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Hailinel

I wrote this little thing (it's not actually a little thing): http://www.giantbomb.com/profile/hailinel/blog/lightning-returns-wha...

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Why I Love Dynasty Warriors, and Why That's Not Weird

That's
That's "Tsao Tsao", damn it!

Dynasty Warriors. Any time a new game in this series is released, you can count on a few things:

  • A staff member making a Yellow Turban Rebellion or "Cow Cow" quip.
  • Bafflement on the part of the staff as to how and why anyone could possibly enjoy these games.
  • People doing a poor job at explaining how and why they enjoy Dynasty Warriors.
  • Me shaking my head at it all before diving into the latest release head-first.

With this in mind, and with Dynasty Warriors 8 fresh on my brain, I thought I'd take the time to outline why it is that I enjoy the series in what I hope is the clearest manner possible. I can't speak for all fans of the series, but this is why I enjoy returning to ancient China again and again for the mass slaughtering of lots and lots of dudes. So please, @jeff, if you take the time to read this, I hope this will increase your understanding at least somewhat.

Reason #1: The Gameplay

Dynasty Warriors is not a complex game. It never has been. But it doesn't really need to be, either. People make fun of the basic move lists and combos, typically a string of normal attacks followed by one or two strong strikes, but that simplicity also makes it easily accessible, and it's no more simple than constantly pressing Left Trigger/Right Trigger in Call of Duty every year. But that simplicity is also key for another reason; the large casts of characters that make up the roster of each installment.

The Dynasty Warriors combo system, or charge system, is easy to adapt across a roster of seventy-odd characters. And rather than craft massive, independent move lists akin to Ninja Gaiden or Devil May Cry for each character, the variety comes in how each character plays against the standardized controls. There are slow characters, fast characters, characters that excel with short range or long range weapons. Some characters have musou attacks (essentially, supers) that deal greater damage to a small group of enemies while others are geared more toward a wider, less centralized area.

There's a rhythmic elegance in the apparent simplicity.
There's a rhythmic elegance in the apparent simplicity.

Despite common beliefs about the series in that every game is the same, the combat system has undergone a variety of changes over the years. In the PS2 era, particularly in the earlier entries, enemy soldiers were harder to take down, even on the normal difficulty setting. The act of wracking up a thousand kills in a stage was a greater challenge, but that was in part due to the limitations of the hardware the games ran on. Dozens of enemies couldn't appear on the screen of a PS2 game without the framerate slowing to a crawl. This changed with the PS3 and 360, and as the hardware has become more capable, the gameplay has adjusted as a result. Mook soldiers are much easier at the default, and it's far easier to wrack of in excess of a thousand kills in a given stage. But when a stage becomes too easy, there's always the option to crank up the difficulty and return to a stage with enemies that can give and take a much greater amount of damage.

Seriously, where did you get so many guys to chase after me?
Seriously, where did you get so many guys to chase after me?

So where does the satisfaction come in, when it's so easy to mow enemies down? Dynasty Warriors is a very cathartic game, and it's satisfying to clear out swarms of enemies, seeing that K.O. count roll to over a thousand, or two thousand, or more. And it definitely has its share of tense moments. A miscalculation can suddenly leave you with a sliver of health, running for your life as three officers are all giving chase among a crowd of enemy mooks. One wrong move and suddenly it's game over. One of my favorite memories of Dynasty Warriors, or really any game in general, was in Dynasty Warriors 4. The way that the Nanman Campaign stage was set up in that game, it was very easy to be put at a disadvantage very quickly, as allied morale would drop like a rock. Enemies swarmed the stage to the point that the minimap was completely red, and it was a tense battle just trying to get myself to the enemy leader Meng Huo, much less beat him. It's rare that the time limit in a normal Dynasty Warriors stage will come into actual play, but there I was, with only a few minute left on the clock and constantly in need of health and musou energy, until I finally managed to best Meng Huo and clear the stage. It was exhilarating.

The latter games, with their easier mooks, are not lacking for tense moments of their own. Just a few days ago in Dynasty Warriors 8 came a crazy moment where, mere seconds into the start of battle, I found myself surrounded by roughly five officers and countless mooks. Before I knew it, I had only a sliver of health left and I was left running for my life, hoping and praying that I could get enough musou energy to stage a comeback. Complicating matters, Dynasty Warriors 8 introduced a rock-paper-scissors element system in its weapons, and so all the while, I was swapping back and forth, trying to maintain the advantage over the officers right there in front of me while avoiding those that had the advantage over me. And this was on the normal difficulty setting.

