graf1k's forum posts

#1 Posted by graf1k (373 posts) -

@hailinel said:

@csl316 said:

Server? I hardly even know her!

What am I doing.

Practicing for Vaudeville?

#2 Edited by graf1k (373 posts) -

So the thing is, while people who backed this Kickstarter for Oculus are wrong for being pissed about this, I'm glad they are. Kickstarter, as it exists today, is for chumps and the Oculus Rift is the best example yet of why it's for chumps.

Clearly Oculus had the chance to go the VC route or 'angel investor' route before taking their idea to Kickstarter and either were denied or figured Kickstarter was the better option. Either way, Oculus Rift would never have been in the position to be acquired by Facebook without being Kickstarted (and if it had only been funded to the initial $250k they asked for, probably would still not exist). Now, that said, the Oculus Kickstarter proved that crowd sourcing is a viable form of funding things that are more than just niche products but also things that are financially viable as well. Take both those facts together and it becomes clear that a "gamers hedge fund" could do a lot of the good things Kickstarter does while also providing gamers a potential financial benefit from their benevolence. Problem is, why would any schmuck choose that option while free money is available from a bunch of people who have no real recourse if you don't deliver what you promise or if it's shit, and have absolutely no stake in your company if you do one day become profitable and get bought out or become the next billion-dollar IPO.

In short, if you're pissed about not benefiting from the Oculus buyout, don't back stuff on Kickstarter. If you just care about getting the thing itself, don't back stuff on Kickstarter because there's no guarantee you'll get "what you paid for". If you are super-idealistic and don't really care if you get the thing you back but think it would be cool if the thing exists one day and you get one, by all means, continue as you were.

Personally, between stuff like the Oculus buyout, Ouya being a hunk of shit, not to mention the latter selling at retail before some backers got their kits, I continue to feel pretty good in my choice to not back anything on Kickstarter ever. Because it's for chumps.

#3 Edited by graf1k (373 posts) -

I'd like to believe there is a 'good' reason for this. Maybe BI didn't sell what it needed to and Irrational was going to be forced into something they didn't want to make (like that Mafia 3 project supposedly kicking around various 2K studios?). Maybe 2K said "if Ken leaves, we shutter Irrational" and Ken and the higher ups at Irrational thought they could do it in a more 'humane' way themselves, finding people jobs as they slowly bring the studio to a close. Unfortunately unless people from inside Irrational spill the beans, we probably won't find out any time soon, if ever.

Let's not forget what happened with Criterion. Small group splinters off and keeps the Criterion name, the majority of the studio gets absorbed into Ghost Games as Ghost Games UK. They make a pretty excellent NFS game and a couple months later Ghost Games UK is shuttered anyway. It's not a given that if Ken left and went on his merry way that Irrational was long for this world anyway.

#4 Posted by graf1k (373 posts) -

Great read. Unfortunately without Patrick on the Bombcast anymore I doubt we'll hear any discussion about it there, unless Drew brings it up. Maybe on Friday's Bombin' the AM?

#5 Edited by graf1k (373 posts) -

I have to say, I began reading this article prepared to call bullshit from the beginning, but I have to say, the guy kind of has a point. Granted, the situation isn't as dire as he makes it out to be. Nobody is really being bilked by these sales. Even if I buy 200 Steam games and I've only played 10% of them, I have them pretty much forever, assuming a catastrophe doesn't befall Valve. I still own them. If 10 years from now I decide "Hey, time to see what the big deal about The Stanley Parable was", I can totally do it.

Also, I don't buy his argument about somebody spending their last $12 on a game, only for it to go on sale. Unless you're still living with your parents, you are simply put, an IDIOT if you spend your last $$ on a video game, for any reason. In those cases where a young adult or teenager spends their last $$ on a Steam sale, it's really not that big a deal. They'll have more money quickly enough. It's no the end of the world. It's nice of him to refund the kid's money but honestly, that kid was probably poor-selling it in the first place, and even if he wasn't, a week or two max and he'll have spending money again most likely.

That said, he absolutely has a point about rewarding early adopters and fans that buy your game day one with a sale, rather than them paying full price and all the bandwagon hoppers getting the deals. You're starting to see that though with discounts and bonuses for pre-sales on Steam and PSN. For instance, OlliOlli is discounted this week by 20% or so. Sure, it'll probably be 50% off by the end of the year, if not sooner, but it's still a nice gesture for the fans that want the game bad enough to not wait for a sale.

Unfortunately, I don't think you can make that work outside the digital realm. If a retail box copy of a game launched at $50 and then went up to $60, that most likely will tank sales of the game until it's eventually $20-30. If you're a game that gets popular on word of mouth, like Payday 2 did for instance, that could completely negate that buzz when people find out they pay more for being late to the party.

#6 Posted by graf1k (373 posts) -

I take no joy in it, but I absolutely called this whole WiiU thing. Anybody that wanted to play last-gen games for the next 2 years or so probably already had a PS3 or a 360 and so the only people out there buying the WiiU are the Nintendo try-hards die-hards. The quasi-shitty tablet was a bad enough mistake, but to pair it with largely last-gen hardware made for something too expensive to compete with 360/PS3 and not powerful enough to compete with PS4/XBone. The only surprising thing about dev support drying up is that it didn't even take until the end of the PS3/360 era to happen.

That said, I really don't know what, if anything at Nintendo will actually change. Putting games out on smartphones would cannibalize the one healthy platform Nintendo has, but the WiiU is so far gone at this point, I don't think it's possible to save it. In less than three months, the PS4 and XBOne are on the verge of outselling the WiiU which has been out for about 14 months, and it's only going to get worse. If they give up and start work on their next home console, that just screws over their most die-hard fans. I do not envy Iwata right about now...

#7 Posted by graf1k (373 posts) -

Great idea Drew & Jeff had a great idea.

#8 Posted by graf1k (373 posts) -

Tax on a digital subscription? Whaaaaa???? Oh well, reupped anyway. Fuck you guys and your goddamn Unprofessional Fridays. I can't live without it.

#9 Posted by graf1k (373 posts) -

@spraynardtatum: Agreed but Facebook and Twitter are integrated into everything. Doesn't mean you have to use it. I never do. That said, I really hope they patch in uploading to YouTube eventually. You know, considering it's the biggest repository of videos in the world...

#10 Posted by graf1k (373 posts) -

Lack of MP3 support ad DLNA kind of sucks but it's pretty cool that they are open to adding it, rather than insisting people use the Sony music store and all that crap. I like being able to stream my music from my iPhone to my 360 & PS3.