I loved the game but I don't disagree about the open world not being perfect. Doing a bunch of side-ops in a row, is just annoying. I have all the fast travel points unlocked but i'd rather just return to ACC and redeploy than travel through blank space, or call d.walker just to get there and call Quiet again, at a certain point your just throwing away GMP.
I am glad they didn't just throw in a load of bullshit AC style fluff objectives. I would have loved it if they could keep the organic style gameplay in the open world setting. Have some sort of economy between camps, patrols, resources or officers/VIPs traveling between locations. If you fulton out an officer, they can get the weeks rota of convoys or staff movements across the map. If you keep screwing over a certain thing, the next one has a squad, then a couple walkers, then an apc, then a tank/helicopter escort and so on. At some point the road can become dangerous for you. I think they could have had some more things to blow-up/sabotage, destroy the food stores then steal the new delivery and increase moral at MB. Have some rare random events on the radio, a couple of hostages are being transfered between x and x for execution. High stakes, save them for x reward.
If I could steal the weekly fuel convoy it would be accompanied by 15 tanks and 12 helicopters by now. Challenge accepted.
Of course this is the first time Kojima has done anything like this and it's fantastic, so this makes me think man.. what would MGS6 be like with this as the new foundation. Imagine if Kojima decided to incorporate his own take on a Mordor style nemesis system in the next one? Oh well.
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