Games I've played: Persona 3 FES (2009-05-14)

I loved Persona 4 Golden, and from the moment I finished it (and the moment I heard Persona 4 Arena has Persona 3 spoilers) I knew I wanted to go back and play Persona 3. Before anyone tries to tell me that I should be playing Persona 3 Portable: yeah, I've heard, and I know it's a better game mechanically in a lot of ways. But it also doesn't have 3D environments, character animations, or FMV cutscenes, and I've heard it modifies the tired/sick system in a way that kneecaps the game balance. At least for my first time through, I want to play Persona 3 as originally conceived, and FES strikes me as a much more pure experience. And yeah, I know, The Answer is to be avoided.

Fun fact, by the way: Persona 3 FES is the first native (well, emulated, but you know what I mean) PS2 game I've ever played.

I knew very little about this game going in, and it's turned out to have less in common with Persona 4 -- especially in terms of narrative and style -- than I expected. Relative to Persona 4's slow ramp-up (which I should say I didn't really mind), Persona 3 kicks into gear incredibly quickly. Days into the story and less than an hour of play time in, you're dropped into the first stage of Tartarus (the game's giant dungeon) with a full team and given full responsibility to plan future visits. The player, unless I missed something, is expected to just know that the ominous, omnipresent "next" countdown at the top right of the screen is important. The main characters go from "what the hell is going on?" to "okay, let's explore this giant tower full of monsters!" in about 5 minutes. I can't say that I mind, especially since I know the general Persona game rulebook, but the change of pace and relative hands-offedness has been the most noticeable difference so far.

I'm loving Persona 3's style and atmosphere. While Persona 4 had its moody, dark, and serious moments, Persona 3 (at least so far) leans much more in that direction, and less on the cheerful, heartwarming and chummy ambiance of 4. Where 4 would strike a mysterious tone, 3 seems to strike a menacing one. Seconds into the opening cutscene, I was completely on board. The quick cuts between city streets and a girl slumped on a bathroom floor struggling to shoot herself, the playing on circular shapes, that out-of-left-field shot of cow people, the oppressive static, the blood-stained green and yellow streets filled with coffins, the Japanese hip-hop -- it's just plain cool, offbeat, and strangely cohesive in a way that resonated with me more immediately than Persona 4. I love the casual prep fashion -- particularly Minato, Mitsuru and Akihiko -- and the Paris-esque stylistic idiosyncrasies. It's -- at least from my place of relative cultural ignorance -- Japanese design at its best: integrating a broad swath of cultural influences into a compellingly cohesive package.

The music complements all of this perfectly. I was already enjoying a lot of the compositions, but man, when I hit the Monorail incident before Golden Week and Deep Breath Deep Breath hit, I knew this game's soundtrack was truly special. There was some part of me, not very long ago, that would have heard that Japanese rapping and had a hard time getting past it, but perhaps because I've got a long-standing blind spot for lyrics in music and have played several games with vocal-heavy soundtracks recently, I straight-up like it at this point. The clipped synths, weird half-lady-half-saxophone backing vocals, and jazzy piano work come together for a great track that complements the scene very well.

The moody Tartarus Block 1 dungeon theme, that jazz rap dorm theme, that energetic exploration theme -- almost every track in this game is great. I'm going out of my way to avoid "spoiling" future music, and I think that says a lot about my reverence for it. And really, any game that is willing to go balls-out and use Mass Destruction as a battle theme you'll spend hours listening to is a game that I feel some obligation to get behind.

One last quick note: I think the tired/sick system is some really smart game design. One of my bigger pain points in Persona 4 Golden was that the dungeon gameplay wore thin when I was finishing every dungeon in my first visit. A combination of the game's general easiness, SOS system, and tight social link timeframes strongly incentivized the player to maximize every day they entered the TV, and that manifested in my grinding through dungeons in a single sitting in a way that pushed the fun factor of the battle system past its breaking point. As much as I'm sure I'll resent it from a cold min-maxing perspective, the tired/sick system is effectively preventing me from treating Tartarus exploration as a chore, and is making the game's pacing much more enjoyable as a result.

37 Comments
39 Comments
Posted by Video_Game_King

NO! Don't avoid The Answer. The haters don't know what they're talking about.

I will say that I disagree with you on the pacing, though. I felt like the story was taking things very slowly throughout, building up to something without giving you much of a clue as to what that something was.

