Posted this on GAF, but I guess this is a better place. Just a few suggestions, I certainly don't want this to come across as critiques, because I think DMing in front of thousands of people is hard enough, without people like me freaking out about it. Just a few things that might help make the campaign flow a little more.
- You've GOT to read the Player's Handbook, and know it inside and out. It's the minimum a DM can do, to be completely encyclopedic about the rules, especially when it comes to things as basic as death rolls, spell slots, and the specific traits and abilities of the PCs in the campaign.
- Quash infighting immediately, it leads nowhere in the long run, and contributes very little to character/quest progression. Some of it is ok, but it slows the game down sooo much.
- Create some specific house rules, and stick to them. A few that would help this campaign specifically include; pool the party gold (it's clear that would solve a lot of issues); no stealing from other players (might have been fun this time, but it can quickly cause animosity with people who aren't used to roleplaying); and stabilization with any healing at all will cause a character to immediately wake up, instead of having to wait 1d4+2 hours to gain HP and wake up.
- Just keep the game moving. A fast moving campaign will flesh out characters at the exact same rate as a slow moving campaign, without the risk of anyone getting bored. Find a really quick way for you to get through numbers and enemy turns in a battle, and when you run through a couple mock battles that way and get really good at flying through turns, you can add embellishment to it, and at that point, you're not saying things like "The goblin advances, swinging his hammer *rolls, waits* and hitting you forrrrrr *rolls, waits* 5 + 1 is 6 damage.", you're saying things like "The goblin, looking enraged as he approaches, raises his rusty hammer above his head, bringing it down on your breastplate, denting it into your torso for 6 damage.
- Cheat sheets are your friend. Keeping info like PC: AC, HP, Passive Perception, and Passive Insight in front of you, as well as super quick enemy cheat sheets, like Attack and Damage Bonuses, allow you to get into the groove mentioned earlier.