The Big Link Round Up - Part 1

So I sat down with Dylan a few days ago and we had a pretty wide ranging discussion about everything from augmented reality to AI to our favorite latest games.  Here's a list of links relevant to our conversation that I wanted to pass on to him and anyone else interested in those subjects.
 

  • Bboy Joker -  http://www.youtube.com/watch?v=GR3ywoc2Cp4 
  • Augmented(Hyper) Reality - Domestic Robocop -  http://www.youtube.com/watch?v=fSfKlCmYcLc 
  • Un-Logo.  Very much in the vein of Augmented Reality, but in a way that empowers the consumer.   http://vimeo.com/14566198
  • This was a link I dug up from twitter a few months ago.  Regarding the future of UI.   http://www.youtube.com/watch?v=b6YTQJVzwlI
  • Not really related to anything we were talking about, but it does present the ordinary world in a very extra-ordinary way.   http://www.tested.com/news/watch-this-now-canon-5d-mk-iis-produce-real-hdr-video/911/
  • Again, this link isn't directly related but kind of tangential -  http://berglondon.com/blog/2010/09/14/magic-ipad-light-painting/
  • Check out the Nintendo 3DS for the glasses-free 3D screen.  Still a year or so away from North American release. 
  • The Xbox Kinect uses infra-red cameras to motion track your body.  Just released yesterday.   http://kotaku.com/5681314/see-kinects-thousands-of-points-of-invisible-light
  • Play Red Dead Redemption's Undead Nightmare for more of how to do narrative well in a sand-box game. 
  • I've still got those keys for Sleep is Death and Frozen Synapse for you, Dylan.  Hit me up for them when you've got time to play games again.  There's an interesting archive of Sleep is Death stories here -    http://www.thecardchest.com/sid/
  • Follow the development of Bastion, due out next spring.  Giant Bomb will have some exclusive day-in-the-life-of-a-developer footage during its development.  You can see the first feature here (the first 40 minutes or so) http://www.giantbomb.com/whiskey-media-happy-hour-102910/17-3433/ and more videos of game play here  http://www.giantbomb.com/bastion/61-32085/videos/   A really good blog to follow is by Greg Kasavin the creative director at Super Giant Games -  http://kasavin.blogspot.com/
  • Alan Wake is a pretty narrative heavy game that's worth playing even though it has some faults.  
  • Uplink by Introversion is really worth playing, as is pretty much anything done by Introversion.  They do some amazing things with indie-game restrictions.  Uplink specifically relates to that one project we were discussing.
  • System Shock 2 doesn't hold up graphically but it is still very much worth playing.  It's an absolute gem of story telling in the first person framework miles ahead of what else was being done at the time (with a few exceptions).  It's also related to the whole humans relating with AI topic.  
  • I can't remember if you've played it but the Thief trilogy remains solidly in my top favorite game(s) of all time slot.  I can't recommend a play through enough.
  • I know we've talked about Bioshock, but I wanted to put it down here to remind you.  It's one of those games that people point to when the whole Video Games / Art discussion comes up.  It blends narrative and philosophy masterfully in a genre that typically is quite shallow (FPS).  Very relevant and very worth a play through.  I played it on the PC but it's clearly optimized for the Xbox.  I wouldn't recommend playing Bioshock 2  unless you're just looking for a competent shooter to waste some time with.  It was developed by a different studio(s).  
  • It's not out till next year, but Deus Ex: Human Revolution has some serious potential.  It draws from a lot of cyber punk sources (Blade Runner, Ghost in the Shell, Metal Gear Solid).  Check out the trailer here -   http://www.giantbomb.com/the-full-e3-trailer-for-deus-ex-human-revolution/17-2580/
  • Definitely keep your eyes peeled for Bioshock: Infinite.  Developed by the same team who did the first Bioshock (Irrational Games), you can see some really exciting footage here -  http://www.giantbomb.com/bioshock-infinite-the-teaser-trailer/17-3046/  and a really good interview with Ken Levine here -  http://www.giantbomb.com/we-talk-to-ken-levine-about-bioshock-infinite/17-3261/
  • Amnesia: Dark Descent is a game on the PC by the same guys who did the Penumbra series.  Dark Descent is scary as hell and is a great example of how to set mood and atmosphere in a game.  Great sound design, interesting game play decisions, very much worth a play through.  Part of a Let's Play for a taste of the game play -   http://www.youtube.com/watch?v=phpoXLEuYRE
  • Game Dev Story is that darling little iPhone game about running your own game studio.  Interesting to analyze when thinking about what makes a game "fun," especially on the iPhone.
  • I know you played Braid a bit but I think it's worth a play through because of the way it takes a theme, Time, and fully explores our perception of it and game play mechanics using it.  
  • Heavy Rain was an experiment in interactive story telling from Quantic Dream, the same guys who did the Indigo Prophecy or Fahrenheit depending on your continental bias.  This one's PS3 exclusive but worth a play to see how you can weave the player's actions and choices into a very personal narrative.  On another relevant note, I think it now has Playstation Move support (motion control)
  • Super Meat Boy (XBLA and Steam).  Look for a pretty decent version on Steam soon as well as on the Xbox.  Interesting interview with the guys behind it -  http://blogs.wsj.com/speakeasy/2010/10/20/super-meat-boy-inside-the-new-videogame/
  • Limbo (XBLA) is a very interesting game.  It creates a narrative by essentially not having one.  There are plenty of great articles floating around on the net discussing it.  I'm pretty sure Greg Kasavin's blog had an excellent article, iirc.
  • Coma is an interesting little flash game similar to Limbo -  http://www.newgrounds.com/portal/view/541124
  • Shank (XBLA and Steam).  Just good plain stabby fun.
  • I'm not sure if you've played the Mass Effect games or not, but Bioware is doing some really exciting things with tracking your decisions and having them influence the universe in successive games in really satisfying ways.  Mass Effect is a very flawed game but the pay-off is really worth it when you get to Mass Effect 2.  As things stand now, Mass Effect 2 is unquestionably my Game of the Year for 2010, and I *really* liked Red Dead Redemption.  
  • The Culture series isn't one I've had the chance to read yet, but I plan to.  Seems like it deals with a lot of those themes we were discussing (relationship between humans and AI, etc)   http://en.wikipedia.org/wiki/The_Culture
  • And finally, just an interesting news story that popped up the last few days that seems right up your alley.   http://kotaku.com/5681559/apple-patent-takes-augmented-reality-games-to-the-next-level
 