I love the casual prep fashion -- particularly Minato, Mitsuru and Akihiko

You mean Brooklyn.

Posted by GrantHeaslip

NO! Don't avoid The Answer. The haters don't know what they're talking about.

I will say that I disagree with you on the pacing, though. I felt like the story was taking things very slowly throughout, building up to something without giving you much of a clue as to what that something was.

I love the casual prep fashion -- particularly Minato, Mitsuru and Akihiko

You mean Brooklyn.

I was going to ask: joking aside, is Minato the most broadly-accepted name for the Persona 3 protagonist? I've avoided your Persona 3 stuff to avoid spoilers, so I'm sure I lack the vocabulary to discuss Persona 3 properly on this site :).

Regarding pacing, I was more referring to gameplay pacing than story pacing. I can't really speak to either particularly well given that I'm only a few hours into a marathon game.

Posted by Video_Game_King

@grantheaslip:

I feel like Makoto's gonna gain ground in this fight, since it has the Movie behind it and all, but we both know the real answer:

BROOKLYN RAGE 4 LYFE!

Edited by believer258

@video_game_king said:

NO! Don't avoid The Answer. The haters don't know what they're talking about.

I will say that I disagree with you on the pacing, though. I felt like the story was taking things very slowly throughout, building up to something without giving you much of a clue as to what that something was.

I love the casual prep fashion -- particularly Minato, Mitsuru and Akihiko

You mean Brooklyn.

I was going to ask: joking aside, is Minato the most broadly-accepted name for the Persona 3 protagonist? I've avoided your Persona 3 stuff to avoid spoilers, so I'm sure I lack the vocabulary to discuss Persona 3 properly on this site :).

Regarding pacing, I was more referring to gameplay pacing than story pacing. I can't really speak to either particularly well given that I'm only a few hours into a marathon game.

I've always heard him referred to as "the P3 MC".

As for the part where you get tired, I actually found that pretty irrelevant by the ten hour mark. At some point the player gets tired of dungeon-crawling before the game's characters get tired. Dungeon crawling in this game was my podcast game after the thirty or so hour mark.

Speaking as someone who dislikes rap, the Japanese rap in this game only gets better, especially there at the end. It's so dumb, but so good. Also, I'm not totally certain they were rapping in Japanese, it always sounded like garbled English to me.

I liked Persona 3 FES a little more than I liked Persona 4 precisely because of the tone and story here. You're right, it's darker, and the actual plot here is more interesting and better presented.

Edited by Jeust

@video_game_king said:

NO! Don't avoid The Answer. The haters don't know what they're talking about.

I will say that I disagree with you on the pacing, though. I felt like the story was taking things very slowly throughout, building up to something without giving you much of a clue as to what that something was.

I love the casual prep fashion -- particularly Minato, Mitsuru and Akihiko

You mean Brooklyn.

Yeah! Don't avoid The Answer. It's awesome story-wise, and it has some special fanservice!

Posted by ArbitraryWater

Persona 3 is fantastic and probably one of my favorite games; period. You aren't missing out on much playing through FES instead of Portable, since most of the latter's enhancements are only found if you do the female story instead. Don't let the tired/sick system fool you either, the only reason P3 is harder than 4 is because Mitsuru will inevitably cast Marin Karin at the worst possible moment.

Also The Answer is bad and you shouldn't play it. Just watch all of the story beats on youtube, it's a hell of a lot better than another 20-30 hours of grinding.

Posted by Video_Game_King

@jeust said:

Yeah! Don't avoid The Answer. It's awesome story-wise, and it has some special fanservice!

Fan service? I have no recollection of that. Did I miss some event where Yukari and Metis start lezzing out?

Edited by selfconfessedcynic

Excellent write up!

To me, when it comes to P3/FES in comparison to P4/G, I actually really enjoyed the min/maxing of completing a dungeon in a single day. I end up setting challenges for myself, like not healing on floors or speed running/etc. As such I actually very much enjoy the pace of P4G and P3P's lack of tired/sick system. However having only ever finished P3 in portable flavour, I really did miss the polygonal models, so as far as I'm concerned, you're playing it the right way.

Aside from that, TGS is coming up and posts like this are making me crave that next Persona Studio project SO HARD.

