Sometimes it feels like when I was young and had so much time I was clamoring for co-op games to play with my friends, even resorted to a lot of shitty ones just so we could play together. Now these days I have to play everything alone and everything seems built for co-op, so I feel like I'm not getting the maximum enjoyment out of the games. I think the 'Souls' series offers and interesting compromise to this situation, which is probably why I like it so much.
SNES is legit, and as long as you're down for a little cosmetic wear you can file down the plastic tabs inside and play Super Famicom carts. For example my copy of Super Metroid is the Famicom version, which has superior art and an english option in the menu, and was about half of the price of finding a US cart.
Did anyone else think the difficulty in the 'strike' in the beta was really lopsided? The "spider-tank" segment did not feel like a cool challenge, it felt like an exercise in how effectively I could cheese it. Ended up taking 45 minutes of me standing in that little alcove to the right and chipping away at it's legs, occasionally shooting some regular mobs for more ammo and dodging its laser blast.
Yep, it was the same in the Alpha as well. I hope they lower the HP of that thing for release. It's a far harder fight than the end boss.
I actually found the spider tank way easier in the beta. He went down with almost no trouble for me, and I was playing on heroic, which I never even bothered with in the Alpha. I actually even soloed the one in the open world outside of the strike.
If it really is the same then perhaps it truly comes down to ensuring that everyone is adequately prepared and knows what they're doing. I knew where to stand to be safe, I knew I had to shoot the legs and I knew I had to shoot its weak point with all I had when it was open and it seemed like the other players were aware of that too. I don't think it took more than 10 minutes to go down, if that.
10 minutes is still a long time when all you're doing is strafing into cover, firing a few shots, and the strafing back into cover. That entire encounter needs to be rethought. It either needs more and aggressive adds to force me to move around and take more risks, or the tank itself needs to move and force me to reposition. It's called a "Spider Tank," so shouldn't it be climbing walls and jumping about or something?
I agree. It staying in that one spot made it hard for me to get to its exposed soft spot went I blew up a leg. I couldn't even rush it down with my power weapon when that happened because mobs kept spawning around it and the cover directly by it.
If 'you need six people to have a chance at the raid" means, "you need six really powerful weapons to chip away at this enemy for 15 minutes" I am a little concerned, as it doesn't seem like your 'class' really effects gameplay that much. But again, it's just the beta.
Did anyone else think the difficulty in the 'strike' in the beta was really lopsided? The "spider-tank" segment did not feel like a cool challenge, it felt like an exercise in how effectively I could cheese it. Ended up taking 45 minutes of me standing in that little alcove to the right and chipping away at it's legs, occasionally shooting some regular mobs for more ammo and dodging its laser blast.
I have a reaaaaally early Audition shirt that's just a screen printed picture of Michael Jackson. Or was that The Academy before they were "The Academy Is..."? Either way this makes me feel so uncomfortable knowing I might have been in the midst of Scoops while hanging out at the Knights of Columbus.
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