By Hailinel 3 Comments
I honestly don't watch that much TV, so it came as a bit of a surprise when I learned just this week that Paramount was about to release a new Friday the 13th film that would reboot the franchise. Morbidly curious if nothing else, I went to the theater on its opening night to check it out and came away mildly pleased. Though Jason's victims are still pulled from the same trite cliches that they've always come from, it takes a back-to-basics approach by calling back to the first three films in the original series. It's not a good film in general, but it is a high point for the Friday the 13th series.
Back in the '80s, when Jason was first running around Crystal Lake and slaughtering camp counselors, he also got an NES game courtesy of LJN (the last Acclaim label anyone would want association with). This game was...special:
But what if a Friday the 13th game were made today? Not an LJN-style cash-in shitfest, but a game where the developers actually made an effort? Certainly, the elements to make a good survival horror game are there, and it wouldn't be out of place next to games like Clock Tower 3, which was essentially a slasher film in video game form. It would also fit fairly well into the sort of game structure of Siren, with different chapters featuring different playable would-be victims. Despite the repetitive and simplistic nature of the films, there's actually a lot of potential for making a pretty good game. If you were asked to make a Friday the 13th game, how would you design it?