I like how video games look, so I made a video about video game graphics, using squares and cubes. The video is called Cube: A Video About Video Game Graphics. That is the name of the video.
Here it is. This is the video. You can watch it now. Right here:
EPILEPSY WARNING: There are also some rapidly flashing lights in this video.
That was the video. Did you watch it? I hope you did watch it. The video, I mean.
...okay I'll stop typing like this now. Really. Like, right now. Okay. Done.
This idea has been rattling around in my head for about a year now. I started writing the ideas down back in April and the idea has seen many permutations since then. Once everything was (pretty much) locked down it only took about a month to animate the video and score the audio.
It was primarily done in Adobe After Effects with a bit of Adobe Premiere and Source Film Maker usage. The audio was done in Reaper with various VST plugins and samples. The end sequence was done by strapping an iPhone to my forehead...
In fear of setting the bar too high for myself, creating more work than I could possibly do, I had to draw the line somewhere, so a lot of games I had ideas for didn't make it into the video. Stuff like Vectorman, Starfox, Doom, Parappa, and CandyBox had to be left out. I guess there's nothing stopping me from making a sequel at some point though.
Anyway, that's Cube. I can stop thinking about cubes now and go back to just playing video games.
You'll know it when I'm talking to you with my sexy voice...which is unsurprisingly the same as my creeper voice. There's no difference really, with the voices or the actions that transpire when either voice is used. I should work on that.
Anyway, I'm back, doing my pop music thing again with big vocals and catchy melodies. Also trying out a more breathy voice and some falsetto layers for the verses. All this poptasticness is spread atop a delicious crumpet of harsh grinding synths, filled with a thick 808 beat custard. Sub-Bass Glaze.
There There's also a bit of a sci-fi theme going on with the lyrics.
Be wary of the man with no name. You will recognize him by the drum machine on his hip. He's also carrying a saxophone, a bouzouki, a violin, a grand piano - not sure how he gets that one up on his horse - a slide guitar, a ukulele, a waterphone, a vibraslap, a didgeridoo, and a few other assorted odds and ends. The dude is kind of weird, I mean I don't know, just be careful if he ride in to your town.
This track is a mish-mash of sounds, but I think they work together quite well. What started off as a mostly Greek Folk music sounding piece turned into hip hop, got darker and kept taking on new non-Greek instruments until "The Stranger" happened.
Also, the video above features that there new-fangled Audiosurf 2. I was playing with the Twisted Mono mod set to "Rainbow". I think it looks really nice like that. The "Headache" variant of Twisted Mono was a bit much, twisting and turning all over the place, nearly running into itself. If they'd make one that's somewhere in between the two they'd probably have the perfect mode. The corkscrews would benefit from being smoothed out a bit too.
Definitely check out my previous post if you missed the last track: THA - What This Could Be. It's all big and pretty, like you. *wink*
I mean, what? Is that what this is? I don't even know what that collection of words really means, I just typed it out without thinking. All that brings to mind is some sort of breakfast sausage with sedatives in it. That aside, I do have this new track for you to listen to!
It's an uplifting track with a whole lot of stuff going on. It starts off with a piano and some slow swelling strings, building up into a big beat with a bunch of chops and stutters. After this it drops you into a wall of sound with big guitars, more strings, and an e.piano. There's also a violin doing it's soloing thing and then a new synth and an 808 and...okay, how about you just listen to it?
In addition to this here music making, I've also been toying around in Unity, seeing if I can figure out how to make something video game. I think I can, it seems pretty easy so far, at least the easiest programming has ever seemed. I've picked out my simplest engaging game idea and will hopefully have something to show for it in a year or so if I don't give up.
I'm also left handed and have been practicing writing with my right hand. Feels super weird, but the writing is becoming legible. Soon, I shall be able to write with both hands simultaneously and nothing will be able to stop me. Well, nothing writing-based, at least. Maybe some sort of writing-centric super villain that shoots out mechanical pencil leads. Dr.Graphfight. I don't know.
Well. I forgot what I was going to say. How convenient. It was probably in regards to this here new Amnesia game, A Machine For Pigs. I bet it was about the fact that I opted to sit down and finish the game in one sitting and how I am currently in the process of editing and uploading videos showcasing what transpired during my time in the game.
