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golguin

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golguin

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#1  Edited By golguin

I laughed when I thought "fucking hipster logo" and then read "crappy hipster logo." I personal prefer minimal designs, but they all capture their intended feel.

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golguin

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@beachthunder said:

He's not the only one who has no qualms dating a child o_o

Also, I still find it very disturbing that Alphys was performing a whole bunch of twisted secret experiments, and then when people find out, it's no biggie. Oh, Alphys, you so quirky, turning people into mutants with your silly little experiments and then imprisoning them in your lab. Ha ha, oh, that's our Alphys, all right!

The thing about Alphys is that...

She didn't hurt any living monster in her experiments. She was given the bodies of monsters that had "fallen" and she injected them with DETERMINATION. They didn't turn to dust and instead persisted. They eventually opened their eyes and came back to life for a while, before melting together due to their inability to handle DETERMINATION. She literally gave them their life back. You can go back after the ending and see that they (the fusions) are quite happy with their families.

@julius Undyne is not trying to kill you 100%. She is not a murderous monster. Want proof? Here is the proof. What do you think happens when you refuse to give her a fair fight? Watch video and see her reaction. She wants to prove to you that monsters are strong and capable of fighting humans on equal footing because it is known (through the story) that monsters are no match for humans.



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golguin

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Does this mean Undertale will make the site's top 10 list? Doubt it. Too much Undertale hate from others lurking about.

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golguin

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I felt there was so much stuff in the DLC in regards to the lore and how it connects back to the main game, but after watching the latest video from vaati I can see there were so many things that I missed that seemed obvious.

Example? The Fishing Hamlet sits directly above the Hunter's Nightmare, which is why that snail thing falls from the sky and how all the brain dudes keep hearing the water above them. You can also see the Hunter's Nightmare if you look into the water. Another obvious thing in retrospect is that the spear weapons wielded by the fish people in the Fishing Hamlet are the same spears carried by the statues on the way to the Vicar Amelia fight.


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golguin

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@turambar said:
@golguin said:
@turambar said:
@golguin said:

How is it not a serious reason? There have been quite a few of my cousins that faced bullying in school and people said, "You don't want X to end up like X at school right?" This is not a discussion among the kids in the family. This is a discussion among the adults in the family. To be clear this is a Mexican extended family with numerous cousins so we've seen quite a few situations play out over the years.

Kids don't get bullied because they believe in Santa. Santa is not some sort of cultural distinguishment that will be singled out.

When kids get bullied in school, whatever the given taunts might be, always come down to something far more basic: what they look like, how they act, what they wear, etc. The nebulous nature of "what they believe", especially when it comes to pan-cultural icons, is not anywhere near the middle of the list.

Hmm, I don't believe that kids who are bullied are going to accept your explanation and then explain to the bullies that they should leave them alone for the reasons you outlined. I really can't think of an appropriate response to your comment. It's like you've read what the textbooks say on the issue, but it's completely removed from reality. Trust me when I tell you I've seen it quite a bit and your explanation just comes off as nonsense.

Trust me as someone who was bullied regularly all through elementary and middle school that I have a pretty good idea of what would have and would not have stopped the bullying. Also as someone that works with students on the regular, please don't insult me by insinuating I am simply regurgitating text.

Then we are clearly at an impasse because my family has dealt with many bullies over the years.

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golguin

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I said this during the predictions of the GB top 10 spots and I'll say it again. I am fully prepared to see my top 3 picks of Bloodborne, Undertale, and Witcher 3 not even make their list. I can see it happen, but I don't even know how it's possible to not see how good they are. Opinions and all that.

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golguin

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I felt sure going into Sakurako-san that it would end up at the top of my list. A detective procedural featuring Bishoujo Sherlock and a sanctimonious high-school Watson. Having finished the series I feel as though it concluded one arc with a cheap emotional payoff it did little to earn whilst leaving another that it spent the most time developing totally unresolved. Scarves, skulls and animal companion of the year: Hector.

Gundam IBO is proceeding well, I have to say I expected something a little different from the director-writer team that brought us Toradora. I had hoped for a similarly romantic twist on the typically grit and oil mecha formula but it's mostly routine. A fine routine still but not what I truly desired. Biscuit, cookie, cracker.

One-Punch Man was just good clean fun. Had me smiling ear-to-ear every week.

Just finished Beyond the Boundary in my ongoing quest to watch all things Kyo Ani. I think the first action series I've seen from them? Typically slick but uncharacteristically fanservicey. Enjoyed the action, comedy, and romance individually but felt the show had odd ideas about the appropriate time to mix them together. Will nonetheless seek out the movie sequel. Spectacles, spirits and swords made of blood.

Shout-out to the true and rightful anime editor @austin_walker for the Wakako-zake recommendation. This show is warm sake for the anime soul. A brief, blissful meditation on the simple pleasures of a good meal.

Sound! Euphonium: Call it K-ON! with brass instruments, a larger -but no less delightful- cast and much higher stakes. Sound! Euphonium is an emotional story of self-discovery, redemption, and the transformative power of music. Executed with trademark attention to detail, this is Kyoto Animation's best offering in years. Backpacks, bruised ankles, and brass.

No Caption Provided

You forgot something about Sound Euphonium.


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golguin

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@turambar said:
@golguin said:

How is it not a serious reason? There have been quite a few of my cousins that faced bullying in school and people said, "You don't want X to end up like X at school right?" This is not a discussion among the kids in the family. This is a discussion among the adults in the family. To be clear this is a Mexican extended family with numerous cousins so we've seen quite a few situations play out over the years.

Kids don't get bullied because they believe in Santa. Santa is not some sort of cultural distinguishment that will be singled out.