Posted by davidwitten22

Yes, P3FES was a great game. Still don't know whether I prefer it or Persona 4, but they're both so great that it doesn't really even matter.

Posted by bigjeffrey

Play the Answer Chapter. Also YES the presentation of this game is FUCKing brilliant.

Posted by stubbleman

@jeust said:

Yeah! Don't avoid The Answer. It's awesome story-wise, and it has some special fanservice!

Fan service? I have no recollection of that. Did I miss some event where Yukari and Metis start lezzing out?

That would be a significant step up from the character suicide they committed with Yukari in The Answer. I mean, the whole thing is just significantly less well written than the rest of the game by a staggering amount. Maybe it was the localization that was bad, and the Japanese version was fine, but everything about The Answer is just depressing to think about. And not in the way it was meant to be either.

The whole thing is like those shitty parts in Saints Row 4 where the boss is freaking out about Johnny and being an asshole to everyone, but condensed and applied to all the characters. Except Saints Row 4 was at least trying to establish the boss as an over the top selfish sociopath. And trying to apply that to these already established characters just feels like the most poorly thought out heel turn ever.

Edited by Video_Game_King

Play the Answer Chapter. YES FUCK

This is what I took away from your post. I approve.

Edited by GrantHeaslip

I've always heard him referred to as "the P3 MC".

As for the part where you get tired, I actually found that pretty irrelevant by the ten hour mark. At some point the player gets tired of dungeon-crawling before the game's characters get tired. Dungeon crawling in this game was my podcast game after the thirty or so hour mark.

Speaking as someone who dislikes rap, the Japanese rap in this game only gets better, especially there at the end. It's so dumb, but so good. Also, I'm not totally certain they were rapping in Japanese, it always sounded like garbled English to me.

I liked Persona 3 FES a little more than I liked Persona 4 precisely because of the tone and story here. You're right, it's darker, and the actual plot here is more interesting and better presented.

So do the characters build up a higher tolerance for Tartarus over time? I think I'd hear somewhere that was the case. As long as it doesn't get to the point where I'm spending two hours straight in a dungeon, I could deal with some more. If this game turns out to be harder, I may also find the grinding less "grindy" -- a lot of my boredom with P4G was a result of it getting stupidly easy after the first couple of dungeons.

Yeah, the rapping is in English -- I meant "Japanese English rapping". Not that I'd have much reason to, but now that I think about it, I don't think I've ever heard rapping in Japanese before.

Aside from that, TGS is coming up and posts like this are making me crave that next Persona Studio project SO HARD.

Yeah, I'm really curious it as well. The last RPG they made was a PS2 game with a 2005 game engine, and while I don't think a Persona game needs technically advanced graphics, real-time fully-animated cutscenes could make for a very different kind of storytelling. Stuff like subtle facial expressions, more varied animations, more dynamic camera work, etc. I have yet to play Catherine, so I don't have a great idea of how they handled cutscenes there.

@video_game_king @jeust: Okay, I'll at least consider The Answer, though I can't imagine I'll be up for another 30 hours of this game when I'm done the main story. I'm generally against YouTubing games, but a lengthy, difficult dungeon crawl sounds like the opposite of what I want.

Posted by Hailinel

@video_game_king said:

NO! Don't avoid The Answer. The haters don't know what they're talking about.

I will say that I disagree with you on the pacing, though. I felt like the story was taking things very slowly throughout, building up to something without giving you much of a clue as to what that something was.

I love the casual prep fashion -- particularly Minato, Mitsuru and Akihiko

You mean Brooklyn.

I was going to ask: joking aside, is Minato the most broadly-accepted name for the Persona 3 protagonist? I've avoided your Persona 3 stuff to avoid spoilers, so I'm sure I lack the vocabulary to discuss Persona 3 properly on this site :).

Regarding pacing, I was more referring to gameplay pacing than story pacing. I can't really speak to either particularly well given that I'm only a few hours into a marathon game.

Minato Arisato is the character's name in the game's manga adaptation, and it was adopted as the name that people commonly refer to him as since there wasn't an actual official name provided by the game (sort of like how the P4 MC was most commonly referred to as Souji Seta until Persona 4 Arena and the anime both referred to him as Yu Narukami). Similarly, in Persona 3 Portable's case, the female protagonist is referred to as Minako Arisato by the western fanbase and Hamuko Arisato (an alternate kanji reading) by the Japanese fanbase.

