accused of the same thing.

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golguin

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So another series gets EAed to death. How many does that make?

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They could always try to do the shaky hands thing like Resident Evil 4. And then lessen it as the plot progresses. But that would probably lead way for frustration.

They absolutely do that when you first get a gun. You also naturally get better with the games aiming mechanic as you get used to shooting dudes. The same for the bow. The wildlife is very dodgy and you miss a lot in the beginning, but you start to get a sense for knowing when to shoot at animals. You learn to shoot wolves when they start to charge since they lunge at you in a straight line.

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I've played the game just past the part where Lara gets a gun. I think it's pretty amazing. Exploring the environment has been pretty fun and I already feel that upgrade itch kicking in with all the light RPG elements. The opening has some pretty amazing cinematic camera angles and the tightness of the shots really give off that feeling of being in a cave.