Reason #2: The Source Material

Baller Time Reading
Baller Time Reading

When I first started playing Dynasty Warriors, beginning with Dynasty Warriors 3, I was not familiar with Romance of the Three Kingdoms. I hadn't read it, and I wasn't a student of Chinese history or literature. But one of the common elements included in the series is an encyclopedia of characters and a high-level synopsis of the era's events as chronicled in the novel. Rather than brush it aside, I ate it up. Over time, I read through every single character bio, from the major playable characters to the myriad "generic" officers, each with their own history, however brief they were summarized. That in turn spawned an interest in the period and its figures to the point that I began to do my own external reading on the figures and events that I found most interesting. And then, a few years ago, I finally sat down and read the novel.

Romance of the Three Kingdoms is a truly fascinating read. The numerous figures that come and go, the fighting and scheming, the mysticism, and just the sheer volume of it all is amazing. In finally reading the novel, I was able to gain an appreciation and understanding of the characters and events as they're portrayed in Dynasty Warriors for which I hadn't previously had the background. Even more so when Dynasty Warriors 7 was released with a revised story structure that, in its own arcade-like way, held truer to the narrative of the novel than the games that came before it.

Reason #3: The Characters

Zhang Chunhua, a new roster edition in Dynasty Warriors 8, quickly became a favorite of mine with the way her personality and relationships are portrayed. (And she's a looker, not gonna lie.)
Zhang Chunhua, a new roster edition in Dynasty Warriors 8, quickly became a favorite of mine with the way her personality and relationships are portrayed. (And she's a looker, not gonna lie.)

The cast of Dynasty Warriors has grown larger and larger with nearly every installment, and each time it's grown, the developer has, at least in my opinion, made the roster only better. Romance of the Three Kingdoms is rife with characters, both figures from history and those that are purely fictional. Beyond the most famous figures of the age like Cao Cao, Liu Bei, and Guan Yu, it has to be a difficult task in not only choosing who to include, but how to portray them. Dynasty Warriors takes some pretty hefty liberties with the cast, and with the narrative as a result. Particularly in cases like Zhang He (depicted as a less a far less sociopathic and far more fabulous Vega from Street Fighter), or most of the female characters (the vast majority of whom were not actually all that warrior-like). Yet it's in this large, crazy mix that there are characters that could appeal to most anyone. Manly men, pretty boys, feminine ladies, and amazons, there's a full spectrum of character types on display. And though many of them fall into archetypes or stereotypes in their flanderized personalities, these simple traits make them stand out more, creating an entertaining mix of actors on display.

Reason #4: Understanding of What's Been Done Right and Wrong

It should be noted that as fans of Dynasty Warriors, we don't just lap up anything thrown to us. Case in point: Dynasty Warriors 6. The first entry in the franchise of the current console generation, it tried to reinvent Dynasty Warriors from the ground up. Some of what it brought to the table was OK, such as the greater options in maneuvering around maps (swimming, climbing ladders and such were finally implemented for the first time in this game). But the roster was dramatically cut back, ditching a large number of figures that had built up fanbases over the course of the PS2 era. I was particularly disappointed in the loss of Daqiao, one of my go-tos. They also completely changed the nature of how some characters played, with cloned combat styles and the loss of various signature weapons. Zhenji unable to fight with a flute, no matter how ridiculous as that may sound, was another major disappointment for me.

The Sign of the Beast.
The Sign of the Beast.

But the biggest strike against the game was the core of the combat system, which had been completely torn out and replaced with something called the Renbu system. A system that made it far, far too easy to launch into infinite combos, basically allowing the player to slash across the stage with ease and removing the strategies (yes, there are strategies) present in the charge system. It was so reviled that Omega Force ditched Renbu and returned to the previous combat system, finding new ways to build upon it in DW7 and 8. The full roster and many of the signature weapons also made their returns, and the end result is two entries that I feel rank among the very best that the franchise has to offer.

Are You Not Entertained?