Video 2 is where the first monster encounter occurs. I remember it wet...I mean well. It was a water monster, or at least, there was a monster and it was in water...well, I mean, I assume there was a monster, I couldn't actually see anything, but something was in the water and it attacked me.
In the new Amnesia, no porcine hooves caress my body until Video 4, which is quite a long while in comparison. It's a slower start than the first Amnesia. That said, what it does do immensely well is tension. It dangles the dread above your head like a baby mobile made of raw beef and venomous spiders.
Here are my exploits thus far in the world of pigs:
That is everything thus far. I am editing and uploading the rest as expediently as possible, which is about two videos a day, which is pretty fast.
I did a remix of the main theme from Quake recently. More accurately it's a cover version. Anyway, I wanted it to start out sounding very similar and then break out into some fresh guitar riffs and new melodies. Big drums, big guitars, big booms abound. It's a whole lot of stuff going on, packing quite a punch.
Here's a video, which is a mish-mash of the seizure-inducing Beat Hazard and Quake with the HD Remastered mod.
In addition to the remix above, I also just finished playing The Swapper. A neat puzzle game in which half of the puzzles felt way too easy, and the other half had me completely perplexed and angry at my computer monitor. Fun fun fun.
As for what's next on the list, I'd tell you, but I forgot.
You might have noticed that the "green screen" effect in the Swapper video looks much nicer than usual. Well, that's because I bought some light reflectors, which helped even out all the green on the backdrop, allowing for easier removal.
I did some repositioning after taking these photos, so
it's actually more even than that bottom right image shows.
Vocals vocals vocals. This one has a whole lot of vocals. It's also pop. Upbeat pop...but kind of relaxing too, if you can dig it. It's also about secrets. How mysterious.
The synths drive, the drums snap, the bass grumbles and the effects swoosh all around. There are also a few string and guitar bits thrown in for good measure. Oh and this is the largest vocal stack I've ever done, so yay for that.
A good friend and I have been traveling around the USA, seeing the sights and eating the foods. Earlier this year we went through Utah, Nevada, California, Arizona and New Mexico. I made a video for that too, but it's kind of long. It's not paced very well either since there were days where I recorded a bunch and days where I recorded absolutely nothing. That was Road Trip 1. That's the past.
This blog is about Road Trip 2: Trip Harder: Origins. This time we went to Wyoming, South Dakota and Montana and saw Mount Rushmore, the Crazy Horse Memorial, Custer State Park, Bear Country USA, Devil's Tower, the Smith mansion, Yellowstone and Grand Teton.
Here are a few photos from the trip taken by Chris as most of my photos turned out really shitty.
The trip was a lot of fun and probably won't be the last trip we have this year either, as we keep finding new things to go look at. I want to do a trip where we go to each state and have their signature food item, like Philly Cheesesteaks in Philly. That sort of thing.
If you know of any neat locations in Colorado or an adjacent state, lemme know. I learned about the arches in Rattlesnake Canyon today, so that's on my list of things to see, alongside "The Fang" and the Kremmling Ammonite Fossils.
I've brought music...and it has a style of drum track I don't do often. It's four-on-the-floor. It's dancetastic. It's danceable. It's also rock. Like, Electro Rock shoo-bop shoo-bop. There's also a marching band in there...and African percussion...and stuff.
It's got synths too. Lots of synths. Ones that sound like bees and stuff. Oh and guitars, for the rock stuff. You know what, you should just listen to it.
I really wanted to get vocals on this track, got the lyrics written and everything - they're about space monsters - but I did a couple tests recordings and they weren't working out. Maybe some day you'll hear this again with vocals over it.
Well, not the whole soundtrack, just one track. It is from Duke Nukem 3D though. And I don't know if Chill-O-Ramavision is someone's trademark already. I didn't plan on using it anyway. I just needed it for this blog post. It's a dumb name anyway. It doesn't make any sense. I don't know why I'm still going on about this. Let's move on.
So, Bobby Prince. Maybe you've heard of him. He did the music for DOOM. He also did some of the music for Duke Nukem 3D. This is my take on one of his tracks.
What we've got here is some chillout ambience, everything awash in reverb, blips and bleeps, a solid beat with fast-paced fills and a fat sub bass. I more-or-less continued from where I left off with the Reveal remix from a few blogs ago.