And yeah, tonally and mechanically, Persona 3 is a very different game than Persona 4. Not for better or worse; just different. It's a pretty crazy jump from one game to the next, really.

Also, avoid The Answer.

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Posted by Video_Game_King

but now that I think about it, I don't think I've ever heard rapping in Japanese before.

As somebody with considerably more exposure to Japanese, I can say that neither have I.

Posted by Hailinel

@grantheaslip said:

but now that I think about it, I don't think I've ever heard rapping in Japanese before.

As somebody with considerably more exposure to Japanese, I can say that neither have I.

I heard plenty of rapping in Japanese before Persona 3. But I also hung out with the people in college that would seek that sort of stuff out.

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Posted by Video_Game_King

I feel compelled to post this:

Edited by believer258

@believer258 said:

I've always heard him referred to as "the P3 MC".

As for the part where you get tired, I actually found that pretty irrelevant by the ten hour mark. At some point the player gets tired of dungeon-crawling before the game's characters get tired. Dungeon crawling in this game was my podcast game after the thirty or so hour mark.

Speaking as someone who dislikes rap, the Japanese rap in this game only gets better, especially there at the end. It's so dumb, but so good. Also, I'm not totally certain they were rapping in Japanese, it always sounded like garbled English to me.

I liked Persona 3 FES a little more than I liked Persona 4 precisely because of the tone and story here. You're right, it's darker, and the actual plot here is more interesting and better presented.

So do the characters build up a higher tolerance for Tartarus over time? I think I'd hear somewhere that was the case. As long as it doesn't get to the point where I'm spending two hours straight in a dungeon, I could deal with some more. If this game turns out to be harder, I may also find the grinding less "grindy" -- a lot of my boredom with P4G was a result of it getting stupidly easy after the first couple of dungeons.

Yeah, the rapping is in English -- I meant "Japanese English rapping". Not that I'd have much reason to, but now that I think about it, I don't think I've ever heard rapping in Japanese before.

Well, yeah, they develop a higher tolerance for Tartarus. If they didn't, then you would be limited to like fifteen minutes or so per dungeon crawl.

And, as I said, I used this as a podcast game. I'd grind all the way up to the point where the game wouldn't let you go any further, teleport back to the first floor to refill health and magic, then teleport back to the next-to-last boss floor and do it all over again while listening to Jeff and Co. chat. I was at level 72 when I got to the final boss, but I got my ass kicked so I had to go back and grind out three or four levels. It wasn't until I asked @video_game_king how he got his level to the 80's that I realized how much faster you level if you split up, though. Keep that in mind.

As far as difficulty goes, this game has its moments. I'd say that it's generally more difficult than Persona 4, especially the higher level bosses. Make sure you've set aside a proper two hours at least when you're ready to go for the end boss. Very few bosses have asked you to drag out everything you've got in the same way that one does, at least when you're at an appropriate level.

Also, no matter how touchy you are about spoilers, you absolutely need to have a way to resist getting charmed on Yukari and on yourself.

Posted by Slag

Grant, you've made the right choice by playing this game. It's one of the best games of the last decade.

I prefer FES myself to portable. I need to actually get back and finish the game though, after 90 hours I had to take a break (I was/am going for 100% so it's my own fault).

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Posted by Slag

Grant, you've made the right choice by playing this game. It's one of the best games of the last decade.

I prefer FES myself to portable. I need to actually get back and finish the game though, after 90 hours I had to take a break (I was/am going for 100% so it's my own fault).

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Posted by MormonWarrior

Just beat this game a month ago. It's fantastic! Only part I really hated was having my save file corrupted about 30 hours in and having to restart.

Edited by tourgen

@grantheaslip: The Answer is good. Decent fights, pretty alright ending battle sequence that they try pretty hard to spice up a bit. Not quite as big a pushover as the main game.

@arbitrarywater: Mitsuru will inevitably cast Marin Karin at the worst possible moment.

That was the BEST! Man I loved that! Really spiced up the encounters. Hahahah and it never landed. Or very rarely anyway. Oh Mitsuru, you always bring the fun party toys to battle with you!

Now, you've hit Persona 3 and 4. I would like to recommend SMT: Nocturne to you if you haven't already played it. That game is amazing. I'm not really a fan of JRPGs but that game is just a solid RPG with all kinds of strange hidden extras all over the place.

