By gtar 1 Comments
I love Darksiders, and I always have. Although I've owned a copy for almost 2 years now, I've only ever played through the first third before getting distracted by something else. It's like I was afraid to finish the game because I'd enjoyed it so much.
So when Darksiders 2 came around, I decided it was time to step up and finish the game.
By now we all know the games there Darksiders draws it's core gameplay from, but what surprised me as I got deeper into the game, is how much better and cohesive the experience is here. Vigil Games really went out of their way to design each part of the game, not only to be a great puzzle adventure the first time, but to constantly surprise you the second time as you retraverse areas previously encountered.
I always reach that point towards the end of a Zelda title, where the end goal is clear, and yet the world is still littered with secrets and items to uncover. Darksiders integrates these elements by forcing you to travel around the world one last time before your final encounter.
Unfortunately, the final boss is a bit of a pushover and doesn't require the use of any special items or abilities. But it was the journey I enjoyed, not the destination.