Well, you don't have to be. Like any game, Dynasty Warriors is bound to have its fans and its detractors. But it's at least been my experience that the detractors don't bother making the effort to understand why the fans enjoy these games so much. Even in the comments section of the Dynasty Warriors 8 quick look, people made the same old, thoughtless quips that it looked and played like an Xbox or PS2 game, or that it hadn't changed and was just pressing X or square over and over. I'm not asking you to like Dynasty Warriors, but I am hopeful that, if you've taken the time to read this, that you have a better understanding of why at least I enjoy the games as I do.

I hope you've enjoyed the song of my people.
I hope you've enjoyed the song of my people.

And I'm totally up for answering any questions you might have.

125 Comments

126 Comments

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mrfluke

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@hailinel said:

@mrfluke said:

@hailinel said:

@mrfluke said:

@hailinel said:

@mrfluke said:

real off topic, but you would really dig the movie "red cliff"

*Googles*

Damn, that does sound awesome. Thanks for pointing me to that!

yea no worries. that movie really to me real invokes dynasty warriors. it was a pretty awesome movie.

i watched it through illicit means (cause it is a foreign movie, not that easy to legally find in the US) but i believe it is on netflix now.

just a heads up though, there's 2 versions of that movie, a theatrical version

and the international version

i think netflix only has the theatrical version, you would want the international version.

Fortunately, there's a domestic Blu-ray edition of the international version readily available on Amazon.

thats the one you will want to get,

Already bought it. :)

Also, like you and @truthtellah, I enjoy Hero, though I haven't seen the other movies you've both listed. At least, as far as I can recall. I'll have to rectify that at some point.

i think your gonna dig that movie, just know that combined, that uncut version is like 4-5 hours long.

the warlords is crazy, it does have the big chinese battles that we all love , but just the story that it tells is really something else, ill just leave it at that. it kind of resonated with me.

for what its worth, warlords is set during the Taiping Rebellion of the 1860's

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Hailinel

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@mrfluke: Sounds interesting. I'll see if I can track that down. (I have quite the movie backlog building up on me.)

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wsninja

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Lets not joke around here....we all know the Dynasty Warriors Gundam series is the best because Zechs Marquise! r-right fellas? heheheh

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Phatmac

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Which game would you recommend for someone to start out with this series?

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Hailinel

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@phatmac said:

Which game would you recommend for someone to start out with this series?

If you have a PS3, Dynasty Warriors 8 is a good a place as any to start. The 360 version might be a good recommendation as well down the line once the patch they're working on is released, assuming it helps. If you have a 360, I highly recommend Dynasty Warriors 7 for its Story and Conquest modes.

@wsninja said:

Lets not joke around here....we all know the Dynasty Warriors Gundam series is the best because Zechs Marquise! r-right fellas? heheheh

Well, I won't say you're wrong, anyway. :P

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jakob187

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Edited By jakob187

@hailinel: No one can ever take away our love of Koei's Warrior games. Fuck the haters #YOLO #SWAG

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yukoasho

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Edited By yukoasho

Well I picked up the game, and I'm enjoying it quite a bit. Haven't really done much of the story mode, sticking mainly to Ambition to get some levels on a few characters (the Academy later on in Ambition is a damned blessing!).

At first, I was somewhat worried about the idea of any character being able to use any weapon, as that seemed to take away from the uniqueness of the cast in Orochi 3, but I find that the max affinity system helps to keep things unique, since it's not as effective to use a weapon for which you can only achieve a one-or-two star compatibility, and since you always need at least one favorite weapon to do your EX (something that's downright INSANE on some of the characters), there's plenty to keep the characters from being completely generic.

One thing I do wish, however, is that there was an option to switch to the original Japanese voice track. I'm not entirely keen on some of the English actors I've heard so far, particularly Sun Quan, who sounds more like a voice for TV commercials than a badass warlord.

@slag said:

@hailinel said:

And here's some high-level play of Dynasty Warriors 8 with a maxed-out character on the highest difficulty setting.

Loading Video...

That's PS3 I'm assuming?

If so than man GB really should have Quick Looked the PS3 version. Holy cow does that look a million times better than the 360 version they showed. The framerate is incredibly better, glad that would be the version I'd potentially play.

Well I think you sold me. Once /if I get through this massive backlog I just built up with summer sales and whatnot I think I'll give DW another go.

Actually, the 360 version was put together after the Japanese release. There wasn't a Japanese 360 version. That, I imagine, is a large part of the problem with that version. Since the game was designed by Omega Force as a PS3 exclusive in Japan, there was likely no end of problems in getting it ported to the 360. Honestly, I'm not sure they'll ever get version parity.