And that's all I've got written down so far.  Hope you find some interesting and relevant stuff in there.  In conclusion, enjoy this awesome animated short -  http://vimeo.com/15126262
1 Comments
1 Comments
Posted by GrimPinata

So I sat down with Dylan a few days ago and we had a pretty wide ranging discussion about everything from augmented reality to AI to our favorite latest games.  Here's a list of links relevant to our conversation that I wanted to pass on to him and anyone else interested in those subjects.
 

  • Bboy Joker -  http://www.youtube.com/watch?v=GR3ywoc2Cp4 
  • Augmented(Hyper) Reality - Domestic Robocop -  http://www.youtube.com/watch?v=fSfKlCmYcLc 
  • Un-Logo.  Very much in the vein of Augmented Reality, but in a way that empowers the consumer.   http://vimeo.com/14566198
  • This was a link I dug up from twitter a few months ago.  Regarding the future of UI.   http://www.youtube.com/watch?v=b6YTQJVzwlI
  • Not really related to anything we were talking about, but it does present the ordinary world in a very extra-ordinary way.   http://www.tested.com/news/watch-this-now-canon-5d-mk-iis-produce-real-hdr-video/911/
  • Again, this link isn't directly related but kind of tangential -  http://berglondon.com/blog/2010/09/14/magic-ipad-light-painting/
  • Check out the Nintendo 3DS for the glasses-free 3D screen.  Still a year or so away from North American release. 
  • The Xbox Kinect uses infra-red cameras to motion track your body.  Just released yesterday.   http://kotaku.com/5681314/see-kinects-thousands-of-points-of-invisible-light
  • Play Red Dead Redemption's Undead Nightmare for more of how to do narrative well in a sand-box game. 
  • I've still got those keys for Sleep is Death and Frozen Synapse for you, Dylan.  Hit me up for them when you've got time to play games again.  There's an interesting archive of Sleep is Death stories here -    http://www.thecardchest.com/sid/
  • Follow the development of Bastion, due out next spring.  Giant Bomb will have some exclusive day-in-the-life-of-a-developer footage during its development.  You can see the first feature here (the first 40 minutes or so) http://www.giantbomb.com/whiskey-media-happy-hour-102910/17-3433/ and more videos of game play here  http://www.giantbomb.com/bastion/61-32085/videos/   A really good blog to follow is by Greg Kasavin the creative director at Super Giant Games -  http://kasavin.blogspot.com/
  • Alan Wake is a pretty narrative heavy game that's worth playing even though it has some faults.  
  • Uplink by Introversion is really worth playing, as is pretty much anything done by Introversion.  They do some amazing things with indie-game restrictions.  Uplink specifically relates to that one project we were discussing.
  • System Shock 2 doesn't hold up graphically but it is still very much worth playing.  It's an absolute gem of story telling in the first person framework miles ahead of what else was being done at the time (with a few exceptions).  It's also related to the whole humans relating with AI topic.  
  • I can't remember if you've played it but the Thief trilogy remains solidly in my top favorite game(s) of all time slot.  I can't recommend a play through enough.
  • I know we've talked about Bioshock, but I wanted to put it down here to remind you.  It's one of those games that people point to when the whole Video Games / Art discussion comes up.  It blends narrative and philosophy masterfully in a genre that typically is quite shallow (FPS).  Very relevant and very worth a play through.  I played it on the PC but it's clearly optimized for the Xbox.  I wouldn't recommend playing Bioshock 2  unless you're just looking for a competent shooter to waste some time with.  It was developed by a different studio(s).  
