Lol yeh, that was really weird in RE4. Its a big problem as theyre trying to remove the claustrophobic feel of the older REs, but unfortunately zombie encounters were always IN claustrophobic spaces in movies......or at least thats where there was suspense.
If the granados are aware of themselves and are as smart as theyre made out to be (You see one giving orders in RE4) then they could have had them be like the 28 days later type really fast zombies, while allowing you to move. I mean slowly RE IS turning into a shooter. RE1 may have had clunky controls but really you got used to them to enjoy the gameplay.
I personally thought that stopping to aim and shoot slowed the pace down a bit, other wise youd be flanking the zombies and tearing them apart instead of them going around you.
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