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Hailinel

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@yukoasho: For what it's worth, and I haven't checked PSN in a while so I don't know if it's available yet, the Japanese voice track is being made available as a free download, just as it was for Dynasty Warriors 7.

As far as the 360 version goes, I read yesterday that apparently the patch meant to address the framerate issue has been released, but I have no idea how effective it is. You're right though, in that the 360 version will likely not parity with the PS3 without significant work.

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Valendale

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I agree Dynasty Warriors is unjustly criticized for succeeding at being the type of game it is. It's an arcade beat'em'up that revolves around trying to meet targets and objectives, leveling up your character, unlocking new weapons characters outfits and horses, and generally just having fun. And they add new features with each installment so when reviewers give the game flak for being Dynasty Warriors, they're being idiots.

What the game does deserve criticism for is the terrible PC port so full of bugs and issues that were never fixed. I still get frustrated with units disappearing and popping in because the game arbitrarily limits the number of objects on screen, and the terrible draw distance, but what pissed me off the most was that I couldn't control the damn camera and it won't even let me rebind left/right on my right joystick so I had to rig the damn thing up with other buttons.

That's just sorry of them to release a game in such a bad state and never even patch it, I wish I knew of some community mod patch or something, because otherwise I love this game.

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Hailinel

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@valendale: I really don't have any experience with their PC ports. If they're crap, that's really a shame.

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laserbolts

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@mcghee said:

@jasonr86 said:

@hailinel:

You can like whatever you want to like and don't feel like you need to justify shit. Fuck everyone else.

As the resident Kpop prophet, I approve of this message.

This is respectable. I will say that much.

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Valendale

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Edited By Valendale

It's a real shame, because the idiots at Koei's corporate offices think the reason Dynasty Warrior games didn't sell well on PC is because PC gamers have no interest in Arcade Beat'Em'Up games with tons of collectables and achievements. They don't seem to understand that the reason it did so poorly is because stores like GameStop were pulling it off the shelves because of returns, because they released two extremely broken ports on PC.

Koei doesn't seem to comprehend that when you sell a broken product and it does poorly, that doesn't mean people have no interest in the product, it means people don't want to buy or sell broken games they can't play.

I mean can you imagine this game on Steam, if it had full Controller Support, Online Play and Steam Achievements. It would sell like hot cakes, if Koei just understood that when you release a game, it has to be playable, and were willing to patch them.

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Hailinel

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It's a real shame, because the idiots at Koei's corporate offices think the reason Dynasty Warrior games didn't sell well on PC is because PC gamers have no interest in Arcade Beat'Em'Up games with tons of collectables and achievements. They don't seem to understand that the reason it did so poorly is because stores like GameStop were pulling it off the shelves because of returns, because they released two extremely broken ports on PC.

Koei doesn't seem to comprehend that when you sell a broken product and it does poorly, that doesn't mean people have no interest in the product, it means people don't want to buy or sell broken games they can't play.

I mean can you imagine this game on Steam, if it had full Controller Support, Online Play and Steam Achievements. It would sell like hot cakes, if Koei just understood that when you release a game, it has to be playable.

As much as I sympathize, the fact is that console-to-PC ports have a long history of not working out well. Dynasty Warriors games are not made with PC first and foremost in mind. And if they were having that much difficulty putting together worthwhile PC ports of their games, maybe they just felt it was easier to cut their losses and focus their development on console platforms.

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Do any of the Dynasty Warrior games still have the large-scale tactics/strategy of the old NES/SNES Romance of the Three Kingdoms games? Or have they all removed that in favor of arcade beat-em-up? Somedays I miss the old-school grand strategy games Koei used to put out.

(Also, Aerobiz forever.)

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Hailinel

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Edited By Hailinel

Do any of the Dynasty Warrior games still have the large-scale tactics/strategy of the old NES/SNES Romance of the Three Kingdoms games? Or have they all removed that in favor of arcade beat-em-up? Somedays I miss the old-school grand strategy games Koei used to put out.

(Also, Aerobiz forever.)

Dynasty Warriors isn't really a strategy series, though the Empires expansions typically have a stronger strategy element to them. Koei still produces Romance of the Three Kingdoms and Nobunaga's Ambition titles, but their U.S. branch localizes them very infrequently. I don't think that they've released a Nobunaga's Ambition or ROT3K title in North America since the PS2 era, which is a real shame. The closest we've gotten was their Pokemon Conquest strategy RPG (which was Pokemon X Nobunaga's Ambition in Japan).