  • It's not out till next year, but Deus Ex: Human Revolution has some serious potential.  It draws from a lot of cyber punk sources (Blade Runner, Ghost in the Shell, Metal Gear Solid).  Check out the trailer here -   http://www.giantbomb.com/the-full-e3-trailer-for-deus-ex-human-revolution/17-2580/
  • Definitely keep your eyes peeled for Bioshock: Infinite.  Developed by the same team who did the first Bioshock (Irrational Games), you can see some really exciting footage here -  http://www.giantbomb.com/bioshock-infinite-the-teaser-trailer/17-3046/  and a really good interview with Ken Levine here -  http://www.giantbomb.com/we-talk-to-ken-levine-about-bioshock-infinite/17-3261/
  • Amnesia: Dark Descent is a game on the PC by the same guys who did the Penumbra series.  Dark Descent is scary as hell and is a great example of how to set mood and atmosphere in a game.  Great sound design, interesting game play decisions, very much worth a play through.  Part of a Let's Play for a taste of the game play -   http://www.youtube.com/watch?v=phpoXLEuYRE
  • Game Dev Story is that darling little iPhone game about running your own game studio.  Interesting to analyze when thinking about what makes a game "fun," especially on the iPhone.
  • I know you played Braid a bit but I think it's worth a play through because of the way it takes a theme, Time, and fully explores our perception of it and game play mechanics using it.  
  • Heavy Rain was an experiment in interactive story telling from Quantic Dream, the same guys who did the Indigo Prophecy or Fahrenheit depending on your continental bias.  This one's PS3 exclusive but worth a play to see how you can weave the player's actions and choices into a very personal narrative.  On another relevant note, I think it now has Playstation Move support (motion control)
  • Super Meat Boy (XBLA and Steam).  Look for a pretty decent version on Steam soon as well as on the Xbox.  Interesting interview with the guys behind it -  http://blogs.wsj.com/speakeasy/2010/10/20/super-meat-boy-inside-the-new-videogame/
  • Limbo (XBLA) is a very interesting game.  It creates a narrative by essentially not having one.  There are plenty of great articles floating around on the net discussing it.  I'm pretty sure Greg Kasavin's blog had an excellent article, iirc.
  • Coma is an interesting little flash game similar to Limbo -  http://www.newgrounds.com/portal/view/541124
  • Shank (XBLA and Steam).  Just good plain stabby fun.
  • I'm not sure if you've played the Mass Effect games or not, but Bioware is doing some really exciting things with tracking your decisions and having them influence the universe in successive games in really satisfying ways.  Mass Effect is a very flawed game but the pay-off is really worth it when you get to Mass Effect 2.  As things stand now, Mass Effect 2 is unquestionably my Game of the Year for 2010, and I *really* liked Red Dead Redemption.  
  • The Culture series isn't one I've had the chance to read yet, but I plan to.  Seems like it deals with a lot of those themes we were discussing (relationship between humans and AI, etc)   http://en.wikipedia.org/wiki/The_Culture
  • And finally, just an interesting news story that popped up the last few days that seems right up your alley.   http://kotaku.com/5681559/apple-patent-takes-augmented-reality-games-to-the-next-level
 
And that's all I've got written down so far.  Hope you find some interesting and relevant stuff in there.  In conclusion, enjoy this awesome animated short -  http://vimeo.com/15126262