By Hailinel 7 Comments
Oh, wow, I'm exhausted. Day 1 of PAX Prime 2013 was an early one for me. I arrived in downtown Seattle early enough to meet a friend and head for the queue room at 8:00. Why would we go there so early when the show doesn't start until 10:00? Because StreetPassing. StreetPassing every which way but loose. (Except without Clint Eastwood or a primate.) And like every PAX since the introduction of the 3DS, there was not shortage of StreetPasses to be had. Even passed with a number of people from last year's PAX. Pretty awesome.
Square Enix: Round One (?)
Though honestly, I didn't see much in the way of games today. Our first stop was the Square Enix booth. I briefly tried Deus Ex: Human Revolution Director's Cut on the Wii U, and it looks really good. I sucked at the demo because trying to get used to the controls in the heat of the moment on a show floor when stealth is the most preferable course of action is, well, kind of hard. (I had the same issue with Hitman: Absolution last year.)
One of my friends, who is a Kingdom Hearts fiend, tried the KH 1.5 demo, and she really enjoyed it. We also admired the new pretty graphics in Final Fantasy X HD, though we didn't play it. I want to try Lightning Returns, but didn't have the opportunity. That's something I intend to correct before the end of Monday.
Prepare for the Carnival of Pain
Otherwise, it was a lot of wandering around the show floor and getting our bearings on things. We stopped briefly at the various Nintendo areas (they have demos on three floors this year), and had a chance to play Summer Carnival '92: Recca. For those that don't know what this is, it's a Famicom game that was developed for a special event and was, to my knowledge, never released in any commercial capacity. It pushes the Famciom hardware to the absolute limit with the number of enemies on screen without slowdown, and it is hard. Balls hard. And awesome. The Nintendo rep at the station said that it should be coming out on the 3DS VC in the near future. Consider that a purchase. Just wow.
PlayStation and Xbox One, I didn't even attempt to visit today. I doubt I'll check out any of the Xbox One exhibits; I don't have enough interest in what Microsoft is cooking to spend time in line to see it. But PlayStation on the other hand should have some good stuff (hopefully better than the bland as hell PlayStation All-Stars demo they had last year).
The Indie section and PAX 10 are on the sixth floor of the convention center this year. We got there just as the expo hall was preparing to close for the night, however, so a greater tour of the area will have to wait. Should be fun!
The one panel I went to today related to the history of Seattle's involvement in the video game industry. It was a pretty interesting talk, actually. The panelists talked about how Nintendo and Microsoft played roles (in addition to other companies) in shaping Seattle into a game development hub in the Pacific northwest. It was very much worth our time.
Geoff Keighley Would Be Proud
The most absurd thing about PAX this year is easily a contest being held as part of a sponsorship between Doritos, Mountain Dew, and Twitch TV. While we were in the queue room waiting for the doors to open, some Twitch TV personality got on the mic and SHOUTED REAL LOUD about the contest, while managing to somehow mention Doritos and Mountain Dew every fifteen seconds. What is this contest? Well, people can find and scan QR codes scattered about PAX and scan them to score points. After accumulating a certain number of points by a particular time, they become eligible to win not an Xbox One, but the opportunity to bid on an Xbox One. So the prize is the chance to compete for a console that you still have to pay for at a potentially higher price than what it actually sells for and you might not even win.
Day one also saw me spend a lot of cash on stuff and things. Nintendo has a store booth this year where you can buy, among other things, 3DS games, Wii Us, 3DSes, and (two weeks early) The Wonderful 101. I bought myself a copy of Wonderful 101, and then proceeded to spend more at the booth for the retro game shop Pink Gorilla, coming away with:
- Thousand Arms
- Growlanser: Heritage of War
- A Play Arts Meryl Silverburgh figure
- An Isabelle plush for a friend (With actual bells! It's so awesome, you guys!)
- A Samurai Warriors 3 collectable figure
- A fan book featuring Zero Suit Samus
My wallet wept and it was barely after noon. And then I bought a commissioned sketch from an artist at the Udon booth of a character I like a lot.
Tomorrow, I hope to get more into game demos and perhaps take in more panels. (And probably end up hauling home yet more swag). What else awaits, only time will tell. Hopefully I'll still be cognizant enough to write about it when I get home. (I am going to crash now, thanks.)