Green_Incarnate

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#1 Posted by Green_Incarnate (1702 posts) - 1 month, 3 days ago

Spoilers Obviously

Ok, I'll bite. I fell for the hype for this game, and I don't know why. I really didn't like Bioshock 1 all that much either, although I can't remember much about it except for the terrible combat, stupid last boss, and the twist. I'll at least give Infinite credit for having sufficient combat. However the story is no where near as mind blowing or revolutionary as some people are going on about. It's a giant cop out and a twist just for the sake of a twist. Everything about the ending is forced, and just because they allude to it from the beginning doesn't make it less so. Booker Dewitt literally has video game amnesia, and we're praising the game for the story??? It's such a cheap way to get your ending across. Not only that, Elisabeth is somehow a god that can consolidate all the universes of her choosing. Killing this Dewitt somehow translates to killing off all Dewitts in a multiverse, but only the bad Dewitts? I don't care how much window dressing you have, it just sounds like a plot McGuffin to me.

#2 Posted by Green_Incarnate (1702 posts) - 1 month, 4 days ago

I bet if they can get a Moba that works well on a console, that would blow up pretty huge.

#3 Posted by Green_Incarnate (1702 posts) - 1 month, 5 days ago

Can't deny the uptime speed of I love Mondays.

#4 Posted by Green_Incarnate (1702 posts) - 1 month, 5 days ago

Streamers have been DDOSed like this for a while now. It really doesn't take that much for some kid to spend $20 a month on these shady shell booter sites to press a button. It's not some special collaborated effort. It's just trolling at this point.

#5 Posted by Green_Incarnate (1702 posts) - 1 month, 7 days ago

I used to have this problem with the old servers. The new ones are great for me.

#6 Posted by Green_Incarnate (1702 posts) - 1 month, 7 days ago

Here's what I'm guessing what would happen if that mechanic(fog of war) was actually implemented. No one would use cover ever, because there wouldn't be a point. You would either be blind looking down a hallway or your character would be flanked, negating the point of cover in the first place.

#7 Posted by Green_Incarnate (1702 posts) - 1 month, 8 days ago

@hencook said:
@green_incarnate said:

That's kinda the point of a third person shooter. That's basically all what Rainbow Six Vegas was, and I played the shit out of that game, and it was fun as hell. If you were good, you could still move forward even with people camping. The game basically taught you to expect someone around literally every corner. You also had nades and C4 to counter it all.

I'm glad you found the hallways of death so fun. I especially liked running down an empty hallway, and suddenly receiving a shotgun slug into my head from a player who one shot me with his shotgun... with blind fire. His character never saw me. Only his camera did. Wait, isn't Rainbow Six suppose to be tactical and realistic? The first R6 games were marketed as being realistic. Oh well, what happens in R6Vegas stays in R6Vegas.

Meh, I don't need a game to be "realistic" to be fun. And to be fair the blind fire was never that accurate/good.

#8 Edited by Green_Incarnate (1702 posts) - 1 month, 8 days ago

That's kinda the point of a third person shooter. That's basically all what Rainbow Six Vegas was, and I played the shit out of that game, and it was fun as hell. If you were good, you could still move forward even with people camping. The game basically taught you to expect someone around literally every corner. You also had nades and C4 to counter it all.

#9 Posted by Green_Incarnate (1702 posts) - 1 month, 8 days ago

Well I bought this game based on all the reviews and ended up a bit disappointed. It's kind of a natural thing to happen.

#10 Edited by Green_Incarnate (1702 posts) - 1 month, 9 days ago

Here's a Dota 2 motivational video for anyone interested:

Use your keyboard!

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