He adds that players aren't searching for easy games so much as worthwhile ones, "so I think it is natural that hindrance or stress that does not attribute to such interesting and worthwhile elements will be removed in the end."
It's very true what he says there in the end, that it's not the hindrance or stress that makes a game like Dark Souls - and removing that barrier for certain people that want to experience the world and the story is in no way defacing the game as some might believe.
Weird. I always thought the hindrance and stress were EXACTLY what made Dark Souls a worthwhile experience. It is the feeling of hopelessness and then the overcoming of it that Dark Souls delivers better than any other game.