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hardindr

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hardindr

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#1  Edited By hardindr

Tingle, it's got to be Tingle, or any of the myriad of crappy characters they added to the Sonic Series back in the early 2000s...

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hardindr

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#2  Edited By hardindr

@Salarn: Thanks again. I generally prefer Quick Looks to reviews as well, they are probably the best innovation that the GB crew has come up with. I would say that ignoring review scores is great, as long as your bonuses for completing your project aren't tied to Metacritic :-) . Hopefully, Snider and Alexis can do some cool things with the redesign to make better comments rise to the top like cream.

One last question, I swear, I swear!!! With F3EAR, did the publisher view it as a successful title, and did your developer view it as a success? Did you view it as a success? If yes or no for you, why do you feel that way?

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hardindr

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#3  Edited By hardindr

@Salarn: Thanks for replying again. It's true that most creative endeavors (particularly in the music endeavors) never make any money, and that successful, lowbrow titles often fund loftier, arty projects (particularly in film). It's also true that for a lot of people, consoles are little more than COD or Madden machines (like for many of my coworkers).

I actually had one more question: with you background in the video game industry as a programmer, when you read video game coverage, say here at giantbomb or elsewhere, what do you like to see/read? What do you hate to see/read? I am thinking also of video game reviews. What do you like to see/read there, and what do you hate to see/read?

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hardindr

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#4  Edited By hardindr

@Salarn: Thank you for taking the time to reply to my questions. Your answers were very informative. I have two others, if you have the patience.

  1. Are you concerned with recent changes in the video game market, that there seem to be fewer and fewer mid-ranged A or AA titles, and that publishers are relying more and more on annualizable AAA titles (I'm thinking about stuff like COD for Activision)? Is it healthy for the industry to keep moving in this direction, putting a companies future in so few eggs in a basket?
  2. Speaking of Activision, did you get a chance to read the West and Zampella interview in the latest Game Informer? http://www.gameinformer.com/b/features/archive/2012/05/24/respawn-39-s-west-and-zampella-sound-off-on-upcoming-activision-lawsuit.aspx Any thoughts on what they had to say? Do their claims seem plausible to you?

Again, thanks for taking the time to respond.

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hardindr

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#5  Edited By hardindr

Ooh, this is cool. Let me try some questions.

  1. How do developers/publishers decide what type of games should be funded/made? Do they go to their marketing departments and ask them what they think is popular and has a chance of selling, or if they can fill some kind of niche in the market that is neglected? Or, does the marketing department only become involved once a game has already been green-lit, trying to tailor the proposed game to sell?
  2. How do you feel about working conditions in the industry, as a whole, or in particular within your field (programming)? Do you feel exploited with the number of hours that you have to work, even if the compensation is very high? http://www.gamecareerguide.com/features/980/game_developer_salary_survey_.php Do you find that you and your wife have enough time to spend with your family/children outside of work?
  3. If you spend many years working on a project that is ultimately cancelled, how do you get credit for the work you have done if you never get a credit for making a released game?
  4. What percentage of games in development never see the light of day? If so, what is the most common reason they get cancelled?

I hope you can find the time to answer my questions. Thank you for taking the time to consider them

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hardindr

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#6  Edited By hardindr

Perhaps we should wait to assign the blame for 38's demise until we know more about what happened. Right now we are justing getting one side of the story from the Governor. Let's wait to see all the facts and then we can judge.

http://blogs.wpri.com/2012/05/25/salvatore-defends-38-studios-its-game-would-blow-you-away/

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hardindr

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#7  Edited By hardindr

What a truly appualing situation. My heart goes out to those who lost their jobs. I hope they can get some of their due back pay, and find new jobs quickly. I can remember listening to a interview that 1 UP's old MMO podcast did with Schilling many years ago. He sounded engaged and knowledgable about the industry, but I suppose that is not enough in this day and age.

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hardindr

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#8  Edited By hardindr

Hard to make a game when you don't have the liquidity to pay your employees. I wonder what the RI Dept of Labor plans to do, if someone complained (I view not paying employees for their work as theft).

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hardindr

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#9  Edited By hardindr

interesting stuff, to say the least. Any chance you can get a free lancer to go to LA and get a all the court filings, or is that just not feasible. A big lawsuit like that can be to search through, but who knows what else is buried in all the filings...

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hardindr

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#10  Edited By hardindr

Maybe the uploader is broken? It happens... Reviews are up everywhere else.