I played this a couple months ago after a bunch of conversations about it being a secret highlight of the series. I thought it was solid.
Plagued by some microtransaction stuff—in the late game it becomes excruciatingly clear that in order to get fully upgraded armor and weapons, you'll need to drop some cash. I ended up putting a few bucks in to get there, which seemed fair since I got the game so cheap, but is still hard not to feel a tiny bit gross about.
I really like Arno and Elise. A romance plot that develops over the course of an entire game is pretty rare, so it was cool to experience their history and interactions, and the eventual fate. I could see it being divisive where that story ended up, but it worked for me. The whole game is about Arno overcoming his recklessness and to see Elise, and other people in his life, stuck in that cycle and sort of dragging him down was interesting. She's kind of an untraditional villain, a good person whose actions are bad for you.
Outside of the story stuff, I thought it was good enough mechanically. AC pretty much figured out what it was by this point, so nothing about the combat or traversal was particularly surprising. That said, it was a good reminder of all the problems with that traversal system. I don't know that modern AC's "climb anything" approach is the right solution, but there's nothing more frustrating than being in a chase sequence and your character refusing to jump to the ledge you want them to.
One tech thing I'll mention, the crowds, even by today's standards, are very impressive. Absolutely massive amounts of people, probably more than I've ever seen in a video game, and it's not a noticeable performance hit when they're on screen. Granted for all they do, they might as well just be plants, and I assume that's more or less how that works on the back end. Nonetheless, it actually feels cool when you run into a massive crowd to lose the guards chasing you.
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