Posted by GrantHeaslip

Just beat this game a month ago. It's fantastic! Only part I really hated was having my save file corrupted about 30 hours in and having to restart.

Oh god, that's awful. I heard something about there being a save bug on the PSN version. Am I safe as long as I'm rotating saves, or should I be backing up the save file itself from the XMB?

@slag said:

Grant, you've made the right choice by playing this game. It's one of the best games of the last decade.

I prefer FES myself to portable. I need to actually get back and finish the game though, after 90 hours I had to take a break (I was/am going for 100% so it's my own fault).

I know the feeling of losing steam on a game and having a hard time getting back in, expecially for a game with a fair amount of mental overhead. I started playing Fire Emblem Awakening in June right before a big move, picked it back up sometime in August, then got way into FF XIII-2 and lost steam again. I feel bad, because it's a really good game -- I'm just not giving it the attention I should.

And, as I said, I used this as a podcast game. I'd grind all the way up to the point where the game wouldn't let you go any further, teleport back to the first floor to refill health and magic, then teleport back to the next-to-last boss floor and do it all over again while listening to Jeff and Co. chat. I was at level 72 when I got to the final boss, but I got my ass kicked so I had to go back and grind out three or four levels. It wasn't until I asked @video_game_king how he got his level to the 80's that I realized how much faster you level if you split up, though. Keep that in mind.

As far as difficulty goes, this game has its moments. I'd say that it's generally more difficult than Persona 4, especially the higher level bosses. Make sure you've set aside a proper two hours at least when you're ready to go for the end boss. Very few bosses have asked you to drag out everything you've got in the same way that one does, at least when you're at an appropriate level.

Also, no matter how touchy you are about spoilers, you absolutely need to have a way to resist getting charmed on Yukari and on yourself.

The game mentioned something about the amount of experience earned while splitting up, and I think I misinterpreted it as well. So if fighting three battles together was worth 3xp per character (1x3x3 = 9) total, would fighting the same three battles separately be worth more that (say, 4x3 = 12)?

Is that resist charm suggestion for the final boss?

Edited by Hailinel


Is that resist charm suggestion for the final boss?

Yeah, I won't say anything on this other than charmed allies can heal enemies, and you get some really powerful healing spells late in the game.

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Edited by Marokai

The Answer is only really good if you absolutely cannot live without having some sort of epilogue, or you really hate yourself. It's super hard and you don't have a compendium; my vote is for skipping it.

I'm not sure how far deep you are into the game yet since writing this, but this is one of the few games I've played where I eventually understood why some people clamor for games to be shorter. Near the end of the game I was just straight-up running out of interesting things to do outside of Tartarus and the days became very dull and routine (and no fast travel really starts to grate on a person the millionth time you make that same run out of school). I'm very interested in seeing how you feel by the time you get about three-quarters through the game.

Posted by Chop

Persona 3 is such a fucking grind. It doesn't have the constant story beats like 4 to push you along; you end up in long stretches with no story at all.

HEY JRPGS! YOU DON'T NEED TO BE A BILLION HOURS LONG!

Posted by GrantHeaslip

@hailinel said:

@grantheaslip said:


Is that resist charm suggestion for the final boss?

Yeah, I won't say anything on this other than charmed allies can heal enemies, and you get some really powerful healing spells late in the game.

Okay, say no more! :)

@marokai said:

The Answer is only really good if you absolutely cannot live without having some sort of epilogue, or you really hate yourself. It's super hard and you don't have a compendium; my vote is for skipping it.

I'm not sure how far deep you are into the game yet since writing this, but this is one of the few games I've played where I eventually understood why some people clamor for games to be shorter. Near the end of the game I was just straight-up running out of interesting things to do outside of Tartarus and the days became very dull and routine (and no fast travel really starts to grate on a person the millionth time you make that same run out of school). I'm very interested in seeing how you feel by the time you get about three-quarters through the game.

I hope I'm not destroying your world (or completely missing something!) by saying that you can talk to the student near the front door of the classroom to bring up the city map!

I expect to get somewhat fatigued with this game by the end. For better or worse, I don't have a huge tolerance for long games that wear down their mechanical and narrative welcomes, and even before going into P3, I kind of knew this game was one of those. I'm not saying I expect to hate the game as a whole (otherwise, why would I be bothering?) -- just that I expect to dislike that part of it.