When kids get bullied in school, whatever the given taunts might be, always come down to something far more basic: what they look like, how they act, what they wear, etc. The nebulous nature of "what they believe", especially when it comes to pan-cultural icons, is not anywhere near the middle of the list.

Hmm, I don't believe that kids who are bullied are going to accept your explanation and then explain to the bullies that they should leave them alone for the reasons you outlined. I really can't think of an appropriate response to your comment. It's like you've read what the textbooks say on the issue, but it's completely removed from reality. Trust me when I tell you I've seen it quite a bit and your explanation just comes off as nonsense.

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golguin

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@butano said:
@golguin said:
@butano said:
@golguin said:
@butano said:

So far I'm in the neutral camp, and it's in the same camp that Gone Home is for me. Artsy game being artsy (which isn't a bad thing) and is different, but is nowhere near being a contender on my list for GOTY and not really getting the same bubbly feelings others would. Just got to Undyne and doing a pacifist run, and so far I just kinda want it to be over and not really looking to play it a second time to get a different ending.

Some of the writing gave me a light chuckle, but most of it so far I would equate to a bunch of Redditors trying to out-pun each other constantly. I do think the combat mechanic is pretty neat, but not executed as well as it could be.

I'd reserve judgement until you beat the game if you say you are up to Undyne in your Pacifist run. Comparing the game to Gone Home or other artsy games is a HUGE disservice to what Undertale is.

I just double checked the ending of the Pacifist run and it still hits like a ton of bricks. No other moment in video games captures what happens during "the moment" when music, gameplay, text, and characters all come together so amazingly well.

Ehhh.... just finished it. Didn't kill anyone, spared Asgore, Flowey appears and ices him, then the game...crashes? It has its moments, I'll give you that (particularly the Mettaton EX fight), but there are other games that have captured these kind of moments amazingly well. Bastion is one at the top of my head that pulled it off, and it was without a doubt a much better game than this. I'm still in the neutral category of this game, and I'm not really up for doing multiple playthroughs to get "true endings" to games. Might do the kill Asgore choice, but beyond that I probably won't come back to the game.

Different strokes for different folks. Didn't hate it, didn't love it. I got my $8 of entertainment out of it.

That wasn't the Pacifist route. You only did the Neutral route. The things that people talk about happens in the Pacifist route. If you really didn't kill anyone then...

HOLD ON. Did you say the game crashed?

Flowey appears during the ending and tells you that he knows how to get you a better ending. You reload your file again and you listen to what he tells you to do. There is no repeat content. It's all new content. There is no multiple playthrough. You pick up where you left off right before you fight Asgore.

So I loaded up the save and went through that new content. Flowey fight was pretty interesting, but all in all I think it's a bit of an oversight to have the game crash on you be part of the narrative. Had I not known that, I would've just stopped playing since I assumed that's the ending. Epilogue was OK too, but I didn't try to do the whole sidequest stuff that it hinted at to get the full pacifist ending, and I don't intend to go back to it.

Still just an OK game to me. Probably will watch the other endings to see what they're like, but apart from those, I've gotten my money's worth out of it.

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The Pacifist Route stuff isn't a 10 minute ending type of thing. It's essentially content that's locked out until you get the Neutral Ending. If you want to see what happens this is it. Fast Forward to 5:30:00 in the video to see how it all plays out.


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#10  Edited By golguin

@homelessbird said:

@golguin: I guess I hadn't viewed it in that specific context - it does poke fun at a mostly unexamined trope in the RPG space - at least if I'm inferring the correct meaning from your description. In that way, it is sort of a satire of RPGs; mostly JRPGs, really. But I don't really think this kind of thing is that uncommon. You'll find that kind of satire in games like Breath of Death and Cthulu Saves the World, the Penny Arcade games, even that South Park RPG.

Other RPGs with pacifist completion methods are admittedly rare, but not unheard of. Just off the top of my head, you can complete Arcana without killing anything. You can talk your way through the old Fallout games. You can beat Nethack as a pacifist (although I guess that might be more of a technicality, because you still have to have pets to kill monsters for you).

In terms of a system that encourages alternative methods of character growth from mass murder, Undertale's is really fairly simple. There are plenty of RPGs out there (mostly in the western style) that encourage you to solve encounters not only through non-violence, but to avoid them entirely, or to arrange events in such a way that conflict is never necessary. In a maybe hilarious coincidence, a recently released game called Underrail that styles itself after older WRPGs has an experience system based entirely around recovering artifacts from around the game world. There are plenty of older games that try to recreate pen and paper roleplaying systems have alternative experience systems as well. Hell, Dungeons and Dragons Online is an MMO where you only get experience through completing quests, making fighting unnecessary if avoidable.

Undertale is certainly a unique mix of a variety of things you don't see everyday in RPGs, but it didn't have anything in it that I would say makes it historically significant to the genre.

Still a good game! I enjoyed the shit out of Mettaton, in particular.

South Park: The Stick of Truth does not have what I'm talking about. It breaks the fourth wall and the comedy in the game is derived from RPG tropes (as well as South Park's own lore), but that is not Undertale. I've never played the Penny Arcade RPG so I wouldn't know if it has what I'm referring to.

I also would not say that the ability to talk your way out of situations in Fallout Games or the Mass Effect series describes what happens in Undertale. The act of killing and not killing in Undertale is unique to it's own narrative. It means something to take even a single life in Undertale. It means something to spare everyone. Killing everyone also plays a big part in the narrative as you know. Grinding for experience in D&D doesn't mean anything to the world of the game.

The combat in Undertale could have involved a different system, but even that lends context to the overall story.