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MikeLemmer

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@hailinel said:

@mikelemmer said:

Do any of the Dynasty Warrior games still have the large-scale tactics/strategy of the old NES/SNES Romance of the Three Kingdoms games? Or have they all removed that in favor of arcade beat-em-up? Somedays I miss the old-school grand strategy games Koei used to put out.

(Also, Aerobiz forever.)

Dynasty Warriors isn't really a strategy series, though the Empires expansions typically have a stronger strategy element to them. Koei still produces Romance of the Three Kingdoms and Nobunaga's Ambition titles, but their U.S. branch localizes them very infrequently. I don't think that they've released a Nobunaga's Ambition or ROT3K title in North America since the PS2 era, which is a real shame. The closest we've gotten was their Pokemon Conquest strategy RPG (which was Pokemon X Nobunaga's Ambition in Japan).

I was a fan of Koei's old strategy games back when they still ported them to the US. ROT3K was too vague & complex for me to really get, but I loved Aerobiz & Genghis Khan 2. (Honorable mention to Rot3K4: Wall of Fire, which I might've actually understood if I had gotten a chance to play it.) I suspect my dislike of the Dynasty Warrior series stems from the feeling they replaced the strategy games I loved with it.

Honestly, a Dynasty Warriors game with an emergent narrative from high-level strategy could pique my interest.

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JZ

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@hailinel: to be fair it was only tsao tsao starting in number 6.

Before that it was voiced in game as cow cow.

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Hailinel

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@jz said:

@hailinel: to be fair it was only tsao tsao starting in number 6.

Before that it was voiced in game as cow cow.

Yeah, I know. Still, just because the localization is bad doesn't mean everyone else has to follow suit. :P

@hailinel said:

@mikelemmer said:

Do any of the Dynasty Warrior games still have the large-scale tactics/strategy of the old NES/SNES Romance of the Three Kingdoms games? Or have they all removed that in favor of arcade beat-em-up? Somedays I miss the old-school grand strategy games Koei used to put out.

(Also, Aerobiz forever.)

Dynasty Warriors isn't really a strategy series, though the Empires expansions typically have a stronger strategy element to them. Koei still produces Romance of the Three Kingdoms and Nobunaga's Ambition titles, but their U.S. branch localizes them very infrequently. I don't think that they've released a Nobunaga's Ambition or ROT3K title in North America since the PS2 era, which is a real shame. The closest we've gotten was their Pokemon Conquest strategy RPG (which was Pokemon X Nobunaga's Ambition in Japan).

I was a fan of Koei's old strategy games back when they still ported them to the US. ROT3K was too vague & complex for me to really get, but I loved Aerobiz & Genghis Khan 2. (Honorable mention to Rot3K4: Wall of Fire, which I might've actually understood if I had gotten a chance to play it.) I suspect my dislike of the Dynasty Warrior series stems from the feeling they replaced the strategy games I loved with it.

Honestly, a Dynasty Warriors game with an emergent narrative from high-level strategy could pique my interest.

Both series just play to different audiences, really, though I understand where you're coming from. It'll be interesting to see what they do with Dynasty Warriors on the next generation of consoles.

On the subject of Wall of Fire, though, Koei actually put the SNES version out on the Wii U Virtual Console a little while back. It hasn't aged that badly, all things considered.

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Valendale

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Edited By Valendale

@hailinel said:

@valendale said:

It's a real shame, because the idiots at Koei's corporate offices think the reason Dynasty Warrior games didn't sell well on PC is because PC gamers have no interest in Arcade Beat'Em'Up games with tons of collectables and achievements. They don't seem to understand that the reason it did so poorly is because stores like GameStop were pulling it off the shelves because of returns, because they released two extremely broken ports on PC.

Koei doesn't seem to comprehend that when you sell a broken product and it does poorly, that doesn't mean people have no interest in the product, it means people don't want to buy or sell broken games they can't play.

I mean can you imagine this game on Steam, if it had full Controller Support, Online Play and Steam Achievements. It would sell like hot cakes, if Koei just understood that when you release a game, it has to be playable.

As much as I sympathize, the fact is that console-to-PC ports have a long history of not working out well. Dynasty Warriors games are not made with PC first and foremost in mind. And if they were having that much difficulty putting together worthwhile PC ports of their games, maybe they just felt it was easier to cut their losses and focus their development on console platforms.