Posted by Marokai

@grantheaslip: You can immediately leave the school from talking to a person outside the class room? Goddamnit. I've played through this game twice and never noticed this. I hate everything.

:(

Posted by GrantHeaslip

@marokai said:

@grantheaslip: You can immediately leave the school from talking to a person outside the class room? Goddamnit. I've played through this game twice and never noticed this. I hate everything.

:(

Inside the classroom to the right of the chalkboard, I believe! Now that I think about that marathon you were running every day, I'm bummed out too.

:(

Edited by Hailinel

@marokai said:

@grantheaslip: You can immediately leave the school from talking to a person outside the class room? Goddamnit. I've played through this game twice and never noticed this. I hate everything.

:(

Inside the classroom to the right of the chalkboard, I believe! Now that I think about that marathon you were running every day, I'm bummed out too.

:(

I knew about the shortcut. I, uh...just never used it. I liked the scenic route.

Online
Edited by believer258

@marokai said:

@grantheaslip: You can immediately leave the school from talking to a person outside the class room? Goddamnit. I've played through this game twice and never noticed this. I hate everything.

:(

Inside the classroom to the right of the chalkboard, I believe! Now that I think about that marathon you were running every day, I'm bummed out too.

:(

Fuck, I never knew that either. Ah, well, the "scenic route" didn't bother me. I kind of liked dicking around school sometimes before leaving. Persona 5 should include more dicking around options! They need a brainstorming session entitled "The Dicking Around After School Session!" You know, to capture the true high school experience.

@chop said:

Persona 3 is such a fucking grind. It doesn't have the constant story beats like 4 to push you along; you end up in long stretches with no story at all.

HEY JRPGS! YOU DON'T NEED TO BE A BILLION HOURS LONG!

I disagree, quite strongly. Persona 4's story beats consist of "person gets captured, run through a dungeon to save them, think about what you know about who the captor might be, rinse, repeat". And that's the vast majority of what happens in the game's story. P3 more gradually drops story beats your way.

Posted by Jeust

@video_game_king said:

@jeust said:

Yeah! Don't avoid The Answer. It's awesome story-wise, and it has some special fanservice!

Fan service? I have no recollection of that. Did I miss some event where Yukari and Metis start lezzing out?

That would be a significant step up from the character suicide they committed with Yukari in The Answer. I mean, the whole thing is just significantly less well written than the rest of the game by a staggering amount. Maybe it was the localization that was bad, and the Japanese version was fine, but everything about The Answer is just depressing to think about. And not in the way it was meant to be either.

The whole thing is like those shitty parts in Saints Row 4 where the boss is freaking out about Johnny and being an asshole to everyone, but condensed and applied to all the characters. Except Saints Row 4 was at least trying to establish the boss as an over the top selfish sociopath. And trying to apply that to these already established characters just feels like the most poorly thought out heel turn ever.

I loved it. It was less eventful, but it was interesting and the story was suspenseful. I think the 2 on 2 battle was crazy and some of the best fanservice possible, although it was brief.

Posted by MormonWarrior

@mormonwarrior said:

Just beat this game a month ago. It's fantastic! Only part I really hated was having my save file corrupted about 30 hours in and having to restart.

Oh god, that's awful. I heard something about there being a save bug on the PSN version. Am I safe as long as I'm rotating saves, or should I be backing up the save file itself from the XMB?

It existed in the original version of FES from what I read. I just kept a USB stick in my PS3 the whole time and backed up my save after playing it just in case. I didn't encounter another problem but man it derailed me for a while. I didn't go back to it for like six months.

Edited by MormonWarrior

I love the casual prep fashion -- particularly Minato, Mitsuru and Akihiko

You mean Brooklyn.

I think you mean Yuuji Miyamoto.

Posted by Video_Game_King

@mormonwarrior:

I can't tell if that name is a reference or something you just made up.

Posted by MormonWarrior

@video_game_king: I thought I was just making up a cool name but really it's the first name of the original producer of Dragon Quest, Yuuji Horii, and the last name of Shigeru Miyamoto. Still it's weird to see the main character with any name other than Yuuji for me. Or technically Yūji I guess.

Posted by Video_Game_King

Still it's weird to see the main character with any name other than Yuuji for me.

Especially for this main character, since he happens to share his name with a Japanese porn star.