But that's no excuse for releasing a product so broken that stores refused to sell it, refusing to ever even patch it so that it works properly, then assuming that the problem is that the audience isn't there for it, when in reality, the problem was the broken ass port that couldn't even have 50 things on the screen at a time if you got it to work.

I don't think the problem is that it's all that difficult to put a port together, I think the problem is that the people Koei paid to do it were con artists and Koei just never cared about PC gamers in the first place.

That said, this game really is perfect for Steam. There are a lot of controller based games out on PC now, and a lot of good ports done by good companies. Koei should look one of them up, get a real port done, put it on Steam, and have achievements for all the unlockables.

If they can put it on Xbox they can put it on PC, Xbox is just a second rate PC after all.

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Rowr

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I just wanted to bump this thread.

Not just because the OP is well written, but mostly because everyone is probably being super tolerant right now so I figure I can get away with shameless DW support.

Actually mainly because Jeff on the bombcast this week justifying why he was playing that free to play MARVEL heroes game or whatever was like exactly the same reasoning behind some of my time with these games and I just wanted to point that out.

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I've only just gotten around to starting DW8 on PC, i wanted a good version of the game since DW7 on 360 was kind of a nightmare with frame rate and i doubted it would be fixed in 8 on that system.

The 60+fps is just what i needed to feel good about the game again, i've always enjoyed the series and after the moderate wait for a new PC version i'm right back in again.

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KaiUnderneath

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People who dismiss Dynasty Warriors and yet LOVE Diablo and other loot lust games baffle me. I mean Diablo is just clicking on things until they die, picking up stuff and then comparing said stuff to the stuff you picked up before. If you wanna be real reductive about it...which I do.

So the idea that they just "can't understand" Dynasty Warriors is weird to me. In Dynasty Warriors there is that you can pick up in the field, but there's also the loot in the form of characters that you're constantly unlocking and having to level up and stuff.

Yeah the games are all kinda similar, but so are all the loot lust games. I guess the major knock against Dynasty Warriors in comparison to Diablo is that a new Warriors game seems to come out every five minutes...while Diablo takes half a century.

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Fredchuckdave

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People who dismiss Dynasty Warriors and yet LOVE Diablo and other loot lust games baffle me. I mean Diablo is just clicking on things until they die, picking up stuff and then comparing said stuff to the stuff you picked up before. If you wanna be real reductive about it...which I do.

So the idea that they just "can't understand" Dynasty Warriors is weird to me. In Dynasty Warriors there is that you can pick up in the field, but there's also the loot in the form of characters that you're constantly unlocking and having to level up and stuff.

Yeah the games are all kinda similar, but so are all the loot lust games. I guess the major knock against Dynasty Warriors in comparison to Diablo is that a new Warriors game seems to come out every five minutes...while Diablo takes half a century.

I like this post.

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jclane

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Dynasty Warriors 6. Can't say I've heard of that one. Is that photo faked? Can't be real, always thought they accidentally skipped an entry is all, like Devil May Cry.

*goes back into corner whilst silently chanting "it doesn't exist, it can't hurt me*

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ArtisanBreads

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Edited By ArtisanBreads

I think your bit about how the gameplay has evolved in the last gen is part of why I have fallen out with the franchise as it's gone along.

I'm a big fan of military history and in general what I always loved about the series since the start was that it was basically a beat em up mixed with a big battlefield. Now moment to moment you are just killing so many guys that the scale really got thrown off for me.

Dynasty Warriors 6 was the turning point I guess?

@kaiunderneath said:

People who dismiss Dynasty Warriors and yet LOVE Diablo and other loot lust games baffle me. I mean Diablo is just clicking on things until they die, picking up stuff and then comparing said stuff to the stuff you picked up before. If you wanna be real reductive about it...which I do.

So the idea that they just "can't understand" Dynasty Warriors is weird to me. In Dynasty Warriors there is that you can pick up in the field, but there's also the loot in the form of characters that you're constantly unlocking and having to level up and stuff.

Yeah the games are all kinda similar, but so are all the loot lust games. I guess the major knock against Dynasty Warriors in comparison to Diablo is that a new Warriors game seems to come out every five minutes...while Diablo takes half a century.

I like this post.

Me too. Everyone is willing to play a repetitive game if it hits the notes they want.